Player Matchup

Hercules
Hercules
 
Hercules
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
AlphaJackal
Rama
Level 203
God Stats
7W - 5L
1,669 SR
Queue Stats
172W - 117L
1,684 Elo+
Party 1
Maui
Maui
Flextreme
Maui
Level 156
God Stats
9W - 7L
1,790 SR
Queue Stats
115W - 69L
1,825 Elo+
Party 1
Serqet
Serqet
UnethicalKebab
Serqet
Level 61
God Stats
4W - 3L
1,555 SR
Queue Stats
130W - 114L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
xReav3r
Kukulkan
Level 134
God Stats
6W - 6L
1,483 SR
Queue Stats
182W - 156L
1,589 Elo+
Party 2
Team Averages
Level 126
1,599 SR
1,637 Elo+

VS

Team Averages
Level 104
1,695 SR
1,643 Elo+
Ne Zha
Ne Zha
Leyum
Ne Zha
Level 125
God Stats
0W - 4L
1,460 SR
Queue Stats
118W - 106L
1,576 Elo+
Solo
Xing Tian
Xing Tian
Malkath
Xing Tian
Level 118
God Stats
1W - 1L
1,799 SR
Queue Stats
168W - 85L
1,669 Elo+
Party 3
Raijin
Raijin
PDOG9
Raijin
Level 124
God Stats
10W - 5L
1,658 SR
Queue Stats
77W - 31L
1,726 Elo+
Party 3
Heimdallr
Heimdallr
Potаto
Heimdallr
Level 88
God Stats
2W - 1L
1,825 SR
Queue Stats
71W - 50L
1,568 Elo+
Party 3
Sun Wukong
Sun Wukong
Th3RealSlimShаdy
Sun Wukong
Level 64
God Stats
1W - 2L
1,734 SR
Queue Stats
22W - 14L
1,675 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 0 / 0
5,788
579
2,878
7,930
6,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
4 / 0 / 0
6,892
689
6,981
6,498
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
9
0 / 1 / 5
5,567
557
3,954
7,220
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
4 / 0 / 0
6,155
616
2,831
7,715
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
xReav3r
Kukulkan
11
0 / 2 / 3
5,887
589
5,967
4,907
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Leyum
Ne Zha
10
1 / 4 / 0
5,517
552
3,791
10,511
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Malkath
Xing Tian
9
0 / 1 / 2
5,308
531
3,391
9,610
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
PDOG9
Raijin
10
1 / 1 / 1
5,674
567
3,711
4,637
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Potаto
Heimdallr
10
0 / 2 / 0
5,253
525
3,541
6,456
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
12
1 / 0 / 0
7,038
704
4,600
6,208
4,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
0
0
W
4
0
0
4
W
Maui
0
1
5
2.5
L
Ne Zha
Leyum
Ne Zha
1
4
0
0.25
L
Xing Tian
Malkath
Xing Tian
0
1
2
1
L
Raijin
PDOG9
Raijin
1
1
1
1.5
L
Heimdallr
Potаto
Heimdallr
0
2
0
0
L
Sun Wukong
1
0
0
1
W
4
0
0
4
W
Kukulkan
xReav3r
Kukulkan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,611
Damage
19,034
34,270
Taken
37,422
19,388
Mitigated
18,585
11,679
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,878
1,062
0
3,426
7,930
6,714
0
0
7,209
0
43,451
W
6,981
6,211
0
4,035
6,498
2,369
0
647
5,851
0
62,007
W
Maui
3,954
1,191
0
2,484
7,220
5,351
0
2,536
4,637
16,504
0
L
Ne Zha
Leyum
Ne Zha
3,791
1,710
0
3,645
10,511
3,502
0
2,522
7,989
0
33,623
L
Xing Tian
Malkath
Xing Tian
3,391
330
0
3,020
9,610
6,616
0
3,300
6,310
12,371
0
L
Raijin
PDOG9
Raijin
3,711
184
0
1,788
4,637
1,583
0
3,015
1,622
45,894
0
L
Heimdallr
Potаto
Heimdallr
3,541
2,636
0
2,733
6,456
2,395
0
1,084
5,372
0
41,503
L
Sun Wukong
4,600
652
0
3,157
6,208
4,489
0
0
6,208
0
58,645
W
2,831
889
0
984
7,715
3,000
0
1,041
6,674
0
46,224
W
Kukulkan
xReav3r
Kukulkan
5,967
855
0
750
4,907
1,954
0
2,920
1,987
58,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,289
Gold Earned
28,790
388
Minions Killed
359
0
Camps Cleared
0
1,032,348
Distance Traveled
1,035,355
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,788
579
78
8
0
198,907
0
W
Rama
6,892
689
115
12
0
176,641
0
W
Maui
5,567
557
17
2
0
218,089
0
L
Ne Zha
5,517
552
57
6
0
198,564
0
L
Xing Tian
5,308
531
21
2
0
222,809
4
L
Raijin
5,674
567
84
8
0
202,130
5
L
Heimdallr
5,253
525
77
8
0
177,080
1
L
Sun Wukong
7,038
704
120
12
0
234,772
0
W
Serqet
6,155
616
75
8
0
245,593
1
W
Kukulkan
5,887
589
103
10
0
193,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role