Player Matchup

Merlin
Merlin
Janarordort
Merlin
Level 65
God Stats
1W - 1L
1,166 SR
Queue Stats
17W - 20L
1,508 Elo+
Party 2
Cliodhna
Cliodhna
Karakuel
Cliodhna
Level 108
God Stats
3W - 3L
1,489 SR
Queue Stats
12W - 17L
1,345 Elo+
Party 3
Fafnir
Fafnir
SergiiLevelUp6
Fafnir
Level 15
God Stats
7W - 6L
1,667 SR
Queue Stats
12W - 13L
1,409 Elo+
Party 3
Izanami
Izanami
jackyclappers
Izanami
Level 65
God Stats
12W - 11L
1,541 SR
Queue Stats
136W - 129L
1,521 Elo+
Party 2
Anubis
Anubis
skell91
Anubis
Level 145
God Stats
4W - 1L
1,758 SR
Queue Stats
91W - 73L
1,564 Elo+
Party 2
Team Averages
Level 80
1,524 SR
1,470 Elo+

VS

Team Averages
Level 98
1,421 SR
1,491 Elo+
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DDAv1DD
Bakasura
Level 41
God Stats
2W - 1L
1,285 SR
Queue Stats
77W - 68L
1,465 Elo+
Solo
Izanami
Izanami
Extraball
Izanami
Level 156
God Stats
28W - 29L
1,502 SR
Queue Stats
60W - 66L
1,474 Elo+
Solo
Janus
Janus
IvarRagnarsson30
Janus
Level 69
God Stats
1W - 9L
1,319 SR
Queue Stats
70W - 61L
1,484 Elo+
Party 1
Ymir
Ymir
PolarBearJe
Ymir
Level 117
God Stats
5W - 6L
1,498 SR
Queue Stats
117W - 96L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
3 / 2 / 2
6,631
663
4,305
6,688
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Karakuel
Cliodhna
10
4 / 0 / 1
6,142
614
3,479
6,438
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 1
5,674
567
1,293
5,759
5,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
8
1 / 2 / 0
5,150
515
2,201
4,920
1,478
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
skell91
Anubis
11
2 / 0 / 2
6,997
700
3,223
3,670
1,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 3
5,151
515
2,011
4,213
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
DDAv1DD
Bakasura
10
1 / 1 / 0
5,937
594
2,362
9,229
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Extraball
Izanami
10
2 / 0 / 2
5,843
584
4,494
5,570
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
2 / 6 / 1
5,118
512
2,579
6,646
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 3
4,977
498
1,811
6,008
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
10
Kills
6
6
Deaths
11
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
3
2.5
L
Bakasura
DDAv1DD
Bakasura
1
1
0
1
L
Izanami
Extraball
Izanami
2
0
2
3
L
2
6
1
0.42
W
Merlin
3
2
2
2
W
Cliodhna
Karakuel
Cliodhna
4
0
1
4.5
L
0
3
3
0.5
W
0
2
1
0.25
W
Izanami
1
2
0
0.5
W
Anubis
skell91
Anubis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,501
Damage
13,257
27,475
Taken
31,666
13,323
Mitigated
12,444
9,410
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,011
317
0
1,644
4,213
3,280
0
1,166
3,047
7,686
0
L
Bakasura
DDAv1DD
Bakasura
2,362
1,479
0
2,306
9,229
3,025
0
1,441
7,788
0
45,519
L
Izanami
Extraball
Izanami
4,494
3,446
0
1,922
5,570
1,668
479
1,358
4,212
0
56,942
L
2,579
161
0
560
6,646
1,897
0
2,505
4,141
22,285
0
W
Merlin
4,305
491
0
2,142
6,688
2,279
0
2,104
4,312
49,260
0
W
Cliodhna
Karakuel
Cliodhna
3,479
706
0
1,162
6,438
2,304
0
1,345
4,961
0
33,894
L
1,811
554
0
335
6,008
2,574
0
2,407
3,601
22,764
0
W
1,293
380
0
1,385
5,759
5,577
0
1,265
4,446
4,858
0
W
Izanami
2,201
1,253
0
1,477
4,920
1,478
0
591
4,289
0
43,876
W
Anubis
skell91
Anubis
3,223
100
0
3,244
3,670
1,685
0
578
3,010
52,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,594
Gold Earned
27,026
317
Minions Killed
277
0
Camps Cleared
0
1,072,001
Distance Traveled
973,321
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,151
515
12
1
0
211,404
4
L
Bakasura
5,937
594
81
8
0
221,358
0
L
Izanami
5,843
584
98
10
0
176,819
0
L
Janus
5,118
512
39
4
0
156,306
4
W
Merlin
6,631
663
94
9
0
208,560
1
W
Cliodhna
6,142
614
36
4
0
242,131
0
L
Ymir
4,977
498
47
5
0
207,434
0
W
Fafnir
5,674
567
8
1
0
217,168
0
W
Izanami
5,150
515
79
8
0
202,646
2
W
Anubis
6,997
700
100
10
0
201,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role