Player Matchup

Ra
Ra
 
Ra
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
LifeFestival
Scylla
Level 127
God Stats
5W - 4L
1,660 SR
Queue Stats
275W - 260L
1,475 Elo+
Party 2
Tiamat
Tiamat
Maylawl
Tiamat
Level 146
God Stats
2W - 5L
1,409 SR
Queue Stats
392W - 517L
1,463 Elo+
Solo
Bakasura
Bakasura
Orou13
Bakasura
Level 181
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 176L
1,623 Elo+
Solo
Serqet
Serqet
randomsoup
Serqet
Level 103
God Stats
4W - 2L
1,697 SR
Queue Stats
188W - 181L
1,552 Elo+
Solo
Team Averages
Level 134
1,553 SR
1,522 Elo+

VS

Team Averages
Level 111
1,613 SR
1,501 Elo+
Tiamat
Tiamat
Gotherobdu
Tiamat
Level 101
God Stats
19W - 12L
1,637 SR
Queue Stats
765W - 747L
1,474 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
N0CTY
Ah Muzen Cab
Level 152
God Stats
13W - 1L
1,822 SR
Queue Stats
290W - 299L
1,577 Elo+
Solo
Poseidon
Poseidon
TheSweetyViper
Poseidon
Level 86
God Stats
1W - 0L
1,607 SR
Queue Stats
6W - 4L
1,556 Elo+
Party 1
Hun Batz
Hun Batz
sen-c-
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,418 Elo+
Party 1
Terra
Terra
zerkxes07
Terra
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
924W - 915L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
1 / 2 / 5
9,666
604
8,341
10,772
4,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
18
3 / 4 / 2
10,752
672
10,526
14,901
6,315
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Maylawl
Tiamat
11
0 / 1 / 3
7,626
477
1,512
3,368
1,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Orou13
Bakasura
18
2 / 4 / 5
10,042
628
7,785
17,990
20,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
randomsoup
Serqet
17
3 / 5 / 5
9,867
617
4,741
15,656
9,216
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gotherobdu
Tiamat
19
2 / 1 / 6
11,087
693
9,931
8,528
6,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
N0CTY
Ah Muzen Cab
20
3 / 1 / 11
12,215
763
19,339
11,369
5,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
19
5 / 2 / 7
11,912
745
13,172
12,382
5,149
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
sen-c-
Hun Batz
18
6 / 4 / 7
11,384
712
11,960
14,236
6,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
zerkxes07
Terra
16
0 / 3 / 12
10,959
685
4,899
16,321
13,905
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
9
Kills
16
16
Deaths
11
20
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
5
1.75
W
Tiamat
Gotherobdu
Tiamat
2
1
6
5
L
Scylla
3
4
2
1
L
Tiamat
Maylawl
Tiamat
0
1
3
1.5
W
Ah Muzen Cab
N0CTY
Ah Muzen Cab
3
1
11
8.5
L
Bakasura
Orou13
Bakasura
2
4
5
1.13
W
Poseidon
5
2
7
4.25
L
Serqet
randomsoup
Serqet
3
5
5
1.1
W
Hun Batz
sen-c-
Hun Batz
6
4
7
2.38
W
Terra
zerkxes07
Terra
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,905
Damage
59,301
62,687
Taken
62,836
42,776
Mitigated
37,211
27,358
Healing
24,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,341
134
13,993
5,700
10,772
4,759
0
4,506
6,114
35,527
0
W
Tiamat
Gotherobdu
Tiamat
9,931
509
848
3,163
8,528
6,312
2,051
5,273
3,011
31,020
0
L
Scylla
10,526
740
0
1,220
14,901
6,315
0
8,278
6,623
32,498
0
L
Tiamat
Maylawl
Tiamat
1,512
90
0
422
3,368
1,722
0
1,071
2,297
5,121
0
W
Ah Muzen Cab
N0CTY
Ah Muzen Cab
19,339
3,825
2,294
1,218
11,369
5,259
2,312
3,131
6,927
0
67,340
L
Bakasura
Orou13
Bakasura
7,785
4,925
0
4,504
17,990
20,764
0
6,942
11,048
0
11,511
W
Poseidon
13,172
1,232
717
2,861
12,382
5,149
2,930
3,890
7,591
36,271
0
L
Serqet
randomsoup
Serqet
4,741
408
287
1,232
15,656
9,216
0
7,123
8,533
0
6,424
W
Hun Batz
sen-c-
Hun Batz
11,960
1,017
313
2,065
14,236
6,586
0
4,438
8,674
0
21,970
W
Terra
zerkxes07
Terra
4,899
173
6,000
4,897
16,321
13,905
374
3,699
12,142
8,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,953
Gold Earned
57,557
195
Minions Killed
235
0
Camps Cleared
0
1,253,803
Distance Traveled
1,529,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,666
604
42
3
0
311,164
0
W
Tiamat
11,087
693
41
3
0
305,833
0
L
Scylla
10,752
672
88
6
0
252,956
0
L
Tiamat
7,626
477
3
0
0
112,689
0
W
Ah Muzen Cab
12,215
763
92
6
0
307,483
0
L
Bakasura
10,042
628
51
3
0
266,958
0
W
Poseidon
11,912
745
61
4
0
330,467
0
L
Serqet
9,867
617
11
1
0
310,036
0
W
Hun Batz
11,384
712
33
2
0
310,809
0
W
Terra
10,959
685
8
1
0
275,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role