Player Matchup

Kuzenbo
Kuzenbo
Platinum III
A_DadToRemember
Kuzenbo
Platinum III
Level 157
God Stats
34W - 30L
1,691 SR
Queue Stats
496W - 524L
1,916 MMR
Party 2
Izanami
Izanami
Platinum IV
BeholdGodIAm234
Izanami
Platinum IV
Level 49
God Stats
5W - 6L
1,203 SR
Queue Stats
183W - 160L
1,708 MMR
Party 2
Nox
Nox
Gold II
Bingledorp
Nox
Gold II
Level 67
God Stats
38W - 47L
1,570 SR
Queue Stats
153W - 153L
1,737 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 91
1,488 SR
1,787 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,666 SR
1,769 MMR
Skadi
Skadi
Gold II
A FUTURE WEAPON
Skadi
Gold II
Level 126
God Stats
4W - 0L
1,707 SR
Queue Stats
34W - 29L
1,842 MMR
Party 1
Anubis
Anubis
Platinum V
Hanetenshi
Anubis
Platinum V
Level 159
God Stats
3W - 7L
1,523 SR
Queue Stats
671W - 774L
1,622 MMR
Solo
Odin
Odin
Gold I
KieRat99
Odin
Gold I
Level 129
God Stats
2W - 1L
1,769 SR
Queue Stats
33W - 28L
1,842 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
9,483
677
8,714
21,143
27,223
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 1
12,125
866
11,594
13,101
5,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 6 / 5
11,072
791
10,109
14,532
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesHachimanMartichorasJanusNe Zha

VS

Bans
PersephoneAphroditeArtemisVulcanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 8
11,630
831
19,199
11,604
4,887
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
Hanetenshi
Anubis
15
9 / 4 / 4
12,613
901
16,170
14,915
9,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Odin
15
2 / 0 / 13
11,249
804
9,889
14,949
15,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
7
Kills
16
16
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
L
0
7
5
0.36
L
5
3
1
1.83
L
2
6
5
0.75
W
Anubis
Hanetenshi
Anubis
9
4
4
2.75
W
Odin
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,417
Damage
45,258
48,776
Taken
41,468
39,150
Mitigated
29,535
4,800
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,199
11,516
0
1,259
11,604
4,887
1,987
6,006
5,416
0
66,020
L
8,714
2,441
0
3,070
21,143
27,223
0
8,111
12,746
17,463
182
L
11,594
8,748
0
1,230
13,101
5,246
1,572
4,316
8,745
0
50,185
L
10,109
436
0
500
14,532
6,681
45
4,879
9,626
48,041
0
W
Anubis
Hanetenshi
Anubis
16,170
510
336
5,205
14,915
9,010
372
6,175
8,644
75,794
0
W
Odin
9,889
1,306
0
4,511
14,949
15,638
401
6,575
8,122
2,166
27,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
35,492
150
Minions Killed
202
0
Camps Cleared
0
729,719
Distance Traveled
822,261
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,630
831
73
5
0
275,640
0
L
Kuzenbo
9,483
677
15
1
0
240,567
6
L
Izanami
12,125
866
77
6
0
234,442
1
L
Nox
11,072
791
58
4
0
254,710
0
W
Anubis
12,613
901
97
7
0
250,458
3
W
Odin
11,249
804
32
2
0
296,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role