Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Dracula66Vlad
Yu Huang
Level 64
God Stats
19W - 27L
1,421 SR
Queue Stats
217W - 199L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
Genaral Lee
Cthulhu
Level 15
God Stats
3W - 4L
1,766 SR
Queue Stats
23W - 22L
1,537 Elo+
Party 3
Nemesis
Nemesis
HydrA L1GHT
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 170L
1,535 Elo+
Party 3
Ix Chel
Ix Chel
kamden_harley
Ix Chel
Level 69
God Stats
12W - 12L
1,592 SR
Queue Stats
211W - 191L
1,474 Elo+
Party 2
Team Averages
Level 69
1,556 SR
1,519 Elo+

VS

Team Averages
Level 66
1,534 SR
1,470 Elo+
Hel
Hel
 
Hel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BigMunkeyBall
King Arthur
Level 44
God Stats
5W - 1L
1,747 SR
Queue Stats
121W - 122L
1,504 Elo+
Party 1
Chiron
Chiron
CleverOlddude
Chiron
Level 87
God Stats
1W - 1L
1,441 SR
Queue Stats
18W - 29L
1,427 Elo+
Solo
Atlas
Atlas
Cokblockulad
Atlas
Level 25
God Stats
7W - 4L
1,480 SR
Queue Stats
67W - 74L
1,421 Elo+
Party 1
Odin
Odin
H0ll0wSaint
Odin
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 0 / 0
6,395
914
0
0
0
Yu Huang
Dracula66Vlad
Yu Huang
13
2 / 1 / 0
7,956
1,137
9,144
4,689
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Genaral Lee
Cthulhu
12
0 / 4 / 1
6,984
998
11,017
12,792
12,548
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
HydrA L1GHT
Nemesis
12
0 / 1 / 2
7,074
1,011
8,860
9,993
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
13
0 / 2 / 2
7,449
1,064
10,729
7,003
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

311

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 0 / 4
7,353
1,050
2,171
5,544
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
BigMunkeyBall
King Arthur
13
0 / 1 / 6
7,138
1,020
5,086
10,154
9,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 2
8,808
1,258
7,899
8,666
3,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 6
8,548
1,221
8,486
10,115
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 0 / 8
7,400
1,057
7,953
8,379
5,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
2
Kills
8
8
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
W
Hel
 
Hel
1
0
4
3
W
King Arthur
BigMunkeyBall
King Arthur
0
1
6
3
W
5
1
2
6
W
2
0
6
5
L
Yu Huang
Dracula66Vlad
Yu Huang
2
1
0
2
L
Cthulhu
Genaral Lee
Cthulhu
0
4
1
0.13
W
0
0
8
4
L
Nemesis
HydrA L1GHT
Nemesis
0
1
2
1
L
Ix Chel
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,750
Damage
31,595
34,477
Taken
42,858
22,940
Mitigated
31,894
3,808
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
W
Hel
 
Hel
2,171
402
6,523
3,977
5,544
2,852
0
3,877
1,577
13,905
0
W
King Arthur
BigMunkeyBall
King Arthur
5,086
417
0
1,038
10,154
9,952
0
7,509
2,486
0
10,939
W
7,899
4,482
846
1,996
8,666
3,505
0
5,185
3,373
0
24,744
W
8,486
3,042
0
995
10,115
9,743
0
7,720
2,123
17,848
0
L
Yu Huang
Dracula66Vlad
Yu Huang
9,144
1,051
210
197
4,689
2,181
0
995
3,610
27,710
0
L
Cthulhu
Genaral Lee
Cthulhu
11,017
820
41
0
12,792
12,548
0
4,859
7,539
20,450
0
W
7,953
2,251
0
430
8,379
5,842
0
5,883
2,356
0
15,439
L
Nemesis
HydrA L1GHT
Nemesis
8,860
2,077
0
1,390
9,993
5,181
0
3,136
6,560
0
18,279
L
Ix Chel
10,729
1,145
1,440
530
7,003
3,030
0
1,882
4,991
25,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,858
Gold Earned
39,247
133
Minions Killed
135
4
Camps Cleared
4
548,913
Distance Traveled
737,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,395
914
0
0
0
0
0
W
Hel
7,353
1,050
30
4
0
150,162
0
W
King Arthur
7,138
1,020
12
2
0
144,528
0
W
Chiron
8,808
1,258
53
8
1
143,283
0
W
Atlas
8,548
1,221
12
2
0
144,661
0
L
Yu Huang
7,956
1,137
58
8
1
132,411
0
L
Cthulhu
6,984
998
24
3
0
135,775
0
W
Odin
7,400
1,057
28
4
3
154,752
0
L
Nemesis
7,074
1,011
16
2
1
150,886
0
L
Ix Chel
7,449
1,064
35
5
2
129,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role