Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Caius XZX
Izanami
Level 159
God Stats
3W - 0L
1,696 SR
Queue Stats
150W - 145L
1,391 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ImOnYaAAss5
Cu Chulainn
Level 122
God Stats
40W - 49L
1,478 SR
Queue Stats
103W - 118L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
YNW_JORDAN2
Zhong Kui
Level 116
God Stats
11W - 6L
1,770 SR
Queue Stats
110W - 121L
1,427 Elo+
Party 1
Mulan
Mulan
Z FAT PANDA
Mulan
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 52L
1,443 Elo+
Party 2
Team Averages
Level 117
1,589 SR
1,435 Elo+

VS

Team Averages
Level 93
1,567 SR
1,427 Elo+
Rama
Rama
ItsYaBoyThermo
Rama
Level 105
God Stats
76W - 78L
1,522 SR
Queue Stats
284W - 297L
1,436 Elo+
Party 3
Odin
Odin
Nagel30
Odin
Level 69
God Stats
2W - 1L
1,733 SR
Queue Stats
76W - 87L
1,457 Elo+
Solo
Guan Yu
Guan Yu
NieveF4rEverCray
Guan Yu
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 118L
1,383 Elo+
Solo
Discordia
Discordia
Omnislash05
Discordia
Level 107
God Stats
8W - 7L
1,563 SR
Queue Stats
133W - 140L
1,440 Elo+
Solo
Yemoja
Yemoja
aytiff
Yemoja
Level 56
God Stats
116W - 114L
1,519 SR
Queue Stats
208W - 245L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 2 / 3
7,751
517
5,455
13,167
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Caius XZX
Izanami
14
7 / 2 / 2
9,363
624
14,772
9,673
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
ImOnYaAAss5
Cu Chulainn
14
2 / 0 / 2
9,005
600
10,959
12,479
12,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
YNW_JORDAN2
Zhong Kui
13
0 / 0 / 1
8,267
551
3,025
6,051
5,365
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 8
8,018
535
7,786
12,714
9,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
7,298
487
8,461
14,045
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Nagel30
Odin
12
0 / 4 / 0
6,637
442
5,717
12,672
5,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 1
6,800
453
4,881
12,885
11,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
Omnislash05
Discordia
12
0 / 2 / 4
6,712
447
6,313
5,242
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
aytiff
Yemoja
11
1 / 4 / 4
7,089
473
2,325
12,118
7,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
16
Kills
6
6
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
3
2.75
W
Izanami
Caius XZX
Izanami
7
2
2
4
W
Cu Chulainn
ImOnYaAAss5
Cu Chulainn
2
0
2
3
L
4
5
1
0.9
L
Odin
Nagel30
Odin
0
4
0
0
L
1
1
1
1.5
L
Discordia
Omnislash05
Discordia
0
2
4
1
W
Zhong Kui
YNW_JORDAN2
Zhong Kui
0
0
1
0.5
W
3
2
8
3.5
L
Yemoja
aytiff
Yemoja
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,997
Damage
27,697
54,084
Taken
56,962
36,103
Mitigated
31,657
15,167
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,455
2,265
0
1,745
13,167
5,290
0
2,406
10,761
0
52,773
W
Izanami
Caius XZX
Izanami
14,772
7,863
0
1,517
9,673
3,840
1,317
1,121
8,552
0
82,171
W
Cu Chulainn
ImOnYaAAss5
Cu Chulainn
10,959
1,893
0
3,441
12,479
12,397
405
666
11,813
861
78,105
L
8,461
5,803
0
2,391
14,045
4,515
0
386
13,659
0
55,259
L
Odin
Nagel30
Odin
5,717
1,809
0
1,028
12,672
5,825
0
480
12,192
0
48,556
L
4,881
690
49
2,442
12,885
11,667
0
655
11,834
0
40,872
L
Discordia
Omnislash05
Discordia
6,313
264
0
1,248
5,242
1,823
0
1,706
3,536
42,462
0
W
Zhong Kui
YNW_JORDAN2
Zhong Kui
3,025
630
0
4,934
6,051
5,365
566
2,479
3,572
61,569
0
W
7,786
785
516
3,014
12,714
9,211
0
2,736
9,978
2,332
38,385
L
Yemoja
aytiff
Yemoja
2,325
745
2,431
3,296
12,118
7,827
0
895
11,223
17,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,404
Gold Earned
34,536
481
Minions Killed
345
0
Camps Cleared
0
1,334,440
Distance Traveled
1,363,300
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,751
517
72
5
0
313,628
0
W
Izanami
9,363
624
117
8
0
244,550
0
W
Cu Chulainn
9,005
600
121
8
0
250,365
0
L
Rama
7,298
487
91
6
0
256,484
0
L
Odin
6,637
442
85
6
0
277,414
0
L
Guan Yu
6,800
453
63
4
0
314,154
0
L
Discordia
6,712
447
71
5
0
284,999
0
W
Zhong Kui
8,267
551
117
8
0
236,617
1
W
Mulan
8,018
535
54
4
0
289,280
2
L
Yemoja
7,089
473
35
2
0
230,249
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role