Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DEADLIESTGOAT
Ah Muzen Cab
Level 13
God Stats
1W - 0L
1,486 SR
Queue Stats
1W - 2L
1,284 Elo+
Party 1
Mulan
Mulan
Kabold King
Mulan
Level 127
God Stats
1W - 1L
1,938 SR
Queue Stats
4W - 3L
1,284 Elo+
Party 1
Da Ji
Da Ji
MRSALT1432
Da Ji
Level 89
God Stats
1W - 0L
1,620 SR
Queue Stats
3W - 4L
1,397 Elo+
Party 1
Geb
Geb
SmokeyTokie
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,416 Elo+
Party 1
Zhong Kui
Zhong Kui
Tortuga Suerta
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,507 Elo+
Party 1
Team Averages
Level 100
1,609 SR
1,378 Elo+

VS

Team Averages
Level 50
1,377 SR
1,403 Elo+
Athena
Athena
 
Athena
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BroodSkate22586
Thor
Level 28
God Stats
4W - 9L
1,338 SR
Queue Stats
200W - 171L
1,404 Elo+
Solo
Skadi
Skadi
Eeshh1
Skadi
Level 13
God Stats
1W - 12L
1,060 SR
Queue Stats
12W - 24L
1,431 Elo+
Party 2
Janus
Janus
mackdaddyvinny1
Janus
Level 156
God Stats
3W - 3L
1,523 SR
Queue Stats
44W - 49L
1,421 Elo+
Party 2
Izanami
Izanami
sweetkarma6
Izanami
Level 17
God Stats
2W - 6L
1,464 SR
Queue Stats
13W - 38L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DEADLIESTGOAT
Ah Muzen Cab
17
3 / 1 / 11
9,339
849
10,945
6,897
3,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 2 / 11
9,110
828
14,950
11,879
12,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Da Ji
16
9 / 1 / 11
9,534
867
12,545
8,797
4,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 1 / 14
8,716
792
4,855
10,079
11,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Tortuga Suerta
Zhong Kui
17
8 / 1 / 11
9,965
906
13,659
8,083
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 3 / 1
7,756
705
4,722
14,823
13,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 7 / 2
7,032
639
2,168
11,951
5,272
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
Eeshh1
Skadi
13
1 / 9 / 0
7,622
693
3,624
14,556
5,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 2
9,084
826
11,391
10,298
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
sweetkarma6
Izanami
12
0 / 8 / 1
7,208
655
4,066
13,783
5,562
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
11
31
Kills
5
6
Deaths
31
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
1
0.5
L
0
7
2
0.14
W
Ah Muzen Cab
DEADLIESTGOAT
Ah Muzen Cab
3
1
11
8.5
L
Skadi
Eeshh1
Skadi
1
9
0
0.11
W
7
2
11
6.25
W
Da Ji
9
1
11
14.5
W
4
1
14
11
W
Zhong Kui
Tortuga Suerta
Zhong Kui
8
1
11
13.5
L
3
4
2
1
L
Izanami
sweetkarma6
Izanami
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,954
Damage
25,971
45,735
Taken
65,411
38,074
Mitigated
34,764
5,140
Healing
2,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,722
1,497
0
223
14,823
13,477
0
4,590
9,832
13,689
0
L
2,168
550
0
669
11,951
5,272
0
3,815
8,000
0
10,806
W
Ah Muzen Cab
DEADLIESTGOAT
Ah Muzen Cab
10,945
2,637
0
220
6,897
3,204
2,634
3,961
2,816
0
48,989
L
Skadi
Eeshh1
Skadi
3,624
1,447
0
0
14,556
5,738
65
4,039
10,372
0
9,543
W
14,950
2,534
0
1,811
11,879
12,248
544
5,961
5,740
536
25,016
W
Da Ji
12,545
3,807
0
738
8,797
4,010
0
1,585
7,150
0
28,324
W
4,855
223
0
750
10,079
11,004
590
2,406
7,571
12,399
0
W
Zhong Kui
Tortuga Suerta
Zhong Kui
13,659
3,704
0
1,621
8,083
7,608
1,433
1,859
6,174
43,350
0
L
11,391
612
0
480
10,298
4,715
0
3,833
6,075
40,839
0
L
Izanami
sweetkarma6
Izanami
4,066
3,211
0
675
13,783
5,562
0
2,855
10,773
0
16,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,664
Gold Earned
38,702
223
Minions Killed
171
0
Camps Cleared
0
1,225,944
Distance Traveled
972,995
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,756
705
17
2
0
228,259
0
L
Thor
7,032
639
18
2
0
185,675
0
W
Ah Muzen Cab
9,339
849
97
9
0
265,783
0
L
Skadi
7,622
693
23
2
0
175,520
0
W
Mulan
9,110
828
25
2
0
243,590
0
W
Da Ji
9,534
867
25
2
0
239,105
0
W
Geb
8,716
792
13
1
0
243,510
2
W
Zhong Kui
9,965
906
63
6
0
233,956
0
L
Janus
9,084
826
87
8
0
218,040
0
L
Izanami
7,208
655
26
2
0
165,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role