Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BetterFuelHuell
Awilix
Level 34
God Stats
3W - 3L
1,432 SR
Queue Stats
183W - 190L
1,457 Elo+
Solo
Hachiman
Hachiman
SoulKing123
Hachiman
Level 176
God Stats
3W - 1L
1,818 SR
Queue Stats
298W - 294L
1,501 Elo+
Solo
Fafnir
Fafnir
St1ffy1189
Fafnir
Level 117
God Stats
5W - 2L
1,500 SR
Queue Stats
245W - 237L
1,433 Elo+
Solo
Zeus
Zeus
kagan40chan
Zeus
Level 106
God Stats
2W - 1L
1,543 SR
Queue Stats
103W - 133L
1,423 Elo+
Solo
Team Averages
Level 115
1,558 SR
1,463 Elo+

VS

Team Averages
Level 84
1,516 SR
1,467 Elo+
Da Ji
Da Ji
Animetic45
Da Ji
Level 81
God Stats
0W - 1L
1,407 SR
Queue Stats
8W - 5L
1,631 Elo+
Party 1
Kali
Kali
Devilgamerr01
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,306 Elo+
Solo
Medusa
Medusa
JOSEPH_IYH
Medusa
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,631 Elo+
Party 1
Fenrir
Fenrir
MrFasz
Fenrir
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,307 Elo+
Solo
Danzaburou
Danzaburou
Yoe-99
Danzaburou
Level 144
God Stats
1W - 2L
1,675 SR
Queue Stats
292W - 305L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
4 / 2 / 4
9,154
915
6,356
3,998
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 4 / 5
9,593
959
12,708
9,495
4,488
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hachiman
SoulKing123
Hachiman
15
4 / 2 / 10
8,692
869
9,582
7,602
3,043
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
St1ffy1189
Fafnir
17
5 / 3 / 14
10,379
1,038
8,029
10,451
16,322
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 4 / 8
8,633
863
9,089
8,364
7,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
3 / 5 / 7
7,636
764
8,796
11,059
5,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 8 / 3
8,535
854
4,365
13,446
6,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
JOSEPH_IYH
Medusa
13
1 / 4 / 7
6,960
696
3,454
8,039
3,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
MrFasz
Fenrir
15
6 / 3 / 5
8,599
860
7,481
10,396
8,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Danzaburou
Yoe-99
Danzaburou
15
2 / 2 / 6
7,844
784
6,510
8,003
3,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
43
22
Kills
15
15
Deaths
22
41
Assists
28
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
2
4
3
L
Da Ji
3
5
7
1.3
W
8
4
5
2.63
L
3
8
3
0.56
L
Medusa
JOSEPH_IYH
Medusa
1
4
7
1.13
L
Fenrir
MrFasz
Fenrir
6
3
5
2.83
W
Hachiman
SoulKing123
Hachiman
4
2
10
4.5
W
Fafnir
St1ffy1189
Fafnir
5
3
14
4
L
Danzaburou
Yoe-99
Danzaburou
2
2
6
2.5
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,764
Damage
30,606
39,910
Taken
50,943
32,824
Mitigated
26,787
11,058
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
6,356
1,475
495
1,727
3,998
1,728
882
41
3,829
19,781
3,686
L
Da Ji
8,796
2,104
413
2,020
11,059
5,186
0
3,934
7,125
0
12,667
W
12,708
3,137
213
1,063
9,495
4,488
0
41
9,350
0
18,640
L
4,365
1,474
423
1,546
13,446
6,107
0
6,440
6,871
0
15,833
L
Medusa
JOSEPH_IYH
Medusa
3,454
1,014
380
593
8,039
3,315
0
3,569
4,470
0
9,911
L
Fenrir
MrFasz
Fenrir
7,481
3,360
65
1,296
10,396
8,852
0
3,902
6,103
0
12,513
W
Hachiman
SoulKing123
Hachiman
9,582
5,152
190
1,946
7,602
3,043
2,175
56
7,546
0
15,183
W
Fafnir
St1ffy1189
Fafnir
8,029
3,357
1,689
1,783
10,451
16,322
557
50
10,020
17,312
607
L
Danzaburou
Yoe-99
Danzaburou
6,510
2,217
1,095
3,363
8,003
3,327
0
2,406
5,321
0
19,511
W
9,089
1,821
682
1,270
8,364
7,243
540
70
8,294
21,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,451
Gold Earned
39,574
117
Minions Killed
80
0
Camps Cleared
0
893,633
Distance Traveled
877,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,154
915
37
4
0
176,476
0
L
Da Ji
7,636
764
9
1
0
166,980
0
W
Awilix
9,593
959
15
2
0
186,483
0
L
Kali
8,535
854
21
2
0
189,472
0
L
Medusa
6,960
696
12
1
0
168,815
0
L
Fenrir
8,599
860
10
1
0
186,799
0
W
Hachiman
8,692
869
15
2
0
174,767
0
W
Fafnir
10,379
1,038
16
2
0
181,897
0
L
Danzaburou
7,844
784
28
3
0
165,015
0
W
Zeus
8,633
863
34
3
0
174,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role