Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
Azazel7prince
Athena
Gold V
Level 66
God Stats
2W - 0L
1,708 SR
Queue Stats
120W - 128L
1,359 MMR
Solo
Zeus
Zeus
Gold V
ElMandaMas
Zeus
Gold V
Level 109
God Stats
5W - 5L
1,500 SR
Queue Stats
193W - 196L
1,396 MMR
Solo
Ao Kuang
Ao Kuang
Masters
MartcheIo
Ao Kuang
Masters
Level 143
God Stats
5W - 10L
1,335 SR
Queue Stats
317W - 300L
2,508 MMR
Solo
Artemis
Artemis
Diamond I
tomas8790
Artemis
Diamond I
Level 164
God Stats
10W - 9L
1,444 SR
Queue Stats
689W - 681L
2,462 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,497 SR
1,845 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,523 SR
1,926 MMR
The Morrigan
The Morrigan
Silver III
 
The Morrigan
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
Joeldazeloth
Jing Wei
Masters
Level 249
God Stats
9W - 13L
1,705 SR
Queue Stats
1,301W - 1,122L
3,038 MMR
Solo
Bacchus
Bacchus
Platinum IV
SheepLegendary
Bacchus
Platinum IV
Level 127
God Stats
1W - 6L
1,343 SR
Queue Stats
77W - 71L
1,600 MMR
Solo
Achilles
Achilles
Gold III
UliSantoCJS
Achilles
Gold III
Level 146
God Stats
0W - 1L
1,727 SR
Queue Stats
48W - 51L
1,604 MMR
Solo
Scylla
Scylla
Platinum II
seveRAOO
Scylla
Platinum II
Level 127
God Stats
2W - 5L
1,338 SR
Queue Stats
93W - 103L
1,890 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 3 / 4
8,861
633
14,090
16,381
9,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 3 / 1
7,130
509
3,197
11,707
10,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 1 / 1
8,629
616
5,079
5,480
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
MartcheIo
Ao Kuang
16
7 / 0 / 0
9,616
687
5,282
9,760
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
tomas8790
Artemis
14
1 / 3 / 3
8,550
611
9,972
10,650
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
He BoSusanoMartichorasRavana

VS

Bans
SobekThothSurtrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
1 / 3 / 2
7,050
504
4,114
7,884
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Joeldazeloth
Jing Wei
15
5 / 2 / 0
8,767
626
9,899
13,448
5,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 1 / 5
7,206
515
6,258
11,626
11,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
UliSantoCJS
Achilles
9
0 / 3 / 3
5,763
412
5,528
15,136
15,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
seveRAOO
Scylla
15
3 / 2 / 1
8,233
588
3,130
7,010
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
11
Kills
10
10
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
3
4
1
L
The Morrigan
 
The Morrigan
1
3
2
0.67
W
0
3
1
0.17
W
2
1
1
2.5
L
Jing Wei
Joeldazeloth
Jing Wei
5
2
0
2.5
W
Ao Kuang
MartcheIo
Ao Kuang
7
0
0
7
L
1
1
5
3.5
L
Achilles
UliSantoCJS
Achilles
0
3
3
0.5
L
Scylla
seveRAOO
Scylla
3
2
1
1.75
W
Artemis
tomas8790
Artemis
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,620
Damage
28,929
53,978
Taken
55,104
30,808
Mitigated
37,675
15,484
Healing
15,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
14,090
3,338
0
7,762
16,381
9,919
841
3,130
13,251
0
70,089
L
The Morrigan
 
The Morrigan
4,114
1,036
0
3,741
7,884
2,930
89
2,401
5,260
46,617
59
W
3,197
1,013
0
2,080
11,707
10,179
0
4,965
6,742
18,148
0
W
5,079
560
0
726
5,480
2,063
0
2,159
3,319
70,873
0
L
Jing Wei
Joeldazeloth
Jing Wei
9,899
8,537
0
3,543
13,448
5,484
666
1,946
11,502
0
79,291
W
Ao Kuang
MartcheIo
Ao Kuang
5,282
639
0
1,307
9,760
4,324
0
1,954
7,806
91,676
0
L
6,258
1,608
0
3,232
11,626
11,672
27
3,710
7,887
22,762
0
L
Achilles
UliSantoCJS
Achilles
5,528
2,323
0
4,590
15,136
15,142
0
1,377
13,759
0
24,957
L
Scylla
seveRAOO
Scylla
3,130
428
0
709
7,010
2,447
0
3,783
3,081
71,102
0
W
Artemis
tomas8790
Artemis
9,972
6,130
0
3,609
10,650
4,323
996
1,645
9,005
0
71,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,786
Gold Earned
37,019
504
Minions Killed
409
0
Camps Cleared
0
1,486,216
Distance Traveled
1,345,097
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,861
633
97
7
0
292,698
2
L
The Morrigan
7,050
504
84
6
0
259,009
4
W
Athena
7,130
509
24
2
0
304,608
2
W
Zeus
8,629
616
147
11
0
285,085
0
L
Jing Wei
8,767
626
142
10
0
297,098
2
W
Ao Kuang
9,616
687
128
9
0
336,746
0
L
Bacchus
7,206
515
26
2
0
297,885
2
L
Achilles
5,763
412
27
2
0
202,429
2
L
Scylla
8,233
588
130
9
0
288,676
4
W
Artemis
8,550
611
108
8
0
267,079
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role