Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DopeSoapSwag
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,435 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FattySplooshLord
Tsukuyomi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,408 Elo+
Party 2
Kuzenbo
Kuzenbo
SY_Clipper
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,442 Elo+
Party 2
Ra
Ra
my_naked_brother
Ra
Level 66
God Stats
0W - 5L
1,545 SR
Queue Stats
23W - 28L
1,454 Elo+
Party 2
Team Averages
Level 73
1,509 SR
1,448 Elo+

VS

Team Averages
Level 82
1,471 SR
1,422 Elo+
Nox
Nox
Cycill
Nox
Level 6
God Stats
1W - 4L
1,271 SR
Queue Stats
36W - 47L
1,500 Elo+
Party 1
Loki
Loki
GodlySpeed___
Loki
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 5L
1,314 Elo+
Solo
Achilles
Achilles
JamieShane88
Achilles
Level 83
God Stats
2W - 2L
1,647 SR
Queue Stats
66W - 79L
1,354 Elo+
Party 1
Bacchus
Bacchus
Maumolian
Bacchus
Level 154
God Stats
9W - 11L
1,322 SR
Queue Stats
99W - 108L
1,442 Elo+
Party 1
Anubis
Anubis
jxosh555pr
Anubis
Level 89
God Stats
21W - 19L
1,615 SR
Queue Stats
324W - 372L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 5
7,035
782
2,958
9,134
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
DopeSoapSwag
Danzaburou
13
0 / 2 / 4
6,776
753
9,473
9,100
3,827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
9
0 / 2 / 0
6,178
686
1,441
3,870
1,313
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
SY_Clipper
Kuzenbo
12
1 / 3 / 1
6,573
730
5,485
8,207
9,152
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 5 / 0
7,886
876
4,615
9,857
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Cycill
Nox
13
3 / 1 / 2
7,166
796
3,164
4,181
1,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 3
7,249
805
6,647
8,444
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Achilles
JamieShane88
Achilles
13
3 / 1 / 4
7,417
824
4,576
6,714
8,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Maumolian
Bacchus
14
2 / 0 / 4
7,900
878
5,920
9,788
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
jxosh555pr
Anubis
13
2 / 0 / 5
7,252
806
10,173
6,102
3,057
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
4
Kills
13
13
Deaths
5
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
5
2.5
W
Nox
Cycill
Nox
3
1
2
4
L
Danzaburou
DopeSoapSwag
Danzaburou
0
2
4
1
L
Tsukuyomi
0
2
0
0
W
3
3
3
1.5
W
Achilles
JamieShane88
Achilles
3
1
4
5
W
Bacchus
Maumolian
Bacchus
2
0
4
4
L
Kuzenbo
SY_Clipper
Kuzenbo
1
3
1
0.5
W
Anubis
jxosh555pr
Anubis
2
0
5
4.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
30,480
40,168
Taken
35,229
27,053
Mitigated
27,265
9,435
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,958
1,678
2,258
3,212
9,134
8,845
21
4,959
3,987
0
6,236
W
Nox
Cycill
Nox
3,164
1,508
0
0
4,181
1,706
364
1,743
2,438
14,265
0
L
Danzaburou
DopeSoapSwag
Danzaburou
9,473
4,191
0
1,677
9,100
3,827
1,545
4,362
4,662
0
19,545
L
Tsukuyomi
1,441
81
44
169
3,870
1,313
0
2,240
1,630
0
5,724
W
6,647
1,987
0
537
8,444
4,141
418
2,755
5,689
0
18,528
W
Achilles
JamieShane88
Achilles
4,576
835
0
733
6,714
8,392
0
1,796
4,918
0
17,750
W
Bacchus
Maumolian
Bacchus
5,920
1,018
0
4,373
9,788
9,969
171
2,702
6,807
20,299
317
L
Kuzenbo
SY_Clipper
Kuzenbo
5,485
1,978
0
0
8,207
9,152
481
5,213
2,857
11,241
0
W
Anubis
jxosh555pr
Anubis
10,173
648
235
1,784
6,102
3,057
318
1,344
4,702
33,896
0
L
4,615
815
250
1,825
9,857
3,916
2,111
1,861
7,996
27,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,448
Gold Earned
36,984
110
Minions Killed
175
0
Camps Cleared
0
825,973
Distance Traveled
892,758
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,035
782
2
0
0
209,287
4
W
Nox
7,166
796
30
3
0
157,410
0
L
Danzaburou
6,776
753
32
4
0
172,971
0
L
Tsukuyomi
6,178
686
13
1
0
93,666
0
W
Loki
7,249
805
32
4
0
188,090
0
W
Achilles
7,417
824
32
4
0
156,090
0
W
Bacchus
7,900
878
24
3
0
176,986
0
L
Kuzenbo
6,573
730
10
1
0
182,587
1
W
Anubis
7,252
806
57
6
0
214,182
0
L
Ra
7,886
876
53
6
0
167,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role