Player Matchup

Jormungandr
Jormungandr
KaOs Of KiNgS
Jormungandr
Level 121
God Stats
5W - 11L
1,846 SR
Queue Stats
226W - 224L
1,461 Elo+
Party 3
Serqet
Serqet
Ltdyr
Serqet
Level 67
God Stats
3W - 5L
1,438 SR
Queue Stats
39W - 34L
1,501 Elo+
Solo
King Arthur
King Arthur
SirSnaccPacc
King Arthur
Level 123
God Stats
2W - 1L
1,745 SR
Queue Stats
81W - 75L
1,426 Elo+
Party 1
Jing Wei
Jing Wei
YONKO SUPACHEF6
Jing Wei
Level 133
God Stats
0W - 1L
1,691 SR
Queue Stats
89W - 94L
1,506 Elo+
Party 3
Agni
Agni
gropeiscariot9
Agni
Level 84
God Stats
0W - 2L
1,284 SR
Queue Stats
135W - 123L
1,434 Elo+
Party 1
Team Averages
Level 106
1,601 SR
1,466 Elo+

VS

Team Averages
Level 88
1,515 SR
1,469 Elo+
Arachne
Arachne
Bryanterra456
Arachne
Level 121
God Stats
6W - 2L
1,745 SR
Queue Stats
146W - 183L
1,412 Elo+
Solo
Mulan
Mulan
MasterTacoNK
Mulan
Level 125
God Stats
5W - 0L
1,607 SR
Queue Stats
15W - 6L
1,604 Elo+
Party 2
Tiamat
Tiamat
Rhyts
Tiamat
Level 59
God Stats
1W - 1L
1,266 SR
Queue Stats
187W - 165L
1,404 Elo+
Solo
Izanami
Izanami
SapphireOnix
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,491 Elo+
Party 2
Ymir
Ymir
runaway_erik
Ymir
Level 68
God Stats
77W - 86L
1,454 SR
Queue Stats
533W - 545L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KaOs Of KiNgS
Jormungandr
10
1 / 3 / 1
7,061
504
3,575
12,125
9,581
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Ltdyr
Serqet
10
2 / 4 / 0
6,487
463
3,650
13,215
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
SirSnaccPacc
King Arthur
12
1 / 6 / 0
6,908
493
6,898
14,550
12,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
11
0 / 1 / 1
7,061
504
3,311
7,306
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 3 / 1
7,208
515
8,511
7,176
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
7 / 0 / 2
7,970
569
7,205
11,207
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 1 / 6
9,157
654
16,410
15,385
12,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Rhyts
Tiamat
13
3 / 2 / 5
7,071
505
6,931
9,530
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
SapphireOnix
Izanami
12
1 / 1 / 1
6,495
464
4,506
5,789
1,920
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 1 / 0
4,509
322
576
2,009
1,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
17
17
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
7
0
2
8
L
Jormungandr
KaOs Of KiNgS
Jormungandr
1
3
1
0.5
L
Serqet
Ltdyr
Serqet
2
4
0
0.5
W
6
1
6
9
W
Tiamat
Rhyts
Tiamat
3
2
5
2.75
W
Izanami
SapphireOnix
Izanami
1
1
1
1.5
L
King Arthur
SirSnaccPacc
King Arthur
1
6
0
0.17
L
Jing Wei
0
1
1
0.5
L
1
3
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,945
Damage
35,628
54,372
Taken
43,920
32,463
Mitigated
24,597
8,688
Healing
19,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
7,205
5,031
0
4,635
11,207
4,815
0
3,497
6,850
0
52,974
L
Jormungandr
KaOs Of KiNgS
Jormungandr
3,575
1,611
1,647
1,980
12,125
9,581
11
1,340
10,602
37,131
0
L
Serqet
Ltdyr
Serqet
3,650
694
0
1,669
13,215
5,097
0
1,964
11,089
0
37,513
W
16,410
3,083
134
9,620
15,385
12,294
601
3,137
12,142
0
74,895
W
Tiamat
Rhyts
Tiamat
6,931
837
62
3,631
9,530
4,258
0
4,289
4,837
40,857
0
W
Izanami
SapphireOnix
Izanami
4,506
2,729
131
1,248
5,789
1,920
0
305
5,454
0
43,079
L
King Arthur
SirSnaccPacc
King Arthur
6,898
1,127
0
720
14,550
12,957
0
1,237
12,635
1,288
47,283
L
Jing Wei
3,311
2,142
0
2,172
7,306
2,497
357
517
6,738
0
46,088
L
8,511
246
0
500
7,176
2,331
375
2,673
4,454
52,109
0
W
576
284
0
528
2,009
1,310
0
579
1,430
3,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,725
Gold Earned
35,202
366
Minions Killed
315
0
Camps Cleared
0
1,375,553
Distance Traveled
1,144,251
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,970
569
81
6
0
329,465
2
L
Jormungandr
7,061
504
51
4
0
266,086
0
L
Serqet
6,487
463
61
4
0
297,668
2
W
Mulan
9,157
654
107
8
0
253,805
0
W
Tiamat
7,071
505
51
4
0
240,127
0
W
Izanami
6,495
464
71
5
0
274,461
0
L
King Arthur
6,908
493
84
6
0
255,215
0
L
Jing Wei
7,061
504
64
5
0
269,512
4
L
Agni
7,208
515
106
8
0
287,072
0
W
Ymir
4,509
322
5
0
0
46,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role