Player Matchup

Xing Tian
Xing Tian
Tiagocolim
Xing Tian
Level 62
God Stats
1W - 1L
1,879 SR
Queue Stats
66W - 66L
1,475 Elo+
Party 1
Cupid
Cupid
VSKIISLIFE
Cupid
Level 29
God Stats
2W - 5L
1,408 SR
Queue Stats
17W - 12L
1,493 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ibnlwaleed
Tsukuyomi
Level 82
God Stats
35W - 30L
1,557 SR
Queue Stats
1,078W - 1,084L
1,468 Elo+
Solo
Rama
Rama
migue21
Rama
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 64L
1,514 Elo+
Party 1
Ymir
Ymir
miguel_21228
Ymir
Level 65
God Stats
7W - 6L
1,818 SR
Queue Stats
74W - 63L
1,518 Elo+
Party 1
Team Averages
Level 61
1,633 SR
1,494 Elo+

VS

Team Averages
Level 103
1,436 SR
1,450 Elo+
Bacchus
Bacchus
Befff333
Bacchus
Level 57
God Stats
8W - 13L
1,356 SR
Queue Stats
441W - 440L
1,428 Elo+
Solo
Hades
Hades
Boss_ShaaheeN
Hades
Level 159
God Stats
17W - 18L
1,506 SR
Queue Stats
62W - 66L
1,514 Elo+
Party 2
Medusa
Medusa
Demon-Laplast
Medusa
Level 95
God Stats
16W - 10L
1,621 SR
Queue Stats
546W - 528L
1,519 Elo+
Solo
Serqet
Serqet
NMAIS
Serqet
Level 49
God Stats
4W - 9L
1,197 SR
Queue Stats
123W - 147L
1,342 Elo+
Solo
Surtr
Surtr
Oompie-Money
Surtr
Level 157
God Stats
14W - 20L
1,499 SR
Queue Stats
62W - 82L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Tiagocolim
Xing Tian
16
2 / 5 / 0
9,422
471
9,675
19,608
16,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
13
0 / 5 / 1
7,619
381
4,962
14,770
6,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
ibnlwaleed
Tsukuyomi
17
2 / 6 / 3
9,885
494
8,570
20,997
9,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
migue21
Rama
15
4 / 4 / 2
9,579
479
17,993
17,452
7,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 2
8,784
439
8,801
18,124
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Befff333
Bacchus
15
1 / 3 / 11
9,803
490
8,013
16,320
19,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
11 / 0 / 1
12,510
626
25,430
13,556
9,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 3 / 5
10,199
510
11,563
16,752
6,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
NMAIS
Serqet
16
3 / 2 / 4
10,018
501
7,692
14,099
6,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 4
10,611
531
11,972
20,539
16,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
21
21
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Befff333
Bacchus
1
3
11
2.17
W
11
0
1
11.5
W
4
3
5
2.17
W
Serqet
NMAIS
Serqet
3
2
4
2.5
W
2
2
4
2
L
Xing Tian
Tiagocolim
Xing Tian
2
5
0
0.4
L
Cupid
0
5
1
0.1
L
Tsukuyomi
ibnlwaleed
Tsukuyomi
2
6
3
0.58
L
Rama
migue21
Rama
4
4
2
1.25
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,001
Damage
64,670
90,951
Taken
81,266
58,202
Mitigated
58,419
27,299
Healing
29,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Befff333
Bacchus
8,013
949
278
5,663
16,320
19,332
99
4,084
11,518
37,039
0
W
25,430
2,720
569
9,541
13,556
9,935
431
1,083
12,349
110,757
0
W
11,563
4,923
399
8,338
16,752
6,768
0
1,944
14,694
0
74,295
W
Serqet
NMAIS
Serqet
7,692
1,751
0
1,821
14,099
6,365
205
1,851
12,222
0
81,261
W
11,972
4,518
0
2,533
20,539
16,019
431
8,515
11,374
1,646
76,329
L
Xing Tian
Tiagocolim
Xing Tian
9,675
762
0
1,902
19,608
16,031
0
2,140
17,277
59,358
0
L
Cupid
4,962
2,539
170
4,560
14,770
6,434
0
12,128
2,250
0
42,389
L
Tsukuyomi
ibnlwaleed
Tsukuyomi
8,570
1,975
0
8,099
20,997
9,399
0
7,051
13,275
0
92,270
L
Rama
migue21
Rama
17,993
12,941
0
8,295
17,452
7,404
1,082
4,399
12,997
0
83,438
L
8,801
1,370
539
3,734
18,124
18,934
0
7,819
9,531
44,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,289
Gold Earned
53,141
502
Minions Killed
567
0
Camps Cleared
0
1,876,700
Distance Traveled
1,983,846
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,803
490
42
2
0
413,341
6
W
Hades
12,510
626
183
9
0
363,599
8
W
Medusa
10,199
510
115
6
0
372,224
2
W
Serqet
10,018
501
108
5
0
480,474
0
W
Surtr
10,611
531
119
6
0
354,208
8
L
Xing Tian
9,422
471
127
6
0
335,120
3
L
Cupid
7,619
381
68
3
0
362,572
0
L
Tsukuyomi
9,885
494
131
7
0
411,446
0
L
Rama
9,579
479
117
6
0
388,624
0
L
Ymir
8,784
439
59
3
0
378,938
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role