Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
SmashedCatBox
Arachne
Level 67
God Stats
62W - 54L
1,526 SR
Queue Stats
245W - 255L
1,466 Elo+
Solo
King Arthur
King Arthur
Ticay C MonNom
King Arthur
Level 116
God Stats
7W - 7L
1,560 SR
Queue Stats
352W - 331L
1,491 Elo+
Solo
Chaac
Chaac
andy_men4710
Chaac
Level 63
God Stats
118W - 107L
1,485 SR
Queue Stats
219W - 223L
1,461 Elo+
Solo
Ix Chel
Ix Chel
fantom2d
Ix Chel
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,304 Elo+
Solo
Team Averages
Level 85
1,514 SR
1,445 Elo+

VS

Team Averages
Level 127
1,564 SR
1,491 Elo+
Olorun
Olorun
 
Olorun
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EdenPowa27
Neith
Level 127
God Stats
20W - 19L
1,620 SR
Queue Stats
130W - 132L
1,373 Elo+
Party 1
Surtr
Surtr
SmashDatAshh
Surtr
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
631W - 561L
1,546 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iAmSskz-
Tsukuyomi
Level 130
God Stats
1W - 1L
1,702 SR
Queue Stats
181W - 174L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 2 / 1
5,476
498
2,151
5,682
1,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
10
0 / 4 / 4
5,890
535
2,879
11,126
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

King Arthur
Ticay C MonNom
King Arthur
12
4 / 4 / 1
6,953
632
6,660
10,269
7,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 0
5,178
471
2,676
8,586
7,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ix Chel
fantom2d
Ix Chel
8
0 / 5 / 2
5,193
472
3,586
6,684
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 2 / 2
6,239
567
3,857
5,329
2,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
 
Kumbhakarna
9
1 / 1 / 3
5,586
508
2,947
7,555
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
10
6 / 0 / 0
6,206
564
4,633
5,382
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 1 / 2
6,569
597
5,442
6,604
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
iAmSskz-
Tsukuyomi
11
6 / 2 / 3
6,808
619
8,984
11,307
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
17
17
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
1
1.25
L
Olorun
 
Olorun
1
2
2
1
L
Kumbhakarna
 
Kumbhakarna
1
1
3
2.5
L
Neith
6
0
0
6
L
3
1
2
4
W
Arachne
0
4
4
0.5
W
King Arthur
Ticay C MonNom
King Arthur
4
4
1
1.13
W
0
2
0
0
W
Ix Chel
fantom2d
Ix Chel
0
5
2
0.2
L
Tsukuyomi
iAmSskz-
Tsukuyomi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,952
Damage
25,863
42,347
Taken
36,177
22,433
Mitigated
18,615
9,016
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,151
1,075
0
1,186
5,682
1,955
638
1,241
4,441
0
31,982
L
Olorun
 
Olorun
3,857
955
116
1,722
5,329
2,926
682
0
5,329
37,429
0
L
Kumbhakarna
 
Kumbhakarna
2,947
881
0
1,097
7,555
6,042
0
1,278
6,277
12,554
0
L
Neith
4,633
1,068
0
3,767
5,382
1,832
296
2,185
3,197
0
33,429
L
5,442
2,321
0
2,242
6,604
3,066
0
175
6,409
344
39,418
W
Arachne
2,879
1,926
0
2,789
11,126
3,820
0
2,693
8,433
0
31,425
W
King Arthur
Ticay C MonNom
King Arthur
6,660
1,324
0
852
10,269
7,466
0
799
9,216
88
48,056
W
2,676
650
0
2,965
8,586
7,083
111
774
7,812
0
23,306
W
Ix Chel
fantom2d
Ix Chel
3,586
755
288
936
6,684
2,109
247
1,618
5,066
30,440
0
L
Tsukuyomi
iAmSskz-
Tsukuyomi
8,984
2,263
0
2,019
11,307
4,749
0
288
11,019
0
53,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
31,408
252
Minions Killed
297
0
Camps Cleared
0
949,485
Distance Traveled
947,499
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,476
498
40
4
0
191,542
4
L
Olorun
6,239
567
86
8
0
173,554
2
L
Kumbhakarna
5,586
508
13
1
0
217,713
0
L
Neith
6,206
564
51
5
0
155,201
2
L
Surtr
6,569
597
69
6
0
175,883
0
W
Arachne
5,890
535
56
5
0
207,518
0
W
King Arthur
6,953
632
67
6
0
185,981
0
W
Chaac
5,178
471
40
4
0
187,743
0
W
Ix Chel
5,193
472
49
4
0
176,701
0
L
Tsukuyomi
6,808
619
78
7
0
225,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role