Player Matchup

Fenrir
Fenrir
Ceeemp
Fenrir
Level 18
God Stats
1W - 7L
1,270 SR
Queue Stats
78W - 112L
1,258 Elo+
Party 2
Jing Wei
Jing Wei
Meme3107 ITA
Jing Wei
Level 17
God Stats
4W - 9L
1,353 SR
Queue Stats
10W - 31L
1,027 Elo+
Party 2
The Morrigan
The Morrigan
ShakierBow
The Morrigan
Level 128
God Stats
1W - 2L
1,733 SR
Queue Stats
20W - 23L
1,469 Elo+
Solo
Sobek
Sobek
TBS strabi12
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,019 Elo+
Party 2
Atlas
Atlas
ThelVadama
Atlas
Level 76
God Stats
4W - 5L
1,124 SR
Queue Stats
85W - 106L
1,280 Elo+
Party 2
Team Averages
Level 51
1,396 SR
1,210 Elo+

VS

Team Averages
Level 63
1,539 SR
1,473 Elo+
Anubis
Anubis
 
Anubis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Clue4321813
Tiamat
Level 41
God Stats
3W - 3L
1,359 SR
Queue Stats
60W - 86L
1,410 Elo+
Solo
Horus
Horus
GaryDRagnar
Horus
Level 38
God Stats
27W - 20L
1,596 SR
Queue Stats
103W - 101L
1,452 Elo+
Party 1
Ao Kuang
Ao Kuang
Snave757048
Ao Kuang
Level 53
God Stats
22W - 16L
1,648 SR
Queue Stats
255W - 239L
1,500 Elo+
Party 1
Susano
Susano
mennovn0303
Susano
Level 121
God Stats
4W - 4L
1,592 SR
Queue Stats
88W - 83L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceeemp
Fenrir
11
3 / 6 / 0
6,807
486
2,815
12,657
5,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
Meme3107 ITA
Jing Wei
10
0 / 0 / 0
5,640
403
1,830
7,083
2,648
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
ShakierBow
The Morrigan
13
0 / 2 / 0
7,058
504
4,611
5,080
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 2
6,778
484
4,473
11,366
7,879
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
10
0 / 4 / 0
6,431
459
4,257
10,142
7,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 0 / 3
8,532
609
3,331
6,215
3,182
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
12
1 / 0 / 2
6,680
477
9,028
5,544
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
7,475
534
3,536
8,034
5,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Snave757048
Ao Kuang
15
8 / 0 / 2
8,958
640
7,769
10,683
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
14
3 / 3 / 4
8,366
598
8,166
11,426
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
15
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
3
2.5
L
Fenrir
Ceeemp
Fenrir
3
6
0
0.5
W
Tiamat
1
0
2
2
W
2
0
1
2.5
L
Jing Wei
Meme3107 ITA
Jing Wei
0
0
0
0
L
The Morrigan
ShakierBow
The Morrigan
0
2
0
0
W
Ao Kuang
Snave757048
Ao Kuang
8
0
2
9
L
0
4
2
0.25
L
Atlas
0
4
0
0
W
Susano
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,986
Damage
31,830
46,328
Taken
41,902
25,535
Mitigated
22,285
11,629
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,331
116
0
4,484
6,215
3,182
0
1,323
4,892
87,599
0
L
Fenrir
Ceeemp
Fenrir
2,815
543
0
2,467
12,657
5,965
0
3,527
9,012
0
34,243
W
Tiamat
9,028
108
0
2,066
5,544
3,679
593
2,286
3,258
48,159
0
W
3,536
2,086
1,632
4,700
8,034
5,913
0
2,686
5,348
0
21,902
L
Jing Wei
Meme3107 ITA
Jing Wei
1,830
1,543
0
3,809
7,083
2,648
0
4,730
1,971
0
36,228
L
The Morrigan
ShakierBow
The Morrigan
4,611
644
0
710
5,080
1,939
0
3,474
1,606
51,752
0
W
Ao Kuang
Snave757048
Ao Kuang
7,769
1,907
0
2,362
10,683
4,740
0
3,058
7,612
84,284
0
L
4,473
347
0
2,701
11,366
7,879
0
2,366
9,000
31,939
0
L
Atlas
4,257
1,726
0
1,942
10,142
7,104
0
5,369
4,343
23,321
0
W
Susano
8,166
1,435
0
2,222
11,426
4,771
0
4,177
7,150
0
56,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,714
Gold Earned
40,011
274
Minions Killed
477
0
Camps Cleared
0
1,400,016
Distance Traveled
1,540,243
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,532
609
141
10
0
284,345
0
L
Fenrir
6,807
486
47
3
0
318,714
0
W
Tiamat
6,680
477
79
6
0
305,484
0
W
Horus
7,475
534
49
4
0
313,037
5
L
Jing Wei
5,640
403
68
5
0
277,016
0
L
The Morrigan
7,058
504
89
6
0
273,327
1
W
Ao Kuang
8,958
640
118
8
0
349,504
0
L
Sobek
6,778
484
58
4
0
275,679
0
L
Atlas
6,431
459
12
1
0
255,280
0
W
Susano
8,366
598
90
6
0
287,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role