Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CalmPokerAce
Izanami
Level 158
God Stats
18W - 14L
1,616 SR
Queue Stats
812W - 828L
1,448 Elo+
Solo
Arachne
Arachne
Hertingen
Arachne
Level 146
God Stats
2W - 0L
1,534 SR
Queue Stats
161W - 184L
1,501 Elo+
Solo
Da Ji
Da Ji
MRDANKSTANKMAN
Da Ji
Level 148
God Stats
7W - 6L
1,369 SR
Queue Stats
882W - 925L
1,510 Elo+
Solo
Hachiman
Hachiman
Quardian_Devil
Hachiman
Level 118
God Stats
2W - 5L
1,300 SR
Queue Stats
397W - 419L
1,450 Elo+
Solo
Team Averages
Level 120
1,464 SR
1,482 Elo+

VS

Team Averages
Level 99
1,504 SR
1,495 Elo+
Janus
Janus
KING SIGIL
Janus
Level 125
God Stats
11W - 14L
1,489 SR
Queue Stats
543W - 551L
1,469 Elo+
Party 1
Set
Set
NRG_Gammer
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hades
Hades
YaBoiAutumn64
Hades
Level 118
God Stats
1W - 1L
1,534 SR
Queue Stats
125W - 127L
1,492 Elo+
Party 1
Achilles
Achilles
YaBoiMolo
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 75L
1,513 Elo+
Party 1
Nox
Nox
hacknslasher89
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 2 / 13
9,208
921
7,621
11,342
7,466
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
CalmPokerAce
Izanami
15
3 / 1 / 12
8,936
894
6,234
6,720
2,689
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Hertingen
Arachne
14
8 / 3 / 7
9,013
901
6,076
10,646
4,453
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 13
8,016
802
7,511
9,581
4,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hachiman
15
2 / 2 / 12
8,357
836
6,827
6,611
2,472
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
5 / 4 / 5
9,238
924
14,721
6,805
2,834
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 7 / 2
6,075
608
1,028
8,290
4,210
15
3 / 4 / 5
8,259
826
6,766
8,854
12,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
YaBoiMolo
Achilles
14
3 / 2 / 6
7,618
762
6,937
8,505
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 2 / 7
7,269
727
6,683
5,056
2,534
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
19
Kills
11
12
Deaths
19
57
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
13
5.25
W
Izanami
CalmPokerAce
Izanami
3
1
12
9
W
Arachne
Hertingen
Arachne
8
3
7
3.83
L
Janus
5
4
5
1.88
W
2
4
13
2.13
L
0
7
2
0.14
W
Hachiman
2
2
12
4
L
3
4
5
1.38
L
Achilles
YaBoiMolo
Achilles
3
2
6
3
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,269
Damage
36,135
44,900
Taken
37,510
21,409
Mitigated
31,076
18,794
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,621
283
1,031
2,353
11,342
7,466
104
8,879
2,186
19,643
362
W
Izanami
CalmPokerAce
Izanami
6,234
3,250
3,154
2,444
6,720
2,689
1,893
3,813
2,587
0
24,538
W
Arachne
Hertingen
Arachne
6,076
4,402
248
3,452
10,646
4,453
535
5,023
5,364
0
11,813
L
Janus
14,721
1,630
305
118
6,805
2,834
0
1,633
4,988
34,927
0
W
7,511
1,922
1,251
2,697
9,581
4,329
305
4,648
4,497
0
10,975
L
1,028
246
0
23
8,290
4,210
0
814
7,476
0
1,672
W
Hachiman
6,827
3,968
345
1,819
6,611
2,472
1,500
5,600
880
0
16,579
L
6,766
632
466
1,116
8,854
12,058
0
2,092
6,534
11,102
0
L
Achilles
YaBoiMolo
Achilles
6,937
1,016
1,226
2,984
8,505
9,440
0
854
7,209
0
9,741
L
6,683
359
334
125
5,056
2,534
0
1,774
3,214
16,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,530
Gold Earned
38,459
135
Minions Killed
104
0
Camps Cleared
0
905,627
Distance Traveled
803,691
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,208
921
39
4
0
198,374
2
W
Izanami
8,936
894
52
5
0
195,992
1
W
Arachne
9,013
901
15
2
0
168,005
0
L
Janus
9,238
924
50
5
0
172,321
0
W
Da Ji
8,016
802
8
1
0
163,528
0
L
Set
6,075
608
3
0
0
122,014
0
W
Hachiman
8,357
836
21
2
0
179,728
0
L
Hades
8,259
826
8
1
0
158,152
0
L
Achilles
7,618
762
14
1
0
160,357
0
L
Nox
7,269
727
29
3
0
190,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role