Player Matchup

Freya
Freya
Rainbow Sun2401
Freya
Level 44
God Stats
9W - 5L
1,595 SR
Queue Stats
57W - 70L
1,322 Elo+
Party 2
Bellona
Bellona
StupidIcy
Bellona
Level 66
God Stats
52W - 29L
1,539 SR
Queue Stats
304W - 301L
1,508 Elo+
Solo
Jing Wei
Jing Wei
Taymonet47
Jing Wei
Level 13
God Stats
8W - 10L
1,299 SR
Queue Stats
17W - 26L
1,265 Elo+
Party 2
Kuzenbo
Kuzenbo
TheLostRumHam
Kuzenbo
Level 63
God Stats
8W - 4L
1,368 SR
Queue Stats
111W - 123L
1,382 Elo+
Solo
Shiva
Shiva
cheque203
Shiva
Level 57
God Stats
3W - 1L
1,471 SR
Queue Stats
30W - 19L
1,565 Elo+
Solo
Team Averages
Level 49
1,455 SR
1,408 Elo+

VS

Team Averages
Level 80
1,553 SR
1,477 Elo+
Tiamat
Tiamat
 
Tiamat
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Andrewl1no
Shiva
Level 84
God Stats
0W - 1L
1,675 SR
Queue Stats
28W - 22L
1,442 Elo+
Party 1
Thor
Thor
CancelThat8124
Thor
Level 88
God Stats
18W - 21L
1,499 SR
Queue Stats
1,073W - 1,085L
1,480 Elo+
Solo
Geb
Geb
JekyllandHyde2
Geb
Level 120
God Stats
33W - 36L
1,589 SR
Queue Stats
296W - 323L
1,492 Elo+
Solo
Persephone
Persephone
Zarussimite
Persephone
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
10,003
1,250
11,919
6,688
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
StupidIcy
Bellona
14
2 / 1 / 5
8,458
1,057
8,067
11,206
6,772
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Taymonet47
Jing Wei
14
1 / 0 / 3
8,159
1,020
2,628
6,781
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kuzenbo
14
2 / 1 / 6
9,355
1,169
4,758
10,949
15,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
cheque203
Shiva
15
2 / 0 / 9
8,969
1,121
12,448
11,481
10,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

358

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 1 / 1
8,305
1,038
8,674
5,537
8,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
13
0 / 2 / 1
7,720
965
9,200
11,517
10,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 0
7,975
997
7,801
12,192
4,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 1
7,900
988
3,926
8,858
9,116
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
Zarussimite
Persephone
13
0 / 3 / 1
8,186
1,023
12,062
6,872
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
13
Kills
2
2
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
1
1.5
L
Shiva
0
2
1
0.25
L
1
5
0
0.2
L
0
2
1
0.25
W
6
0
3
7.5
W
Bellona
StupidIcy
Bellona
2
1
5
4.5
W
Jing Wei
Taymonet47
Jing Wei
1
0
3
2.5
W
Kuzenbo
2
1
6
5
L
Persephone
Zarussimite
Persephone
0
3
1
0.17
W
Shiva
cheque203
Shiva
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,820
Damage
41,663
47,105
Taken
44,976
38,455
Mitigated
35,278
8,921
Healing
2,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,674
444
0
618
5,537
8,040
0
2,103
3,284
19,192
0
L
Shiva
9,200
977
303
506
11,517
10,683
0
4,409
6,678
0
15,094
L
7,801
2,349
0
0
12,192
4,830
0
4,397
7,187
0
15,821
L
3,926
195
0
98
8,858
9,116
0
3,262
5,512
19,538
0
W
11,919
4,740
0
2,043
6,688
2,944
0
2,769
3,596
31,802
0
W
Bellona
StupidIcy
Bellona
8,067
2,899
0
318
11,206
6,772
0
5,609
5,322
0
14,115
W
Jing Wei
Taymonet47
Jing Wei
2,628
2,462
0
1,009
6,781
2,744
0
4,101
2,466
0
11,384
W
Kuzenbo
4,758
1,466
0
2,630
10,949
15,112
0
6,144
4,668
10,698
0
L
Persephone
Zarussimite
Persephone
12,062
928
0
925
6,872
2,609
0
2,502
4,202
21,799
0
W
Shiva
cheque203
Shiva
12,448
1,327
1,692
1,229
11,481
10,883
0
4,987
6,032
71
26,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
40,086
120
Minions Killed
119
6
Camps Cleared
4
875,321
Distance Traveled
702,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,305
1,038
33
4
1
149,302
0
L
Shiva
7,720
965
7
1
1
144,249
0
L
Thor
7,975
997
18
2
1
134,561
0
L
Geb
7,900
988
39
5
0
116,894
0
W
Freya
10,003
1,250
32
4
3
168,277
0
W
Bellona
8,458
1,057
18
2
2
202,645
0
W
Jing Wei
8,159
1,020
22
3
0
157,779
0
W
Kuzenbo
9,355
1,169
15
2
0
155,537
0
L
Persephone
8,186
1,023
22
3
1
157,291
0
W
Shiva
8,969
1,121
33
4
1
191,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role