Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
RODDYRICCH
Terra
Level 118
God Stats
399W - 333L
1,613 SR
Queue Stats
663W - 568L
1,594 Elo+
Solo
Mercury
Mercury
Zever20
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,407 Elo+
Party 2
Discordia
Discordia
garbuno
Discordia
Level 171
God Stats
1W - 1L
1,733 SR
Queue Stats
27W - 35L
1,495 Elo+
Party 2
Team Averages
Level 135
1,569 SR
1,499 Elo+

VS

Team Averages
Level 74
1,614 SR
1,548 Elo+
Nox
Nox
BestLoliCupid
Nox
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 79L
1,569 Elo+
Party 3
Janus
Janus
BigGunHolder69
Janus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,556 Elo+
Party 1
Ravana
Ravana
GABONDOR
Ravana
Level 88
God Stats
11W - 5L
1,768 SR
Queue Stats
95W - 79L
1,550 Elo+
Party 3
Nemesis
Nemesis
NaokiAya
Nemesis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,514 Elo+
Party 1
Apollo
Apollo
RecklessTheGoat
Apollo
Level 64
God Stats
1W - 0L
1,801 SR
Queue Stats
66W - 66L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
2 / 0 / 0
4,469
745
3,096
2,439
723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
 
Gilgamesh
7
0 / 2 / 0
3,914
652
548
5,548
2,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Terra
6
0 / 1 / 2
4,082
680
1,305
4,246
2,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Zever20
Mercury
1
0 / 0 / 0
2,757
460
0
0
0
Discordia
garbuno
Discordia
8
0 / 1 / 0
4,230
705
533
2,583
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,276
713
947
3,314
1,439
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,354
726
155
1,753
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
GABONDOR
Ravana
9
2 / 0 / 0
4,918
820
2,195
1,261
554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
NaokiAya
Nemesis
7
1 / 0 / 0
4,061
677
972
3,780
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 2 / 0
4,012
669
1,080
4,620
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
4
4
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
0
0
2
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
0
0
1
0.5
W
0
0
0
0
W
Ravana
GABONDOR
Ravana
2
0
0
2
W
Nemesis
NaokiAya
Nemesis
1
0
0
1
L
Terra
0
1
2
1
W
1
2
0
0.5
L
Mercury
Zever20
Mercury
0
0
0
0
L
Discordia
garbuno
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,482
Damage
5,349
14,816
Taken
14,728
6,852
Mitigated
5,098
5,187
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,096
1,166
0
1,447
2,439
723
0
378
2,061
0
29,493
L
Gilgamesh
 
Gilgamesh
548
261
0
1,548
5,548
2,492
0
0
5,548
0
18,229
W
947
110
0
1,516
3,314
1,439
0
433
2,881
11,043
0
W
155
45
0
500
1,753
498
0
441
1,312
26,778
0
W
Ravana
GABONDOR
Ravana
2,195
580
0
593
1,261
554
0
0
1,178
0
28,556
W
Nemesis
NaokiAya
Nemesis
972
551
0
861
3,780
1,285
0
372
3,408
0
21,765
L
Terra
1,305
264
36
1,426
4,246
2,954
0
653
3,593
13,697
0
W
1,080
526
0
1,688
4,620
1,322
0
592
4,028
0
20,342
L
Mercury
Zever20
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
garbuno
Discordia
533
34
0
730
2,583
683
0
143
2,428
30,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,452
Gold Earned
21,621
165
Minions Killed
223
0
Camps Cleared
0
535,575
Distance Traveled
697,183
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,469
745
55
9
0
128,176
1
L
Gilgamesh
3,914
652
36
6
0
114,608
0
W
Nox
4,276
713
22
4
0
129,325
0
W
Janus
4,354
726
72
12
0
155,325
1
W
Ravana
4,918
820
49
8
0
119,264
0
W
Nemesis
4,061
677
32
5
0
180,304
0
L
Terra
4,082
680
22
4
0
149,844
2
W
Apollo
4,012
669
48
8
0
112,965
0
L
Mercury
2,757
460
0
0
0
0
0
L
Discordia
4,230
705
52
9
0
142,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role