Player Matchup

Danzaburou
Danzaburou
ImNuKillerIm
Danzaburou
Level 105
God Stats
16W - 7L
1,500 SR
Queue Stats
571W - 594L
1,426 Elo+
Solo
Surtr
Surtr
Litlbate
Surtr
Level 36
God Stats
85W - 64L
1,500 SR
Queue Stats
336W - 351L
1,351 Elo+
Solo
Shiva
Shiva
LokiMarlo
Shiva
Level 159
God Stats
56W - 46L
1,489 SR
Queue Stats
723W - 698L
1,434 Elo+
Solo
Chang'e
Chang'e
Sarabande01
Chang'e
Level 86
God Stats
83W - 55L
1,641 SR
Queue Stats
589W - 561L
1,480 Elo+
Solo
Tiamat
Tiamat
UndeadShiver
Tiamat
Level 87
God Stats
7W - 3L
1,682 SR
Queue Stats
282W - 300L
1,446 Elo+
Solo
Team Averages
Level 95
1,562 SR
1,427 Elo+

VS

Team Averages
Level 107
1,393 SR
1,464 Elo+
Fafnir
Fafnir
LimonGuru
Fafnir
Level 102
God Stats
2W - 3L
1,199 SR
Queue Stats
205W - 185L
1,494 Elo+
Solo
Bellona
Bellona
Steelo211
Bellona
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 108L
1,431 Elo+
Party 1
Sol
Sol
Villuminatay
Sol
Level 84
God Stats
0W - 2L
1,292 SR
Queue Stats
166W - 169L
1,411 Elo+
Party 1
Chernobog
Chernobog
wheeman112
Chernobog
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 101L
1,490 Elo+
Solo
Ravana
Ravana
xZombi3N1njax
Ravana
Level 156
God Stats
1W - 2L
1,476 SR
Queue Stats
88W - 79L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImNuKillerIm
Danzaburou
16
2 / 0 / 6
10,601
1,178
7,789
7,061
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
Litlbate
Surtr
16
4 / 4 / 5
10,126
1,125
10,390
16,384
17,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shiva
LokiMarlo
Shiva
15
1 / 2 / 11
9,690
1,077
16,561
15,442
13,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Chang'e
Sarabande01
Chang'e
16
4 / 0 / 6
10,374
1,153
17,244
7,255
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
15
1 / 0 / 7
9,586
1,065
9,476
5,955
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

292

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LimonGuru
Fafnir
13
0 / 0 / 0
8,001
889
0
0
0
Bellona
Steelo211
Bellona
15
1 / 3 / 5
9,603
1,067
15,507
22,755
25,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 6 / 3
9,977
1,109
14,072
17,609
6,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
wheeman112
Chernobog
15
2 / 2 / 3
9,669
1,074
8,102
11,229
4,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 5
9,216
1,024
7,776
14,642
15,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
12
Kills
6
6
Deaths
12
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ImNuKillerIm
Danzaburou
2
0
6
5
L
Fafnir
LimonGuru
Fafnir
0
0
0
0
W
Surtr
Litlbate
Surtr
4
4
5
1.63
W
Shiva
LokiMarlo
Shiva
1
2
11
3.25
W
Chang'e
Sarabande01
Chang'e
4
0
6
7
L
Bellona
Steelo211
Bellona
1
3
5
1.17
W
Tiamat
1
0
7
4.5
L
3
6
3
0.75
L
Chernobog
wheeman112
Chernobog
2
2
3
1.75
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,460
Damage
45,457
52,097
Taken
66,235
44,262
Mitigated
52,394
13,526
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ImNuKillerIm
Danzaburou
7,789
3,626
0
2,378
7,061
4,769
0
1,707
5,354
0
34,676
L
Fafnir
LimonGuru
Fafnir
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
Litlbate
Surtr
10,390
3,145
0
967
16,384
17,362
0
5,303
10,801
582
20,255
W
Shiva
LokiMarlo
Shiva
16,561
2,438
430
1,257
15,442
13,965
0
3,382
11,976
0
25,463
W
Chang'e
Sarabande01
Chang'e
17,244
1,085
4,874
2,864
7,255
3,762
0
2,255
4,950
28,943
0
L
Bellona
Steelo211
Bellona
15,507
1,887
84
904
22,755
25,914
0
9,487
12,754
0
35,994
W
Tiamat
9,476
924
0
756
5,955
4,404
0
1,532
4,327
28,622
0
L
14,072
3,078
0
1,370
17,609
6,630
0
5,895
11,588
42,956
0
L
Chernobog
wheeman112
Chernobog
8,102
3,824
0
1,022
11,229
4,817
0
3,851
7,143
0
30,939
L
7,776
1,245
0
2,041
14,642
15,033
0
7,039
7,104
0
24,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,377
Gold Earned
46,466
190
Minions Killed
204
7
Camps Cleared
4
971,486
Distance Traveled
684,929
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,601
1,178
58
6
1
206,572
3
L
Fafnir
8,001
889
0
0
0
0
0
W
Surtr
10,126
1,125
29
3
0
189,684
0
W
Shiva
9,690
1,077
19
2
3
196,454
0
W
Chang'e
10,374
1,153
41
5
3
195,370
0
L
Bellona
9,603
1,067
53
6
0
193,934
0
W
Tiamat
9,586
1,065
43
5
0
183,406
0
L
Sol
9,977
1,109
62
7
2
152,442
0
L
Chernobog
9,669
1,074
38
4
2
178,948
0
L
Ravana
9,216
1,024
51
6
0
159,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role