Player Matchup

Thor
Thor
Platinum II
 
Thor
Platinum II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Doggoboi212
Bacchus
Gold V
Level 53
God Stats
5W - 3L
1,706 SR
Queue Stats
38W - 35L
1,658 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Hiragii
Danzaburou
Silver I
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,434 MMR
Party 1
Mercury
Mercury
Gold V
MOLINAPRO54321
Mercury
Gold V
Level 45
God Stats
3W - 1L
1,532 SR
Queue Stats
31W - 30L
1,647 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
SlightlyElevatéd
Morgan Le Fay
Platinum IV
Level 148
God Stats
25W - 11L
1,722 SR
Queue Stats
263W - 254L
1,506 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 90
1,592 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,534 SR
1,597 MMR
Fenrir
Fenrir
Platinum IV
PeryvJiraiya
Fenrir
Platinum IV
Level 121
God Stats
4W - 3L
1,797 SR
Queue Stats
201W - 192L
1,754 MMR
Solo
Hou Yi
Hou Yi
Gold III
Poor_Frenchy-_-
Hou Yi
Gold III
Level 128
God Stats
1W - 2L
1,470 SR
Queue Stats
453W - 469L
1,532 MMR
Solo
Hades
Hades
Silver III
elusive-awe1
Hades
Silver III
Level 32
God Stats
21W - 19L
1,357 SR
Queue Stats
166W - 177L
1,493 MMR
Solo
Jormungandr
Jormungandr
Platinum III
italywon1
Jormungandr
Platinum III
Level 176
God Stats
438W - 400L
1,643 SR
Queue Stats
710W - 716L
1,771 MMR
Solo
Cthulhu
Cthulhu
Gold IV
xxShadowWolfx
Cthulhu
Gold IV
Level 145
God Stats
1W - 6L
1,404 SR
Queue Stats
271W - 288L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 0 / 0
4,013
803
3,035
4,063
1,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Doggoboi212
Bacchus
6
1 / 0 / 0
3,778
756
1,732
3,468
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Hiragii
Danzaburou
6
0 / 0 / 1
3,546
709
1,956
1,686
532
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 0
3,559
712
130
3,578
1,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
SlightlyElevatéd
Morgan Le Fay
7
0 / 0 / 1
3,606
721
2,688
1,317
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
MartichorasIx ChelRavanaKali

VS

Bans
BakasuraNu WaHorusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 1 / 0
3,341
668
2,225
4,457
1,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,118
624
1,998
2,386
663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,601
720
185
4,533
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
italywon1
Jormungandr
2
0 / 0 / 0
2,684
537
0
869
387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
3
0 / 1 / 0
2,945
589
981
3,468
1,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
0
1
W
Bacchus
Doggoboi212
Bacchus
1
0
0
1
W
Danzaburou
Hiragii
Danzaburou
0
0
1
0.5
W
1
0
0
1
L
Fenrir
0
1
0
0
L
0
0
0
0
W
Morgan Le Fay
SlightlyElevatéd
Morgan Le Fay
0
0
1
0.5
L
0
1
0
0
L
Jormungandr
italywon1
Jormungandr
0
0
0
0
L
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,541
Damage
5,389
14,112
Taken
15,713
5,967
Mitigated
6,197
7,543
Healing
5,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,035
1,042
0
1,918
4,063
1,184
0
0
4,063
0
23,125
W
Bacchus
Doggoboi212
Bacchus
1,732
674
0
1,729
3,468
2,837
0
567
2,901
9,708
0
W
Danzaburou
Hiragii
Danzaburou
1,956
1,130
0
1,008
1,686
532
0
414
1,272
0
16,482
W
130
65
0
2,376
3,578
1,020
0
0
3,578
0
16,792
L
Fenrir
2,225
704
0
2,115
4,457
1,960
0
0
4,457
0
14,732
L
1,998
1,151
0
1,072
2,386
663
0
640
1,746
0
14,569
W
Morgan Le Fay
SlightlyElevatéd
Morgan Le Fay
2,688
604
0
512
1,317
394
0
185
1,132
21,343
0
L
185
89
22
1,987
4,533
1,530
0
2,494
1,845
18,531
0
L
Jormungandr
italywon1
Jormungandr
0
0
0
0
869
387
0
0
869
3,626
0
L
Cthulhu
981
88
0
592
3,468
1,657
0
1,099
2,369
6,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,502
Gold Earned
15,689
165
Minions Killed
121
0
Camps Cleared
0
551,287
Distance Traveled
404,485
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,013
803
42
8
0
110,324
0
W
Bacchus
3,778
756
14
3
0
119,838
0
W
Danzaburou
3,546
709
33
7
0
97,557
2
W
Mercury
3,559
712
42
8
0
115,171
0
L
Fenrir
3,341
668
26
5
0
94,812
0
L
Hou Yi
3,118
624
28
6
0
88,016
1
W
Morgan Le Fay
3,606
721
34
7
0
108,397
0
L
Hades
3,601
720
47
9
0
100,450
0
L
Jormungandr
2,684
537
8
2
0
35,593
0
L
Cthulhu
2,945
589
12
2
0
85,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role