Player Matchup

Nemesis
Nemesis
ActiveAli
Nemesis
Level 69
God Stats
3W - 0L
1,493 SR
Queue Stats
25W - 20L
1,513 Elo+
Party 1
Charybdis
Charybdis
C1ean
Charybdis
Level 7
God Stats
3W - 1L
1,459 SR
Queue Stats
3W - 4L
1,163 Elo+
Party 1
Bakasura
Bakasura
KingEvo00
Bakasura
Level 81
God Stats
4W - 0L
1,917 SR
Queue Stats
124W - 118L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
Mija667
Kukulkan
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 44L
1,503 Elo+
Party 2
Kumbhakarna
Kumbhakarna
mija666
Kumbhakarna
Level 47
God Stats
5W - 9L
1,469 SR
Queue Stats
55W - 37L
1,527 Elo+
Party 2
Team Averages
Level 67
1,568 SR
1,442 Elo+

VS

Team Averages
Level 117
1,452 SR
1,517 Elo+
Freya
Freya
 
Freya
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Graf89
Athena
Level 122
God Stats
0W - 2L
1,283 SR
Queue Stats
71W - 69L
1,562 Elo+
Solo
Tiamat
Tiamat
Kohyaz
Tiamat
Level 129
God Stats
5W - 4L
1,564 SR
Queue Stats
76W - 72L
1,534 Elo+
Party 3
Thanatos
Thanatos
KuroRenard
Thanatos
Level 96
God Stats
4W - 6L
1,628 SR
Queue Stats
116W - 117L
1,423 Elo+
Solo
Medusa
Medusa
TempestRed
Medusa
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
55W - 49L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ActiveAli
Nemesis
18
12 / 1 / 11
11,701
616
15,673
16,614
8,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
C1ean
Charybdis
16
4 / 1 / 7
9,836
518
10,435
10,608
4,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
KingEvo00
Bakasura
18
5 / 0 / 4
11,730
617
13,862
19,003
12,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Mija667
Kukulkan
17
5 / 4 / 9
10,536
555
11,399
13,755
6,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
mija666
Kumbhakarna
15
1 / 0 / 21
9,845
518
6,343
12,119
12,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
3 / 4 / 0
8,938
470
11,833
13,786
5,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Graf89
Athena
13
0 / 6 / 0
8,364
440
5,637
21,050
17,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
Kohyaz
Tiamat
15
0 / 4 / 0
8,928
470
9,449
16,814
19,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
KuroRenard
Thanatos
14
1 / 5 / 2
8,916
469
7,208
16,466
6,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Medusa
TempestRed
Medusa
15
1 / 8 / 0
9,193
484
9,384
17,299
8,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
7
27
Kills
5
6
Deaths
27
52
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
4
0
0.75
W
Nemesis
ActiveAli
Nemesis
12
1
11
17.5
W
Charybdis
C1ean
Charybdis
4
1
7
7.5
L
Athena
Graf89
Athena
0
6
0
0
W
Bakasura
KingEvo00
Bakasura
5
0
4
7
L
Tiamat
Kohyaz
Tiamat
0
4
0
0
L
Thanatos
KuroRenard
Thanatos
1
5
2
0.4
W
Kukulkan
Mija667
Kukulkan
5
4
9
2.38
L
Medusa
TempestRed
Medusa
1
8
0
0.13
W
Kumbhakarna
mija666
Kumbhakarna
1
0
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,712
Damage
43,511
72,099
Taken
85,415
44,971
Mitigated
57,640
25,163
Healing
23,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
11,833
2,558
0
4,177
13,786
5,890
0
5,963
7,676
54,369
0
W
Nemesis
ActiveAli
Nemesis
15,673
8,569
0
2,308
16,614
8,284
562
4,622
11,760
0
104,433
W
Charybdis
C1ean
Charybdis
10,435
6,394
0
2,890
10,608
4,675
1,890
1,351
8,969
0
73,438
L
Athena
Graf89
Athena
5,637
613
0
4,600
21,050
17,771
0
3,898
15,802
36,968
0
W
Bakasura
KingEvo00
Bakasura
13,862
7,928
0
12,757
19,003
12,930
982
6,375
11,342
0
86,613
L
Tiamat
Kohyaz
Tiamat
9,449
909
0
4,536
16,814
19,000
0
1,971
12,412
70,185
1,066
L
Thanatos
KuroRenard
Thanatos
7,208
1,544
0
6,165
16,466
6,748
0
2,008
14,155
0
66,207
W
Kukulkan
Mija667
Kukulkan
11,399
1,855
128
3,548
13,755
6,478
1,002
6,476
6,673
76,006
0
L
Medusa
TempestRed
Medusa
9,384
4,103
0
3,804
17,299
8,231
3,732
3,658
13,500
0
84,170
W
Kumbhakarna
mija666
Kumbhakarna
6,343
1,502
541
2,991
12,119
12,604
0
4,640
7,297
24,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,648
Gold Earned
44,339
600
Minions Killed
491
0
Camps Cleared
0
1,985,976
Distance Traveled
1,737,753
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,938
470
70
4
0
333,109
5
W
Nemesis
11,701
616
134
7
0
464,599
0
W
Charybdis
9,836
518
127
7
0
347,959
0
L
Athena
8,364
440
61
3
0
364,888
0
W
Bakasura
11,730
617
194
10
0
434,112
1
L
Tiamat
8,928
470
135
7
0
331,392
3
L
Thanatos
8,916
469
97
5
0
396,812
5
W
Kukulkan
10,536
555
116
6
0
336,018
1
L
Medusa
9,193
484
128
7
0
311,552
2
W
Kumbhakarna
9,845
518
29
2
0
403,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role