Player Matchup

Cerberus
Cerberus
AfroCrack13
Cerberus
Level 61
God Stats
130W - 132L
1,489 SR
Queue Stats
185W - 202L
1,424 Elo+
Party 3
Nox
Nox
El_Famasito__
Nox
Level 38
God Stats
6W - 6L
1,468 SR
Queue Stats
13W - 27L
1,320 Elo+
Party 2
Kali
Kali
InYaFace0069
Kali
Level 68
God Stats
41W - 29L
1,551 SR
Queue Stats
151W - 160L
1,456 Elo+
Party 3
Tyr
Tyr
InYourFace0069
Tyr
Level 89
God Stats
5W - 5L
1,514 SR
Queue Stats
196W - 201L
1,432 Elo+
Party 3
Skadi
Skadi
why_69_serious
Skadi
Level 47
God Stats
2W - 1L
1,345 SR
Queue Stats
49W - 82L
1,347 Elo+
Party 2
Team Averages
Level 61
1,473 SR
1,396 Elo+

VS

Team Averages
Level 45
1,368 SR
1,158 Elo+
Nemesis
Nemesis
Ceeemp
Nemesis
Level 18
God Stats
3W - 6L
1,260 SR
Queue Stats
78W - 112L
1,177 Elo+
Party 1
Ra
Ra
IronManSam HD
Ra
Level 95
God Stats
6W - 3L
1,549 SR
Queue Stats
284W - 271L
1,451 Elo+
Solo
Jing Wei
Jing Wei
Meme3107 ITA
Jing Wei
Level 18
God Stats
4W - 9L
1,148 SR
Queue Stats
10W - 31L
973 Elo+
Party 1
Ymir
Ymir
TBS strabi12
Ymir
Level 16
God Stats
3W - 5L
1,167 SR
Queue Stats
9W - 26L
965 Elo+
Party 1
Sun Wukong
Sun Wukong
ThelVadama
Sun Wukong
Level 76
God Stats
1W - 1L
1,717 SR
Queue Stats
85W - 106L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AfroCrack13
Cerberus
15
2 / 6 / 7
9,552
478
8,971
20,560
20,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 1 / 6
11,240
562
15,740
8,878
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 1 / 4
12,193
610
11,637
22,150
11,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
2 / 0 / 7
11,025
551
15,128
22,173
17,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
2 / 4 / 4
10,278
514
12,280
12,519
4,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ceeemp
Nemesis
16
3 / 4 / 4
9,497
475
12,840
19,011
8,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

2
0 / 0 / 0
4,001
200
0
0
0
Jing Wei
Meme3107 ITA
Jing Wei
14
3 / 4 / 4
8,851
443
9,272
15,431
5,534
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 4
9,095
455
7,495
26,602
28,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
ThelVadama
Sun Wukong
16
1 / 3 / 0
9,729
486
16,176
22,818
21,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
11
12
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AfroCrack13
Cerberus
2
6
7
0.92
L
Nemesis
Ceeemp
Nemesis
3
4
4
1.25
W
6
1
6
9
W
4
1
4
6
W
2
0
7
5.5
L
0
0
0
0
L
Jing Wei
Meme3107 ITA
Jing Wei
3
4
4
1.25
L
4
5
4
1.2
L
Sun Wukong
ThelVadama
Sun Wukong
1
3
0
0.33
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,756
Damage
45,783
86,280
Taken
83,862
58,351
Mitigated
64,059
31,924
Healing
11,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AfroCrack13
Cerberus
8,971
636
0
4,923
20,560
20,121
91
3,527
17,033
44,401
0
L
Nemesis
Ceeemp
Nemesis
12,840
5,925
0
504
19,011
8,795
0
5,713
13,298
0
88,143
W
15,740
1,791
0
600
8,878
4,424
2,512
1,126
7,752
68,331
0
W
11,637
7,479
0
9,679
22,150
11,460
749
760
21,390
0
142,780
W
15,128
3,466
0
12,739
22,173
17,411
1,053
1,292
20,881
0
85,138
L
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Meme3107 ITA
Jing Wei
9,272
6,972
0
2,286
15,431
5,534
0
7,221
8,210
0
45,519
L
7,495
1,617
0
4,395
26,602
28,008
0
10,657
15,945
31,160
0
L
Sun Wukong
ThelVadama
Sun Wukong
16,176
2,108
0
4,396
22,818
21,722
0
1,371
21,447
0
94,479
W
12,280
6,284
0
3,983
12,519
4,935
5,369
978
11,541
0
68,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,288
Gold Earned
41,173
562
Minions Killed
344
0
Camps Cleared
0
1,929,466
Distance Traveled
1,564,169
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,552
478
56
3
0
398,262
0
L
Nemesis
9,497
475
126
6
0
460,055
0
W
Nox
11,240
562
111
6
0
395,861
1
W
Kali
12,193
610
173
9
0
407,794
0
W
Tyr
11,025
551
127
6
0
397,685
0
L
Ra
4,001
200
0
0
0
0
0
L
Jing Wei
8,851
443
66
3
0
366,974
0
L
Ymir
9,095
455
27
1
0
355,502
0
L
Sun Wukong
9,729
486
125
6
0
381,638
0
W
Skadi
10,278
514
95
5
0
329,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role