Player Matchup

Ares
Ares
Big Bonezy
Ares
Level 28
God Stats
3W - 6L
1,384 SR
Queue Stats
30W - 60L
1,219 Elo+
Party 1
Chang'e
Chang'e
Faygeht
Chang'e
Level 27
God Stats
4W - 4L
1,580 SR
Queue Stats
72W - 140L
1,265 Elo+
Party 1
Heimdallr
Heimdallr
LegendaryDonut8
Heimdallr
Level 74
God Stats
4W - 7L
1,294 SR
Queue Stats
56W - 96L
1,251 Elo+
Party 1
Bellona
Bellona
Moist Floppy
Bellona
Level 26
God Stats
3W - 3L
1,265 SR
Queue Stats
50W - 108L
1,271 Elo+
Party 1
Da Ji
Da Ji
born2vibe
Da Ji
Level 27
God Stats
3W - 11L
1,184 SR
Queue Stats
26W - 71L
1,194 Elo+
Party 1
Team Averages
Level 36
1,342 SR
1,240 Elo+

VS

Team Averages
Level 71
1,665 SR
1,455 Elo+
Eset
Eset
Bolmpo
Eset
Level 103
God Stats
7W - 3L
1,573 SR
Queue Stats
336W - 293L
1,470 Elo+
Party 2
Heimdallr
Heimdallr
MythicChromy
Heimdallr
Level 65
God Stats
6W - 1L
1,792 SR
Queue Stats
169W - 153L
1,482 Elo+
Party 2
Artio
Artio
Senpai6104
Artio
Level 43
God Stats
43W - 29L
1,467 SR
Queue Stats
738W - 695L
1,401 Elo+
Solo
Nemesis
Nemesis
neocpr
Nemesis
Level 62
God Stats
5W - 6L
1,779 SR
Queue Stats
153W - 173L
1,407 Elo+
Solo
Apollo
Apollo
ssundazee
Apollo
Level 84
God Stats
4W - 3L
1,716 SR
Queue Stats
261W - 227L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
8,754
486
7,995
17,559
19,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Faygeht
Chang'e
15
0 / 5 / 1
8,538
474
4,639
17,888
7,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
LegendaryDonut8
Heimdallr
12
3 / 5 / 1
8,033
446
10,868
17,112
7,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Moist Floppy
Bellona
14
3 / 3 / 0
8,776
488
11,326
18,314
20,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
born2vibe
Da Ji
11
0 / 6 / 1
7,390
411
1,847
16,076
6,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Bolmpo
Eset
18
8 / 0 / 2
11,421
635
16,670
6,987
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
MythicChromy
Heimdallr
16
2 / 3 / 3
9,885
549
11,040
14,738
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
13
0 / 4 / 8
7,399
411
7,407
14,425
14,064
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
neocpr
Nemesis
18
11 / 0 / 4
11,126
618
15,916
13,095
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
ssundazee
Apollo
12
1 / 3 / 4
7,811
434
6,518
11,103
3,993
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
10
Kills
22
22
Deaths
10
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Eset
Bolmpo
Eset
8
0
2
9
L
Chang'e
Faygeht
Chang'e
0
5
1
0.1
L
Heimdallr
LegendaryDonut8
Heimdallr
3
5
1
0.7
L
Bellona
Moist Floppy
Bellona
3
3
0
1
W
Heimdallr
MythicChromy
Heimdallr
2
3
3
1.17
W
Artio
0
4
8
1
L
Da Ji
born2vibe
Da Ji
0
6
1
0.08
W
Nemesis
neocpr
Nemesis
11
0
4
13
W
Apollo
ssundazee
Apollo
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,675
Damage
57,551
86,949
Taken
60,348
60,826
Mitigated
34,578
18,409
Healing
21,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,995
602
0
4,746
17,559
19,306
251
4,796
12,763
35,899
0
W
Eset
Bolmpo
Eset
16,670
2,143
118
2,755
6,987
3,127
2,719
2,564
4,187
98,827
0
L
Chang'e
Faygeht
Chang'e
4,639
616
310
4,213
17,888
7,401
420
8,439
9,421
67,756
0
L
Heimdallr
LegendaryDonut8
Heimdallr
10,868
6,553
0
3,006
17,112
7,305
493
5,573
11,539
0
54,722
L
Bellona
Moist Floppy
Bellona
11,326
4,871
0
4,744
18,314
20,002
427
1,296
17,018
0
55,965
W
Heimdallr
MythicChromy
Heimdallr
11,040
5,536
0
7,135
14,738
7,053
2,310
1,411
13,271
0
69,725
W
Artio
7,407
518
550
2,684
14,425
14,064
0
5,643
8,779
26,307
0
L
Da Ji
born2vibe
Da Ji
1,847
723
0
1,390
16,076
6,812
0
4,050
12,026
0
46,267
W
Nemesis
neocpr
Nemesis
15,916
8,569
0
5,081
13,095
6,341
0
814
12,249
0
91,601
W
Apollo
ssundazee
Apollo
6,518
4,163
0
2,770
11,103
3,993
1,255
2,087
8,998
0
49,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,491
Gold Earned
47,642
368
Minions Killed
475
0
Camps Cleared
0
1,737,617
Distance Traveled
1,762,149
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,754
486
40
2
0
331,217
0
W
Eset
11,421
635
164
9
0
359,197
0
L
Chang'e
8,538
474
105
6
0
327,847
0
L
Heimdallr
8,033
446
81
5
0
303,424
0
L
Bellona
8,776
488
69
4
0
395,297
0
W
Heimdallr
9,885
549
93
5
0
311,891
2
W
Artio
7,399
411
16
1
0
391,806
0
L
Da Ji
7,390
411
73
4
0
379,832
0
W
Nemesis
11,126
618
126
7
0
407,400
0
W
Apollo
7,811
434
76
4
0
291,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role