Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Arckadiusz
Chaac
Level 124
God Stats
1W - 2L
1,614 SR
Queue Stats
97W - 107L
1,460 Elo+
Solo
Merlin
Merlin
Malistus
Merlin
Level 81
God Stats
673W - 642L
1,536 SR
Queue Stats
789W - 788L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
Talynn13
Baron Samedi
Level 104
God Stats
35W - 59L
1,428 SR
Queue Stats
425W - 506L
1,458 Elo+
Party 2
Ganesha
Ganesha
wickedklown98
Ganesha
Level 83
God Stats
16W - 12L
1,565 SR
Queue Stats
411W - 413L
1,456 Elo+
Solo
Team Averages
Level 108
1,529 SR
1,466 Elo+

VS

Team Averages
Level 110
1,588 SR
1,490 Elo+
Chiron
Chiron
CHIPT00THL33
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,487 Elo+
Party 1
Hercules
Hercules
FloppyLongboard
Hercules
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,360 Elo+
Party 1
Ra
Ra
NiteShade04
Ra
Level 67
God Stats
16W - 7L
1,702 SR
Queue Stats
48W - 42L
1,553 Elo+
Solo
Eset
Eset
gunsmonkey
Eset
Level 148
God Stats
159W - 130L
1,542 SR
Queue Stats
301W - 287L
1,511 Elo+
Solo
Da Ji
Da Ji
infiniteXgeass
Da Ji
Level 107
God Stats
4W - 3L
1,695 SR
Queue Stats
265W - 261L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 1 / 0
6,424
1,285
2,823
3,911
1,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
9
0 / 0 / 0
5,141
1,028
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
Malistus
Merlin
11
0 / 1 / 1
5,834
1,167
4,116
3,105
1,171
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Talynn13
Baron Samedi
10
0 / 1 / 2
5,551
1,110
4,381
3,035
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
11
0 / 2 / 1
6,574
1,315
2,228
5,921
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

355

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
0 / 0 / 3
5,934
1,187
3,778
3,814
1,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
11
0 / 0 / 4
6,037
1,207
2,871
5,576
4,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 1
6,413
1,283
1,222
1,323
560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 2
5,768
1,154
2,483
3,179
1,274
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
3 / 1 / 2
6,480
1,296
3,801
2,933
1,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
5
5
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
1
0
2
L
Chaac
0
0
0
0
W
Chiron
0
0
3
1.5
W
Hercules
0
0
4
2
L
Merlin
Malistus
Merlin
0
1
1
0.5
W
2
0
1
2.5
L
Baron Samedi
Talynn13
Baron Samedi
0
1
2
1
W
0
1
2
1
W
3
1
2
4
L
Ganesha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,548
Damage
14,155
15,972
Taken
16,825
9,346
Mitigated
8,856
1,841
Healing
4,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,823
1,689
0
446
3,911
1,584
0
929
2,899
0
14,585
L
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
3,778
733
273
1,053
3,814
1,375
0
2,815
951
0
21,676
W
Hercules
2,871
591
0
1,650
5,576
4,278
0
3,175
2,325
0
7,301
L
Merlin
Malistus
Merlin
4,116
295
0
100
3,105
1,171
0
1,010
2,057
21,626
0
W
1,222
153
466
240
1,323
560
0
954
334
8,303
0
L
Baron Samedi
Talynn13
Baron Samedi
4,381
45
168
435
3,035
1,809
0
821
2,129
6,030
0
W
2,483
75
421
116
3,179
1,274
0
2,339
776
12,069
0
W
3,801
372
0
0
2,933
1,369
0
1,217
1,596
0
8,454
L
Ganesha
2,228
96
0
692
5,921
4,782
0
968
4,740
11,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,524
Gold Earned
30,632
96
Minions Killed
112
3
Camps Cleared
5
354,222
Distance Traveled
511,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,424
1,285
45
9
3
95,252
0
L
Chaac
5,141
1,028
0
0
0
0
0
W
Chiron
5,934
1,187
43
9
2
107,058
0
W
Hercules
6,037
1,207
14
3
1
116,963
0
L
Merlin
5,834
1,167
39
8
0
95,043
0
W
Ra
6,413
1,283
21
4
2
94,989
0
L
Baron Samedi
5,551
1,110
8
2
0
70,283
0
W
Eset
5,768
1,154
21
4
0
105,517
0
W
Da Ji
6,480
1,296
13
3
0
87,193
0
L
Ganesha
6,574
1,315
4
1
0
93,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role