Player Matchup

Janus
Janus
Antony3015
Janus
Level 61
God Stats
5W - 3L
1,513 SR
Queue Stats
35W - 31L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
Elian_507
Sun Wukong
Level 64
God Stats
9W - 8L
1,234 SR
Queue Stats
72W - 68L
1,396 Elo+
Party 2
Hachiman
Hachiman
Gerrit_7_B
Hachiman
Level 84
God Stats
9W - 6L
1,545 SR
Queue Stats
116W - 109L
1,522 Elo+
Party 1
Arachne
Arachne
Oscarsaid_098
Arachne
Level 56
God Stats
26W - 13L
1,585 SR
Queue Stats
89W - 75L
1,381 Elo+
Party 2
Khepri
Khepri
xProfitBirdx
Khepri
Level 87
God Stats
4W - 2L
1,646 SR
Queue Stats
111W - 95L
1,539 Elo+
Party 1
Team Averages
Level 70
1,504 SR
1,453 Elo+

VS

Team Averages
Level 98
1,485 SR
1,435 Elo+
Camazotz
Camazotz
BuuHungry1
Camazotz
Level 66
God Stats
3W - 6L
1,567 SR
Queue Stats
165W - 164L
1,371 Elo+
Solo
Ix Chel
Ix Chel
FreezedKenny
Ix Chel
Level 159
God Stats
10W - 16L
1,618 SR
Queue Stats
285W - 270L
1,481 Elo+
Party 3
Hou Yi
Hou Yi
GeneralWays
Hou Yi
Level 69
God Stats
0W - 2L
1,208 SR
Queue Stats
583W - 582L
1,390 Elo+
Solo
Vamana
Vamana
SmashedCatBox
Vamana
Level 66
God Stats
1W - 1L
1,683 SR
Queue Stats
245W - 255L
1,457 Elo+
Solo
Geb
Geb
zkipp3r
Geb
Level 129
God Stats
5W - 5L
1,352 SR
Queue Stats
232W - 211L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
0 / 2 / 1
8,404
467
5,205
5,025
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Elian_507
Sun Wukong
14
3 / 0 / 2
9,500
528
10,800
13,144
9,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Gerrit_7_B
Hachiman
15
1 / 0 / 2
9,070
504
10,908
10,401
4,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
17
4 / 1 / 1
10,063
559
9,015
13,247
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
12
0 / 1 / 1
8,043
447
6,454
13,622
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BuuHungry1
Camazotz
12
0 / 2 / 0
6,985
388
3,795
16,594
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ix Chel
FreezedKenny
Ix Chel
16
2 / 0 / 1
9,038
502
14,292
7,931
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
14
0 / 2 / 0
8,378
465
3,876
12,144
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 4 / 0
9,262
515
5,462
14,425
16,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
12
1 / 0 / 0
8,143
452
3,944
15,754
13,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
4
4
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
0
2
1
0.25
L
Camazotz
BuuHungry1
Camazotz
0
2
0
0
W
Sun Wukong
Elian_507
Sun Wukong
3
0
2
4
L
Ix Chel
FreezedKenny
Ix Chel
2
0
1
2.5
L
Hou Yi
0
2
0
0
W
Hachiman
Gerrit_7_B
Hachiman
1
0
2
2
W
Arachne
4
1
1
4.5
L
1
4
0
0.25
W
Khepri
0
1
1
0.5
L
Geb
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,382
Damage
31,369
55,439
Taken
66,848
34,180
Mitigated
45,340
16,313
Healing
16,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,205
222
0
1,056
5,025
1,814
106
3,419
1,606
57,128
0
L
Camazotz
BuuHungry1
Camazotz
3,795
855
0
4,078
16,594
6,327
0
3,419
13,101
0
38,648
W
Sun Wukong
Elian_507
Sun Wukong
10,800
2,794
0
3,122
13,144
9,308
305
4,357
8,787
0
75,957
L
Ix Chel
FreezedKenny
Ix Chel
14,292
2,269
1,480
1,219
7,931
3,627
0
1,709
6,092
92,095
0
L
Hou Yi
3,876
1,574
0
4,608
12,144
5,381
152
1,576
10,568
0
69,608
W
Hachiman
Gerrit_7_B
Hachiman
10,908
5,869
0
3,635
10,401
4,617
994
1,384
9,017
0
80,206
W
Arachne
9,015
6,394
0
3,581
13,247
5,710
504
2,943
10,304
0
102,663
L
5,462
3,020
0
581
14,425
16,874
473
758
13,587
0
70,467
W
Khepri
6,454
499
0
4,919
13,622
12,731
0
6,198
7,424
25,961
0
L
Geb
3,944
574
0
4,532
15,754
13,131
0
3,905
11,563
16,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,080
Gold Earned
41,806
495
Minions Killed
464
0
Camps Cleared
0
1,844,420
Distance Traveled
1,785,884
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,404
467
125
7
0
325,649
0
L
Camazotz
6,985
388
60
3
0
407,919
0
W
Sun Wukong
9,500
528
110
6
0
380,242
0
L
Ix Chel
9,038
502
138
8
0
331,959
4
L
Hou Yi
8,378
465
130
7
0
338,054
5
W
Hachiman
9,070
504
113
6
0
341,941
3
W
Arachne
10,063
559
125
7
0
410,313
0
L
Vamana
9,262
515
111
6
0
325,923
0
W
Khepri
8,043
447
22
1
0
386,275
6
L
Geb
8,143
452
25
1
0
382,029
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role