Player Matchup

Freya
Freya
Kleronomas
Freya
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
181W - 191L
1,423 Elo+
Solo
Hun Batz
Hun Batz
XxKirito24xX
Hun Batz
Level 106
God Stats
2W - 1L
1,440 SR
Queue Stats
32W - 40L
1,374 Elo+
Party 1
Artio
Artio
iHeCke
Artio
Level 126
God Stats
3W - 3L
1,441 SR
Queue Stats
244W - 241L
1,381 Elo+
Party 1
Ao Kuang
Ao Kuang
manimacha
Ao Kuang
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,592 Elo+
Solo
Janus
Janus
Никель
Janus
Level 43
God Stats
1W - 1L
1,184 SR
Queue Stats
46W - 64L
1,403 Elo+
Solo
Team Averages
Level 86
1,413 SR
1,435 Elo+

VS

Team Averages
Level 94
1,454 SR
1,469 Elo+
Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Egries
Cupid
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,425 Elo+
Solo
Fenrir
Fenrir
YYxXYZZxYY
Fenrir
Level 125
God Stats
7W - 9L
1,507 SR
Queue Stats
456W - 436L
1,465 Elo+
Party 2
Achilles
Achilles
otherguyplaying
Achilles
Level 68
God Stats
0W - 1L
1,262 SR
Queue Stats
3W - 6L
1,694 Elo+
Party 2
Medusa
Medusa
x50cal BEASTx
Medusa
Level 94
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 148L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
16
9 / 3 / 10
9,986
908
11,268
9,437
4,635
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
XxKirito24xX
Hun Batz
15
4 / 4 / 13
9,295
845
9,508
9,433
4,268
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Artio
iHeCke
Artio
15
0 / 2 / 16
9,696
881
5,929
15,295
19,793
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
manimacha
Ao Kuang
16
7 / 2 / 11
9,865
897
14,395
11,517
6,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 5 / 11
9,007
819
10,930
9,710
3,838
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 1 / 0
6,232
567
1,080
2,514
853
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cupid
Egries
Cupid
15
1 / 6 / 6
8,548
777
6,534
12,276
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
YYxXYZZxYY
Fenrir
12
4 / 6 / 0
8,257
751
5,266
13,130
9,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
16
4 / 5 / 5
8,856
805
6,900
17,062
19,391
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 4
8,818
802
10,915
12,031
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
28
23
Kills
13
16
Deaths
23
61
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
L
Cupid
Egries
Cupid
1
6
6
0.67
W
Freya
9
3
10
4.67
W
Hun Batz
XxKirito24xX
Hun Batz
4
4
13
2.63
L
Fenrir
YYxXYZZxYY
Fenrir
4
6
0
0.67
W
Artio
iHeCke
Artio
0
2
16
4
W
Ao Kuang
manimacha
Ao Kuang
7
2
11
6.25
L
Achilles
4
5
5
1.3
L
4
5
4
1.2
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,030
Damage
30,695
55,392
Taken
57,013
39,470
Mitigated
39,218
17,566
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,080
304
219
965
2,514
853
0
1,537
939
0
3,831
L
Cupid
Egries
Cupid
6,534
3,538
1,472
2,128
12,276
4,945
0
8,877
3,241
0
22,239
W
Freya
11,268
4,423
1,905
1,973
9,437
4,635
1,056
0
9,437
21,075
0
W
Hun Batz
XxKirito24xX
Hun Batz
9,508
1,796
1,032
303
9,433
4,268
2,554
49
9,384
0
21,985
L
Fenrir
YYxXYZZxYY
Fenrir
5,266
842
863
1,878
13,130
9,398
153
9,896
2,811
0
7,404
W
Artio
iHeCke
Artio
5,929
559
4,152
4,652
15,295
19,793
980
84
15,155
12,830
845
W
Ao Kuang
manimacha
Ao Kuang
14,395
4,025
0
3,299
11,517
6,936
2,429
40
11,477
22,212
0
L
Achilles
6,900
900
343
852
17,062
19,391
0
12,220
4,537
0
12,717
L
10,915
5,071
265
1,952
12,031
4,631
644
8,036
3,808
0
22,832
W
10,930
1,059
0
250
9,710
3,838
1,580
14
9,696
25,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,849
Gold Earned
40,711
82
Minions Killed
86
0
Camps Cleared
0
1,091,484
Distance Traveled
766,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,232
567
5
0
0
62,314
0
L
Cupid
8,548
777
35
3
0
169,739
0
W
Freya
9,986
908
14
1
0
222,074
0
W
Hun Batz
9,295
845
18
2
0
212,931
0
L
Fenrir
8,257
751
6
1
0
165,476
0
W
Artio
9,696
881
12
1
0
213,042
0
W
Ao Kuang
9,865
897
11
1
0
231,589
0
L
Achilles
8,856
805
14
1
0
211,115
0
L
Medusa
8,818
802
26
2
0
157,580
0
W
Janus
9,007
819
27
2
0
211,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role