Player Matchup

Bacchus
Bacchus
AIIDayJay
Bacchus
Level 69
God Stats
305W - 371L
1,423 SR
Queue Stats
344W - 479L
1,347 Elo+
Party 1
Shiva
Shiva
Bloodztain
Shiva
Level 31
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 5L
1,327 Elo+
Solo
Janus
Janus
RepaidSlinky73
Janus
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 77L
1,457 Elo+
Party 2
Hachiman
Hachiman
WalIeye
Hachiman
Level 68
God Stats
56W - 50L
1,532 SR
Queue Stats
572W - 733L
1,418 Elo+
Party 1
Vamana
Vamana
sheenthefein
Vamana
Level 75
God Stats
10W - 8L
1,617 SR
Queue Stats
311W - 278L
1,490 Elo+
Party 2
Team Averages
Level 54
1,558 SR
1,408 Elo+

VS

Team Averages
Level 108
1,430 SR
1,457 Elo+
King Arthur
King Arthur
 
King Arthur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Blackend61
Skadi
Level 89
God Stats
7W - 3L
1,466 SR
Queue Stats
144W - 131L
1,435 Elo+
Solo
Vulcan
Vulcan
Dat_Flow_Nation
Vulcan
Level 135
God Stats
1W - 1L
1,267 SR
Queue Stats
149W - 160L
1,474 Elo+
Party 3
Jormungandr
Jormungandr
Fallin_Eagle15
Jormungandr
Level 140
God Stats
3W - 2L
1,418 SR
Queue Stats
98W - 106L
1,471 Elo+
Party 3
Bacchus
Bacchus
KillerBlue3258
Bacchus
Level 93
God Stats
5W - 1L
1,500 SR
Queue Stats
257W - 241L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AIIDayJay
Bacchus
7
0 / 3 / 2
5,029
457
3,924
10,750
8,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
7
0 / 1 / 0
4,637
422
3,060
11,444
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 4 / 0
5,041
458
2,634
6,985
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
WalIeye
Hachiman
9
1 / 2 / 1
4,896
445
4,346
7,238
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
11
0 / 0 / 0
5,880
535
7,888
11,406
8,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 0
5,686
517
7,621
10,088
6,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
10
4 / 3 / 0
5,911
537
8,056
8,525
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 2
6,749
614
4,306
4,475
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Fallin_Eagle15
Jormungandr
9
3 / 0 / 0
5,853
532
6,123
7,962
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 0 / 3
6,479
589
6,857
7,972
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
1
Kills
10
10
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
L
Bacchus
AIIDayJay
Bacchus
0
3
2
0.33
W
Skadi
4
3
0
1.33
L
Shiva
0
1
0
0
W
1
0
2
2
W
Jormungandr
Fallin_Eagle15
Jormungandr
3
0
0
3
W
2
0
3
3.5
L
0
4
0
0
L
Hachiman
WalIeye
Hachiman
1
2
1
0.75
L
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,852
Damage
32,963
47,823
Taken
39,022
26,801
Mitigated
22,292
10,619
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,621
737
0
3,200
10,088
6,366
0
0
10,088
396
41,671
L
Bacchus
AIIDayJay
Bacchus
3,924
397
204
2,118
10,750
8,421
0
2,953
7,696
15,218
0
W
Skadi
8,056
3,589
0
832
8,525
3,012
379
1,825
6,700
0
43,642
L
Shiva
3,060
775
0
1,944
11,444
4,788
0
4,417
6,935
0
28,319
W
4,306
953
0
1,370
4,475
1,639
820
1,295
3,008
44,327
0
W
Jormungandr
Fallin_Eagle15
Jormungandr
6,123
1,562
36
2,890
7,962
3,770
0
1,053
6,795
36,352
0
W
6,857
574
341
2,741
7,972
7,505
0
2,144
5,828
19,563
0
L
2,634
89
0
580
6,985
2,520
0
4,871
1,960
32,135
0
L
Hachiman
WalIeye
Hachiman
4,346
2,817
0
1,437
7,238
2,663
0
3,272
3,966
0
24,952
L
Vamana
7,888
4,733
0
4,336
11,406
8,409
0
1,863
9,543
0
45,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,483
Gold Earned
30,678
225
Minions Killed
301
0
Camps Cleared
0
1,085,897
Distance Traveled
1,106,147
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,686
517
68
6
0
223,967
5
L
Bacchus
5,029
457
17
2
0
214,159
0
W
Skadi
5,911
537
66
6
0
196,167
0
L
Shiva
4,637
422
39
4
0
225,421
0
W
Vulcan
6,749
614
89
8
0
222,927
6
W
Jormungandr
5,853
532
50
5
0
232,892
0
W
Bacchus
6,479
589
28
3
0
230,194
0
L
Janus
5,041
458
67
6
0
225,017
0
L
Hachiman
4,896
445
31
3
0
189,006
0
L
Vamana
5,880
535
71
6
0
232,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role