Player Matchup

Bakasura
Bakasura
ADumbBaby
Bakasura
Level 128
God Stats
8W - 6L
1,572 SR
Queue Stats
100W - 107L
1,433 Elo+
Party 1
Scylla
Scylla
NomadRecluseOG
Scylla
Level 66
God Stats
4W - 4L
1,425 SR
Queue Stats
138W - 151L
1,449 Elo+
Party 2
Shiva
Shiva
Pyrotechnicshock
Shiva
Level 88
God Stats
4W - 5L
1,722 SR
Queue Stats
38W - 44L
1,425 Elo+
Party 2
Janus
Janus
ZapnZay
Janus
Level 147
God Stats
9W - 5L
1,655 SR
Queue Stats
104W - 115L
1,404 Elo+
Party 1
Xbalanque
Xbalanque
scooney11
Xbalanque
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 98L
1,461 Elo+
Solo
Team Averages
Level 111
1,575 SR
1,434 Elo+

VS

Team Averages
Level 112
1,629 SR
1,482 Elo+
Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Mr Klondike8028
Ix Chel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 121L
1,368 Elo+
Solo
Shiva
Shiva
PY3tti
Shiva
Level 156
God Stats
1W - 2L
1,830 SR
Queue Stats
624W - 619L
1,541 Elo+
Solo
Artio
Artio
SouthSlidin
Artio
Level 122
God Stats
7W - 5L
1,589 SR
Queue Stats
27W - 26L
1,495 Elo+
Solo
Neith
Neith
chacal666181
Neith
Level 110
God Stats
1W - 1L
1,726 SR
Queue Stats
54W - 63L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ADumbBaby
Bakasura
13
7 / 1 / 5
8,274
636
7,781
10,917
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 6
6,325
487
7,687
7,354
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 2
7,985
614
5,445
7,294
6,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
ZapnZay
Janus
12
4 / 1 / 3
7,464
574
3,804
4,228
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
scooney11
Xbalanque
10
2 / 5 / 3
6,952
535
5,246
12,412
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 2 / 2
6,488
499
4,171
8,775
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 3 / 0
5,777
444
1,578
3,732
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
PY3tti
Shiva
12
2 / 2 / 1
6,861
528
4,294
11,132
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 5 / 4
6,396
492
4,416
13,836
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 4 / 2
6,477
498
5,762
9,104
3,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
16
Kills
11
12
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
2
2
1
W
Bakasura
ADumbBaby
Bakasura
7
1
5
9.5
L
1
3
0
0.33
W
0
4
6
0.75
L
Shiva
PY3tti
Shiva
2
2
1
1.25
W
3
1
2
4
L
3
5
4
1
W
Janus
ZapnZay
Janus
4
1
3
5.5
L
4
4
2
1.25
W
Xbalanque
scooney11
Xbalanque
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,963
Damage
20,221
42,205
Taken
46,579
18,078
Mitigated
22,980
11,143
Healing
13,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,171
502
0
3,448
8,775
2,958
0
1,944
6,654
0
40,058
W
Bakasura
ADumbBaby
Bakasura
7,781
5,407
0
2,901
10,917
4,164
0
1,281
9,574
0
44,887
L
1,578
124
50
480
3,732
1,118
0
1,165
2,325
22,089
0
W
7,687
599
289
586
7,354
2,251
78
2,078
5,276
31,939
0
L
Shiva
PY3tti
Shiva
4,294
984
52
3,260
11,132
5,455
0
1,136
9,850
0
55,828
W
5,445
947
0
1,155
7,294
6,228
99
314
6,832
769
46,912
L
4,416
614
179
3,819
13,836
10,339
0
5,067
8,455
25,514
0
W
Janus
ZapnZay
Janus
3,804
131
0
825
4,228
1,379
241
1,315
2,791
42,461
0
L
5,762
1,608
0
2,476
9,104
3,110
0
2,598
6,009
0
33,476
W
Xbalanque
scooney11
Xbalanque
5,246
2,313
0
5,387
12,412
4,056
876
1,942
10,470
0
39,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,000
Gold Earned
31,999
337
Minions Killed
284
0
Camps Cleared
0
1,364,086
Distance Traveled
1,245,441
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,488
499
63
5
0
303,809
0
W
Bakasura
8,274
636
75
6
0
323,919
8
L
Ix Chel
5,777
444
56
4
0
162,609
0
W
Scylla
6,325
487
50
4
0
263,458
0
L
Shiva
6,861
528
79
6
0
278,295
0
W
Shiva
7,985
614
87
7
0
281,536
0
L
Artio
6,396
492
29
2
0
255,140
1
W
Janus
7,464
574
72
6
0
269,949
5
L
Neith
6,477
498
57
4
0
245,588
0
W
Xbalanque
6,952
535
53
4
0
225,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role