Player Matchup

Atlas
Atlas
IronManSam HD
Atlas
Level 95
God Stats
26W - 9L
1,772 SR
Queue Stats
284W - 271L
1,438 Elo+
Solo
Surtr
Surtr
Mister_Cobra_62
Surtr
Level 66
God Stats
4W - 4L
1,533 SR
Queue Stats
144W - 164L
1,439 Elo+
Party 1
Horus
Horus
Ninja_07_Guapo
Horus
Level 64
God Stats
14W - 15L
1,547 SR
Queue Stats
46W - 46L
1,529 Elo+
Solo
Charybdis
Charybdis
dauphin-luisant
Charybdis
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 124L
1,439 Elo+
Party 1
Zhong Kui
Zhong Kui
gryz94
Zhong Kui
Level 40
God Stats
56W - 58L
1,484 SR
Queue Stats
578W - 597L
1,363 Elo+
Solo
Team Averages
Level 66
1,567 SR
1,442 Elo+

VS

Team Averages
Level 83
1,420 SR
1,444 Elo+
Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
R4ndomP4rtyGuy
Fafnir
Level 114
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 27L
1,609 Elo+
Party 2
Surtr
Surtr
XvonXrivaX
Surtr
Level 99
God Stats
21W - 22L
1,526 SR
Queue Stats
140W - 162L
1,420 Elo+
Solo
Persephone
Persephone
amycat007
Persephone
Level 27
God Stats
5W - 10L
1,086 SR
Queue Stats
12W - 14L
1,252 Elo+
Party 2
Cernunnos
Cernunnos
chris6i023
Cernunnos
Level 84
God Stats
147W - 124L
1,488 SR
Queue Stats
382W - 357L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,647
576
6,463
8,300
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 1
7,269
485
9,373
12,460
9,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 0 / 1
8,195
546
5,762
10,944
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
dauphin-luisant
Charybdis
12
0 / 0 / 2
7,211
481
7,031
12,063
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
gryz94
Zhong Kui
16
6 / 1 / 1
10,172
678
8,029
8,456
7,160
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 2 / 1
7,915
528
7,608
13,567
6,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 1
7,294
486
6,232
12,329
15,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
8
1 / 5 / 0
5,882
392
3,108
9,549
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
amycat007
Persephone
13
1 / 3 / 2
7,420
495
3,812
7,870
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
chris6i023
Cernunnos
12
0 / 1 / 0
6,194
413
10,333
11,217
4,662
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
6
6
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
1
1.75
W
2
3
1
0.83
W
1
2
1
0.75
W
2
0
1
2.5
L
1
0
1
1.5
L
Surtr
1
5
0
0.2
L
Persephone
amycat007
Persephone
1
3
2
0.67
L
Cernunnos
chris6i023
Cernunnos
0
1
0
0
W
Charybdis
dauphin-luisant
Charybdis
0
0
2
1
W
Zhong Kui
gryz94
Zhong Kui
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,658
Damage
31,093
52,223
Taken
54,532
30,931
Mitigated
33,029
21,019
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,608
1,301
0
1,816
13,567
6,425
0
2,834
10,621
0
77,171
W
6,463
1,576
0
713
8,300
4,199
432
3,249
5,051
56,051
0
W
9,373
3,273
169
4,511
12,460
9,890
116
3,086
9,374
298
47,026
W
5,762
3,810
510
3,704
10,944
5,384
0
959
9,985
0
52,276
L
6,232
1,849
377
3,441
12,329
15,210
0
101
12,228
27,778
0
L
Surtr
3,108
1,033
0
1,982
9,549
4,156
0
6,340
3,209
150
23,029
L
Persephone
amycat007
Persephone
3,812
494
0
1,690
7,870
2,576
0
4,771
2,553
49,435
0
L
Cernunnos
chris6i023
Cernunnos
10,333
5,012
0
3,789
11,217
4,662
0
98
11,119
0
53,076
W
Charybdis
dauphin-luisant
Charybdis
7,031
2,572
0
4,918
12,063
4,298
1,055
2,453
9,610
0
51,296
W
Zhong Kui
gryz94
Zhong Kui
8,029
1,033
0
6,494
8,456
7,160
3,884
551
7,905
82,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,494
Gold Earned
34,705
469
Minions Killed
340
0
Camps Cleared
0
1,526,613
Distance Traveled
1,414,632
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,915
528
121
8
0
356,122
0
W
Atlas
8,647
576
105
7
0
310,471
0
W
Surtr
7,269
485
70
5
0
340,143
0
W
Horus
8,195
546
79
5
0
351,791
0
L
Fafnir
7,294
486
24
2
0
285,936
2
L
Surtr
5,882
392
43
3
0
219,348
0
L
Persephone
7,420
495
74
5
0
265,980
3
L
Cernunnos
6,194
413
78
5
0
287,246
2
W
Charybdis
7,211
481
80
5
0
264,730
0
W
Zhong Kui
10,172
678
135
9
0
259,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role