Player Matchup

Apollo
Apollo
 
Apollo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
DasHxL
Athena
Level 67
God Stats
6W - 6L
1,430 SR
Queue Stats
141W - 124L
1,438 Elo+
Party 3
Ra
Ra
SobekYT
Ra
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,468 Elo+
Solo
Arachne
Arachne
Trumpforever810
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,341 Elo+
Party 1
Sun Wukong
Sun Wukong
U Rard
Sun Wukong
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 156L
1,507 Elo+
Party 1
Team Averages
Level 76
1,486 SR
1,451 Elo+

VS

Team Averages
Level 96
1,500 SR
1,379 Elo+
Yemoja
Yemoja
Asmodues
Yemoja
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
DubbV
Hachiman
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
Jhall015
Sun Wukong
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,277 Elo+
Party 2
Agni
Agni
NFF3MRV
Agni
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 22L
1,563 Elo+
Solo
Thanatos
Thanatos
xHeartlessV2
Thanatos
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 0 / 1
5,907
537
5,175
5,627
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
DasHxL
Athena
10
2 / 0 / 3
6,260
569
2,014
4,668
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 2
6,399
582
5,187
6,312
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 2 / 4
6,448
586
4,835
7,810
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
U Rard
Sun Wukong
12
2 / 0 / 0
6,850
623
4,664
6,717
4,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Asmodues
Yemoja
8
0 / 2 / 1
5,177
471
1,780
7,341
5,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
DubbV
Hachiman
9
1 / 2 / 0
5,155
469
3,901
7,290
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Jhall015
Sun Wukong
9
0 / 0 / 0
5,101
464
3,564
6,308
3,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
NFF3MRV
Agni
10
2 / 5 / 0
6,201
564
5,260
7,001
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
xHeartlessV2
Thanatos
8
0 / 3 / 0
4,794
436
1,152
6,671
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
1
1.5
L
Yemoja
Asmodues
Yemoja
0
2
1
0.25
W
Athena
DasHxL
Athena
2
0
3
3.5
L
Hachiman
DubbV
Hachiman
1
2
0
0.5
L
Sun Wukong
Jhall015
Sun Wukong
0
0
0
0
L
Agni
NFF3MRV
Agni
2
5
0
0.4
W
3
1
2
4
W
4
2
4
3
W
Sun Wukong
U Rard
Sun Wukong
2
0
0
2
L
Thanatos
xHeartlessV2
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,875
Damage
15,657
31,134
Taken
34,611
15,732
Mitigated
15,587
13,699
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,175
3,124
0
3,658
5,627
2,231
138
624
5,003
0
44,732
L
Yemoja
Asmodues
Yemoja
1,780
846
887
1,856
7,341
5,199
0
1,428
5,863
14,344
0
W
Athena
DasHxL
Athena
2,014
565
0
2,362
4,668
3,171
63
1,613
3,055
13,789
0
L
Hachiman
DubbV
Hachiman
3,901
2,939
0
1,951
7,290
2,387
0
884
6,406
0
27,190
L
Sun Wukong
Jhall015
Sun Wukong
3,564
661
0
1,704
6,308
3,282
0
684
5,550
0
33,244
L
Agni
NFF3MRV
Agni
5,260
686
0
946
7,001
2,399
0
3,636
3,090
42,398
0
W
5,187
636
582
2,705
6,312
2,527
123
2,784
3,528
49,431
0
W
4,835
3,233
0
1,856
7,810
3,104
62
2,013
5,737
0
40,008
W
Sun Wukong
U Rard
Sun Wukong
4,664
1,104
0
2,536
6,717
4,699
0
75
6,642
0
52,444
L
Thanatos
xHeartlessV2
Thanatos
1,152
292
0
2,669
6,671
2,320
0
257
6,414
0
21,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
26,428
336
Minions Killed
262
0
Camps Cleared
0
1,126,769
Distance Traveled
960,401
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,907
537
72
7
0
203,702
2
L
Yemoja
5,177
471
18
2
0
153,974
0
W
Athena
6,260
569
16
1
0
252,254
0
L
Hachiman
5,155
469
52
5
0
181,891
0
L
Sun Wukong
5,101
464
64
6
0
213,195
1
L
Agni
6,201
564
89
8
0
205,339
0
W
Ra
6,399
582
96
9
0
224,859
0
W
Arachne
6,448
586
63
6
0
240,746
0
W
Sun Wukong
6,850
623
89
8
0
205,208
2
L
Thanatos
4,794
436
39
4
0
206,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role