Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Lunxtic09
Tyr
Level 100
God Stats
4W - 7L
1,559 SR
Queue Stats
203W - 211L
1,437 Elo+
Solo
Anubis
Anubis
Surrealgame1528
Anubis
Level 59
God Stats
4W - 4L
1,780 SR
Queue Stats
9W - 11L
1,385 Elo+
Solo
Bacchus
Bacchus
icewolfpather
Bacchus
Level 86
God Stats
2W - 2L
1,469 SR
Queue Stats
195W - 174L
1,507 Elo+
Solo
Rama
Rama
xchronicxstrain
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 50L
1,540 Elo+
Solo
Team Averages
Level 72
1,561 SR
1,474 Elo+

VS

Team Averages
Level 85
1,495 SR
1,350 Elo+
Loki
Loki
BrillaWaave
Loki
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 14L
1,098 Elo+
Solo
Chronos
Chronos
Macilsmore
Chronos
Level 128
God Stats
2W - 7L
1,250 SR
Queue Stats
438W - 470L
1,411 Elo+
Party 1
Xing Tian
Xing Tian
SoloSwift
Xing Tian
Level 37
God Stats
9W - 6L
1,500 SR
Queue Stats
113W - 119L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
THE_MANIAC_1
Sun Wukong
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 127L
1,450 Elo+
Party 1
Rama
Rama
brayanC289
Rama
Level 56
God Stats
17W - 10L
1,725 SR
Queue Stats
230W - 223L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
1
0 / 0 / 0
4,392
293
0
0
0
15
2 / 0 / 0
9,368
625
8,070
14,719
15,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 0
8,619
575
7,678
9,712
5,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
10
0 / 2 / 1
6,651
443
6,931
10,815
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 0
7,497
500
9,547
12,547
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
7,996
533
6,953
10,413
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Macilsmore
Chronos
15
3 / 2 / 2
8,650
577
5,250
8,867
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
SoloSwift
Xing Tian
12
1 / 1 / 3
7,487
499
3,175
12,471
9,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
THE_MANIAC_1
Sun Wukong
14
0 / 2 / 0
7,962
531
7,865
13,544
11,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 4
7,633
509
7,819
13,172
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
6
Kills
8
8
Deaths
7
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
0
0
0
W
3
1
4
5
L
2
0
0
2
W
Chronos
Macilsmore
Chronos
3
2
2
2
W
Xing Tian
SoloSwift
Xing Tian
1
1
3
2.5
L
2
3
0
0.67
W
Sun Wukong
THE_MANIAC_1
Sun Wukong
0
2
0
0
W
1
1
4
3
L
Bacchus
0
2
1
0.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
31,062
47,793
Taken
58,467
36,988
Mitigated
32,985
19,700
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
6,953
1,880
0
1,046
10,413
4,038
115
2,118
8,295
0
66,040
L
8,070
1,283
0
8,158
14,719
15,365
0
336
14,383
0
79,055
W
Chronos
Macilsmore
Chronos
5,250
2,141
0
831
8,867
3,138
1,587
5,993
2,874
68,758
0
W
Xing Tian
SoloSwift
Xing Tian
3,175
556
0
2,986
12,471
9,938
38
4,208
8,263
25,571
0
L
7,678
206
85
4,184
9,712
5,092
0
4,164
5,548
82,862
0
W
Sun Wukong
THE_MANIAC_1
Sun Wukong
7,865
2,097
0
3,896
13,544
11,139
0
0
13,544
435
67,040
W
7,819
7,490
0
5,276
13,172
4,732
241
2,339
10,833
0
57,189
L
Bacchus
6,931
444
0
1,606
10,815
11,700
0
3,076
7,627
32,482
0
L
9,547
7,600
0
5,667
12,547
4,831
0
1,174
11,373
0
53,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,527
Gold Earned
39,728
392
Minions Killed
430
0
Camps Cleared
0
1,087,331
Distance Traveled
1,504,937
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,392
293
0
0
0
0
0
W
Loki
7,996
533
91
6
0
336,027
0
L
Tyr
9,368
625
133
9
0
275,620
3
W
Chronos
8,650
577
114
8
0
290,900
1
W
Xing Tian
7,487
499
22
1
0
298,340
1
L
Anubis
8,619
575
141
9
0
264,404
0
W
Sun Wukong
7,962
531
110
7
0
309,221
7
W
Rama
7,633
509
93
6
0
270,449
0
L
Bacchus
6,651
443
40
3
0
308,363
2
L
Rama
7,497
500
78
5
0
238,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role