Player Matchup

Medusa
Medusa
Jaxson87
Medusa
Level 116
God Stats
51W - 55L
1,439 SR
Queue Stats
271W - 292L
1,400 Elo+
Solo
Ishtar
Ishtar
RyanGouveia
Ishtar
Level 46
God Stats
17W - 33L
1,313 SR
Queue Stats
28W - 45L
1,319 Elo+
Solo
Surtr
Surtr
YoDadLeftYou69
Surtr
Level 67
God Stats
13W - 12L
1,613 SR
Queue Stats
22W - 30L
1,420 Elo+
Party 2
Anubis
Anubis
deadlykiller15
Anubis
Level 14
God Stats
5W - 3L
1,843 SR
Queue Stats
5W - 5L
1,492 Elo+
Party 2
Horus
Horus
savageshark_
Horus
Level 27
God Stats
13W - 5L
1,830 SR
Queue Stats
27W - 30L
1,486 Elo+
Party 2
Team Averages
Level 54
1,608 SR
1,424 Elo+

VS

Team Averages
Level 73
1,437 SR
1,406 Elo+
Fenrir
Fenrir
CrazyLegzElias13
Fenrir
Level 109
God Stats
0W - 1L
1,756 SR
Queue Stats
10W - 17L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
Nisbet92
Baron Samedi
Level 81
God Stats
0W - 3L
1,385 SR
Queue Stats
5W - 7L
1,545 Elo+
Solo
Atlas
Atlas
Tahjmahal328
Atlas
Level 82
God Stats
218W - 198L
1,457 SR
Queue Stats
557W - 590L
1,411 Elo+
Solo
Neith
Neith
flyerboy44
Neith
Level 6
God Stats
0W - 2L
1,154 SR
Queue Stats
0W - 5L
1,173 Elo+
Party 1
Surtr
Surtr
techn9ne4life
Surtr
Level 89
God Stats
7W - 10L
1,431 SR
Queue Stats
157W - 161L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jaxson87
Medusa
16
4 / 0 / 5
10,151
1,128
8,738
8,846
3,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
15
1 / 2 / 5
9,556
1,062
4,702
6,843
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 8
9,646
1,072
12,653
9,019
4,926
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
5 / 1 / 5
9,807
1,090
11,877
6,220
3,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 2 / 11
9,262
1,029
9,127
13,557
12,146
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

317

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,659
962
9,367
9,576
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Nisbet92
Baron Samedi
14
2 / 3 / 2
9,886
1,098
10,926
10,714
4,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 1 / 2
8,510
946
2,339
3,965
2,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
0 / 3 / 3
8,505
945
4,593
8,753
3,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 5 / 3
9,015
1,002
6,890
19,185
14,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
15
Kills
5
5
Deaths
15
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Medusa
Jaxson87
Medusa
4
0
5
6.5
L
Baron Samedi
Nisbet92
Baron Samedi
2
3
2
1
W
Ishtar
1
2
5
1.75
L
0
1
2
1
W
4
0
8
8
W
5
1
5
7.5
L
Neith
0
3
3
0.5
W
1
2
11
3.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,097
Damage
34,115
44,485
Taken
52,193
27,712
Mitigated
29,807
12,178
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,367
2,523
0
913
9,576
4,886
0
1,192
8,384
0
18,307
W
Medusa
Jaxson87
Medusa
8,738
4,115
0
1,723
8,846
3,967
0
1,601
7,019
0
42,519
L
Baron Samedi
Nisbet92
Baron Samedi
10,926
1,802
1,936
2,245
10,714
4,107
0
4,830
5,834
37,670
0
W
Ishtar
4,702
3,042
0
566
6,843
3,488
0
2,771
3,205
0
17,922
L
2,339
1,150
0
548
3,965
2,189
0
815
3,150
6,036
0
W
12,653
6,947
0
2,404
9,019
4,926
0
2,355
6,542
310
22,919
W
11,877
341
0
823
6,220
3,185
0
2,262
3,138
20,330
0
L
Neith
4,593
2,389
0
240
8,753
3,683
0
1,298
7,455
0
15,302
W
9,127
4,498
3,201
3,461
13,557
12,146
0
4,364
8,419
0
12,404
L
6,890
3,204
228
1,028
19,185
14,942
0
4,242
14,943
216
19,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,422
Gold Earned
44,575
165
Minions Killed
161
7
Camps Cleared
4
826,346
Distance Traveled
711,257
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,659
962
11
1
1
177,820
0
W
Medusa
10,151
1,128
78
9
3
185,080
0
L
Baron Samedi
9,886
1,098
86
10
1
133,271
0
W
Ishtar
9,556
1,062
31
3
1
132,455
0
L
Atlas
8,510
946
4
0
0
96,351
0
W
Surtr
9,646
1,072
26
3
2
179,103
0
W
Anubis
9,807
1,090
25
3
0
164,887
0
L
Neith
8,505
945
24
3
1
156,774
0
W
Horus
9,262
1,029
5
1
1
164,821
0
L
Surtr
9,015
1,002
36
4
1
147,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role