Player Matchup

Bakasura
Bakasura
Izumi Kurtis
Bakasura
Level 136
God Stats
1W - 2L
1,437 SR
Queue Stats
156W - 186L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
Lord Dark7905
Cthulhu
Level 8
God Stats
0W - 7L
1,029 SR
Queue Stats
3W - 9L
1,226 Elo+
Party 2
Vulcan
Vulcan
SoldierOfBriggs
Vulcan
Level 59
God Stats
5W - 3L
1,614 SR
Queue Stats
50W - 52L
1,420 Elo+
Party 2
Team Averages
Level 68
1,360 SR
1,345 Elo+

VS

Team Averages
Level 126
1,555 SR
1,535 Elo+
Scylla
Scylla
Death Rides6435
Scylla
Level 165
God Stats
3W - 5L
1,454 SR
Queue Stats
170W - 140L
1,536 Elo+
Party 1
Sobek
Sobek
XXSG01XX
Sobek
Level 60
God Stats
9W - 11L
1,309 SR
Queue Stats
288W - 281L
1,455 Elo+
Solo
Charybdis
Charybdis
knight stalker
Charybdis
Level 152
God Stats
38W - 16L
1,903 SR
Queue Stats
388W - 385L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Izumi Kurtis
Bakasura
10
1 / 4 / 0
7,812
710
3,783
11,373
6,795
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
9
0 / 3 / 0
7,204
655
2,015
10,124
9,723
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
7,360
669
6,594
7,851
3,368
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
9,317
847
9,198
4,184
1,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sobek
XXSG01XX
Sobek
13
2 / 0 / 7
9,038
822
6,032
8,498
7,391
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
knight stalker
Charybdis
12
3 / 1 / 6
9,220
838
10,346
7,670
2,548
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Bakasura
Izumi Kurtis
Bakasura
1
4
0
0.25
L
Cthulhu
0
3
0
0
L
0
2
0
0
W
Sobek
XXSG01XX
Sobek
2
0
7
5.5
W
Charybdis
knight stalker
Charybdis
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,392
Damage
25,576
29,348
Taken
20,352
19,886
Mitigated
11,363
1,712
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,198
759
0
0
4,184
1,424
252
1,717
2,347
43,121
0
L
Bakasura
Izumi Kurtis
Bakasura
3,783
2,803
0
1,186
11,373
6,795
0
5,150
6,223
0
14,690
L
Cthulhu
2,015
0
77
0
10,124
9,723
0
4,109
6,015
12,646
0
L
6,594
1,878
0
449
7,851
3,368
0
5,665
2,186
28,512
0
W
Sobek
XXSG01XX
Sobek
6,032
187
0
4,019
8,498
7,391
160
4,251
4,171
29,053
845
W
Charybdis
knight stalker
Charybdis
10,346
5,955
0
1,309
7,670
2,548
2,012
2,876
4,614
0
42,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,376
Gold Earned
27,575
90
Minions Killed
173
0
Camps Cleared
0
638,630
Distance Traveled
629,860
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,317
847
74
7
0
191,727
0
L
Bakasura
7,812
710
41
4
0
233,510
4
L
Cthulhu
7,204
655
7
1
0
187,484
0
L
Vulcan
7,360
669
42
4
0
217,636
2
W
Sobek
9,038
822
42
4
0
226,417
0
W
Charybdis
9,220
838
57
5
0
211,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role