Player Matchup

King Arthur
King Arthur
Bronze III
INonzeroI
King Arthur
Bronze III
Level 47
God Stats
0W - 2L
1,355 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze V
Sh0tK1Lz
Hachiman
Bronze V
Level 124
God Stats
0W - 1L
1,545 SR
Queue Stats
2W - 3L
1,454 MMR
Party 1
Janus
Janus
Silver I
TheDarkHumor
Janus
Silver I
Level 147
God Stats
4W - 2L
1,574 SR
Queue Stats
54W - 51L
1,485 MMR
Solo
Cerberus
Cerberus
Gold III
native818outlaw
Cerberus
Gold III
Level 49
God Stats
0W - 4L
1,184 SR
Queue Stats
454W - 475L
1,474 MMR
Solo
Ravana
Ravana
Bronze V
rbki
Ravana
Bronze V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,454 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 102
1,431 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,561 SR
1,503 MMR
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Gold III
Chuckles246810
Chronos
Gold III
Level 88
God Stats
3W - 3L
1,459 SR
Queue Stats
274W - 276L
1,494 MMR
Party 3
Agni
Agni
Gold II
Riuk98
Agni
Gold II
Level 211
God Stats
13W - 13L
1,738 SR
Queue Stats
121W - 110L
1,563 MMR
Party 2
Hercules
Hercules
Bronze III
TheGhitarFlou
Hercules
Bronze III
Level 147
God Stats
1W - 0L
1,535 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
ltadoriYuji
Osiris
Gold IV
Level 122
God Stats
2W - 4L
1,573 SR
Queue Stats
280W - 283L
1,458 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
INonzeroI
King Arthur
13
0 / 4 / 1
7,335
524
5,360
11,957
12,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
Sh0tK1Lz
Hachiman
13
0 / 1 / 0
7,322
523
5,970
7,793
3,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 0
6,747
482
4,293
10,971
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
12
0 / 0 / 0
5,807
415
4,043
8,908
6,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
rbki
Ravana
12
1 / 3 / 1
6,946
496
4,949
10,023
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
SurtrThanatosNikeThor

VS

Bans
FenrirSun WukongIx ChelGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 0 / 2
6,966
498
8,060
11,770
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 0 / 0
7,400
529
3,612
6,840
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
Riuk98
Agni
13
2 / 1 / 2
7,487
535
10,694
7,074
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
TheGhitarFlou
Hercules
14
4 / 1 / 0
8,977
641
8,155
11,257
12,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
12
1 / 0 / 0
7,162
512
2,812
10,381
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
10
10
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
2
4
W
0
0
0
0
L
King Arthur
INonzeroI
King Arthur
0
4
1
0.13
W
Agni
Riuk98
Agni
2
1
2
3
L
Hachiman
Sh0tK1Lz
Hachiman
0
1
0
0
L
1
2
0
0.5
W
Hercules
TheGhitarFlou
Hercules
4
1
0
4
W
Osiris
1
0
0
1
L
Cerberus
0
0
0
0
L
Ravana
rbki
Ravana
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,615
Damage
33,333
49,652
Taken
47,322
30,131
Mitigated
30,698
10,841
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,060
1,716
0
5,540
11,770
4,504
238
2,608
9,162
0
44,460
W
3,612
1,104
0
1,799
6,840
2,507
506
842
5,998
63,250
0
L
King Arthur
INonzeroI
King Arthur
5,360
226
0
1,720
11,957
12,579
0
7
11,950
1,332
57,755
W
Agni
Riuk98
Agni
10,694
925
0
1,234
7,074
2,150
736
1,933
5,141
63,372
0
L
Hachiman
Sh0tK1Lz
Hachiman
5,970
3,642
0
3,608
7,793
3,152
0
2,755
5,038
0
59,905
L
4,293
298
0
2,599
10,971
3,579
0
4,307
6,664
66,819
0
W
Hercules
TheGhitarFlou
Hercules
8,155
3,504
0
5,430
11,257
12,961
176
687
10,570
0
70,109
W
Osiris
2,812
886
0
2,730
10,381
8,576
136
2,981
7,400
39
30,081
L
Cerberus
4,043
161
0
1,419
8,908
6,689
0
3,778
5,130
35,389
0
L
Ravana
rbki
Ravana
4,949
466
0
1,495
10,023
4,132
0
3,701
6,322
0
58,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,157
Gold Earned
37,992
509
Minions Killed
450
0
Camps Cleared
0
1,467,978
Distance Traveled
1,438,289
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,966
498
59
4
0
322,970
4
W
Chronos
7,400
529
122
9
0
253,220
3
L
King Arthur
7,335
524
112
8
0
274,815
3
W
Agni
7,487
535
109
8
0
302,385
7
L
Hachiman
7,322
523
112
8
0
265,706
2
L
Janus
6,747
482
122
9
0
296,976
2
W
Hercules
8,977
641
117
8
0
280,358
4
W
Osiris
7,162
512
43
3
0
279,356
8
L
Cerberus
5,807
415
72
5
0
301,640
4
L
Ravana
6,946
496
91
7
0
328,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role