Player Matchup

Sobek
Sobek
DJEnt42
Sobek
Level 38
God Stats
3W - 5L
1,250 SR
Queue Stats
70W - 78L
1,403 Elo+
Party 1
Neith
Neith
LoboElite1986
Neith
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,249 Elo+
Party 2
Ravana
Ravana
MrHouse2279
Ravana
Level 108
God Stats
3W - 5L
1,368 SR
Queue Stats
109W - 104L
1,573 Elo+
Party 1
Agni
Agni
luis_palma7
Agni
Level 151
God Stats
2W - 0L
1,586 SR
Queue Stats
27W - 15L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
phoneinacup
Sun Wukong
Level 68
God Stats
7W - 4L
1,552 SR
Queue Stats
194W - 227L
1,481 Elo+
Party 1
Team Averages
Level 74
1,451 SR
1,453 Elo+

VS

Team Averages
Level 33
1,559 SR
1,447 Elo+
Vulcan
Vulcan
BancSh0tz
Vulcan
Level 39
God Stats
36W - 30L
1,474 SR
Queue Stats
195W - 177L
1,527 Elo+
Solo
Izanami
Izanami
JaeXXVII
Izanami
Level 15
God Stats
1W - 1L
1,769 SR
Queue Stats
3W - 5L
1,384 Elo+
Party 3
Anubis
Anubis
MajinKami
Anubis
Level 29
God Stats
67W - 53L
1,442 SR
Queue Stats
254W - 248L
1,462 Elo+
Party 3
Nu Wa
Nu Wa
SanderUchiha
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,384 Elo+
Party 3
Pele
Pele
sheluvsluck
Pele
Level 68
God Stats
41W - 29L
1,612 SR
Queue Stats
105W - 97L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DJEnt42
Sobek
10
0 / 3 / 7
6,711
516
3,492
13,461
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 5
6,688
514
4,888
8,692
2,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
13
10 / 2 / 2
8,311
639
8,091
6,568
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 1 / 2
7,658
589
3,997
5,277
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
phoneinacup
Sun Wukong
14
4 / 1 / 4
8,639
665
6,975
12,785
8,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BancSh0tz
Vulcan
12
0 / 2 / 1
6,610
508
3,686
6,557
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
JaeXXVII
Izanami
10
1 / 5 / 4
6,544
503
4,288
8,513
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
MajinKami
Anubis
11
2 / 4 / 3
6,532
502
8,280
8,384
3,627
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 6 / 0
6,883
529
6,523
8,060
2,449
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 3
6,878
529
6,070
9,070
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
18
Kills
7
9
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BancSh0tz
Vulcan
0
2
1
0.25
W
Sobek
DJEnt42
Sobek
0
3
7
1.17
L
Izanami
JaeXXVII
Izanami
1
5
4
0.6
W
2
2
5
2.25
L
Anubis
MajinKami
Anubis
2
4
3
0.88
W
Ravana
10
2
2
5.5
L
2
6
0
0.33
W
2
1
2
3
W
Sun Wukong
phoneinacup
Sun Wukong
4
1
4
6
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,443
Damage
28,847
46,783
Taken
40,584
25,758
Mitigated
14,374
15,423
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BancSh0tz
Vulcan
3,686
1,320
0
1,540
6,557
2,390
0
3,008
3,549
52,311
0
W
Sobek
DJEnt42
Sobek
3,492
694
0
4,641
13,461
10,020
214
5,074
8,335
15,470
0
L
Izanami
JaeXXVII
Izanami
4,288
3,246
0
1,107
8,513
2,827
0
1,023
7,490
0
40,036
W
4,888
1,471
0
2,740
8,692
2,421
718
2,805
5,835
0
49,145
L
Anubis
MajinKami
Anubis
8,280
222
0
2,248
8,384
3,627
580
1,966
6,418
36,889
0
W
Ravana
8,091
2,322
0
2,440
6,568
2,650
0
2,573
3,939
0
51,816
L
6,523
1,436
0
368
8,060
2,449
0
629
7,431
37,991
0
W
3,997
241
0
1,598
5,277
1,814
20
2,837
2,418
54,538
0
W
Sun Wukong
phoneinacup
Sun Wukong
6,975
921
0
4,004
12,785
8,853
1,149
4,853
7,514
0
71,577
L
6,070
1,093
0
4,582
9,070
3,081
0
984
8,086
0
37,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
33,447
412
Minions Killed
331
0
Camps Cleared
0
1,336,162
Distance Traveled
1,276,167
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,610
508
85
7
0
264,409
4
W
Sobek
6,711
516
23
2
0
268,019
2
L
Izanami
6,544
503
65
5
0
229,297
4
W
Neith
6,688
514
93
7
0
224,663
0
L
Anubis
6,532
502
52
4
0
250,698
0
W
Ravana
8,311
639
78
6
0
311,961
0
L
Nu Wa
6,883
529
72
6
0
196,786
0
W
Agni
7,658
589
98
8
0
274,098
3
W
Sun Wukong
8,639
665
120
9
0
257,421
0
L
Pele
6,878
529
57
4
0
334,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role