Player Matchup

Osiris
Osiris
ADogLAX87
Osiris
Level 101
God Stats
6W - 2L
1,500 SR
Queue Stats
103W - 82L
1,609 Elo+
Party 1
Odin
Odin
HYdRoCyNiCAl69
Odin
Level 124
God Stats
13W - 10L
1,554 SR
Queue Stats
99W - 67L
1,614 Elo+
Party 1
Merlin
Merlin
Infinity x Bro
Merlin
Level 121
God Stats
6W - 10L
1,349 SR
Queue Stats
96W - 82L
1,572 Elo+
Party 1
Neith
Neith
LaWeaCuantica96
Neith
Level 128
God Stats
1W - 0L
1,710 SR
Queue Stats
240W - 199L
1,559 Elo+
Solo
Xing Tian
Xing Tian
whaler112
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,684 Elo+
Party 1
Team Averages
Level 101
1,523 SR
1,608 Elo+

VS

Team Averages
Level 106
1,464 SR
1,457 Elo+
Ravana
Ravana
 
Ravana
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
Anthony4_life
Serqet
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,271 Elo+
Solo
Nu Wa
Nu Wa
Misutirozu
Nu Wa
Level 17
God Stats
18W - 18L
1,490 SR
Queue Stats
18W - 20L
1,449 Elo+
Party 3
Ishtar
Ishtar
Mr_Darkrose
Ishtar
Level 157
God Stats
0W - 2L
1,332 SR
Queue Stats
112W - 108L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ADogLAX87
Osiris
14
1 / 1 / 4
7,887
563
4,619
16,882
17,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
10 / 1 / 6
8,831
631
12,322
13,004
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 5 / 5
8,014
572
9,273
8,651
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 2
8,400
600
7,584
11,186
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
whaler112
Xing Tian
10
1 / 2 / 5
6,701
479
4,186
9,255
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 2 / 0
8,134
581
13,331
8,238
8,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
 
Aphrodite
11
1 / 7 / 5
6,721
480
8,488
15,440
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
2 / 5 / 2
6,816
487
4,907
12,920
4,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
12
4 / 6 / 1
7,135
510
8,034
10,456
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
13
0 / 1 / 2
7,600
543
6,062
9,871
4,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
9
10
Deaths
21
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
0
1
L
Aphrodite
 
Aphrodite
1
7
5
0.5
W
Osiris
ADogLAX87
Osiris
1
1
4
3
L
2
5
2
0.6
W
10
1
6
13
W
4
5
5
1.3
W
5
1
2
6
L
Nu Wa
4
6
1
0.75
L
Ishtar
0
1
2
1
W
Xing Tian
whaler112
Xing Tian
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,984
Damage
40,822
58,978
Taken
56,925
36,780
Mitigated
33,763
13,812
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
13,331
3,611
0
1,988
8,238
8,342
0
145
8,093
308
68,888
L
Aphrodite
 
Aphrodite
8,488
1,405
1,786
4,133
15,440
11,534
66
7,299
8,141
33,762
0
W
Osiris
ADogLAX87
Osiris
4,619
2,391
0
7,063
16,882
17,494
0
774
16,072
0
57,340
L
4,907
1,628
0
1,451
12,920
4,764
0
1,237
11,683
0
35,712
W
12,322
4,774
0
340
13,004
4,891
0
2,942
9,588
0
56,874
W
9,273
1,048
0
1,062
8,651
3,011
0
5,512
2,914
69,221
0
W
7,584
2,547
0
3,916
11,186
4,281
847
1,607
9,379
0
66,247
L
Nu Wa
8,034
1,987
0
390
10,456
4,319
100
4,443
6,013
41,708
0
L
Ishtar
6,062
3,770
0
5,173
9,871
4,804
0
335
9,536
0
69,735
W
Xing Tian
whaler112
Xing Tian
4,186
617
0
1,431
9,255
7,103
0
5,664
3,389
17,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,833
Gold Earned
36,406
414
Minions Killed
377
0
Camps Cleared
0
1,369,920
Distance Traveled
1,254,754
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,134
581
103
7
0
228,525
0
L
Aphrodite
6,721
480
37
3
0
248,369
2
W
Osiris
7,887
563
91
7
0
258,270
0
L
Serqet
6,816
487
54
4
0
296,140
0
W
Odin
8,831
631
79
6
0
323,042
0
W
Merlin
8,014
572
108
8
0
258,221
0
W
Neith
8,400
600
113
8
0
247,324
0
L
Nu Wa
7,135
510
56
4
0
250,526
0
L
Ishtar
7,600
543
127
9
0
231,194
0
W
Xing Tian
6,701
479
23
2
0
283,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role