Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
MDOG6475
Athena
Level 102
God Stats
3W - 7L
1,456 SR
Queue Stats
19W - 38L
1,298 Elo+
Party 1
Tiamat
Tiamat
Quach07
Tiamat
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
SINCITY37
Danzaburou
Level 106
God Stats
8W - 9L
1,560 SR
Queue Stats
57W - 75L
1,404 Elo+
Party 1
Cu Chulainn
Cu Chulainn
tealsponge19
Cu Chulainn
Level 87
God Stats
0W - 1L
1,469 SR
Queue Stats
28W - 46L
1,397 Elo+
Party 1
Team Averages
Level 87
1,497 SR
1,398 Elo+

VS

Team Averages
Level 122
1,580 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Mattgothandles
Kali
Level 123
God Stats
3W - 1L
1,738 SR
Queue Stats
270W - 216L
1,482 Elo+
Solo
Mulan
Mulan
RequanSnopes
Mulan
Level 107
God Stats
4W - 2L
1,664 SR
Queue Stats
70W - 51L
1,484 Elo+
Party 2
Vulcan
Vulcan
ZillaVannillaz
Vulcan
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
185W - 154L
1,491 Elo+
Party 2
Maui
Maui
hgygn1
Maui
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
102W - 102L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 2 / 0
4,800
480
2,260
9,286
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
MDOG6475
Athena
7
2 / 1 / 0
5,158
516
1,638
7,011
3,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Quach07
Tiamat
9
0 / 3 / 0
4,988
499
594
6,061
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SINCITY37
Danzaburou
7
0 / 6 / 2
4,357
436
5,081
8,572
2,160
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
tealsponge19
Cu Chulainn
9
0 / 5 / 0
4,862
486
4,087
10,156
5,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
6 / 2 / 2
6,272
627
8,155
6,068
2,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 0 / 1
6,696
670
4,048
5,564
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 0 / 1
6,963
696
7,020
8,247
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 2
5,659
566
5,973
3,535
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Maui
hgygn1
Maui
9
0 / 0 / 7
5,700
570
1,812
6,458
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
17
17
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
0
0
W
Anubis
 
Anubis
6
2
2
3.5
L
Athena
MDOG6475
Athena
2
1
0
2
W
6
0
1
6.5
L
Tiamat
Quach07
Tiamat
0
3
0
0
W
4
0
1
4.5
L
Danzaburou
SINCITY37
Danzaburou
0
6
2
0.17
W
1
0
2
2
W
Maui
hgygn1
Maui
0
0
7
3.5
L
Cu Chulainn
tealsponge19
Cu Chulainn
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
27,008
41,086
Taken
29,872
17,360
Mitigated
16,727
9,082
Healing
13,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,260
231
0
4,300
9,286
3,096
0
3,120
6,166
0
32,740
W
Anubis
 
Anubis
8,155
284
0
3,060
6,068
2,898
712
839
5,229
43,839
0
L
Athena
MDOG6475
Athena
1,638
459
981
1,102
7,011
3,829
0
4,801
2,210
13,704
0
W
4,048
1,980
0
1,676
5,564
2,244
0
299
5,265
0
44,179
L
Tiamat
Quach07
Tiamat
594
135
0
1,036
6,061
2,504
0
2,051
4,010
31,646
0
W
7,020
1,703
0
5,311
8,247
6,009
0
105
8,142
0
47,153
L
Danzaburou
SINCITY37
Danzaburou
5,081
2,605
0
482
8,572
2,160
15
5,968
2,604
0
22,200
W
5,973
1,885
0
1,046
3,535
1,309
68
597
2,938
42,541
0
W
Maui
hgygn1
Maui
1,812
631
0
2,069
6,458
4,267
0
532
5,914
8,481
0
L
Cu Chulainn
tealsponge19
Cu Chulainn
4,087
766
0
1,181
10,156
5,771
0
77
9,518
0
30,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,165
Gold Earned
31,290
236
Minions Killed
325
0
Camps Cleared
0
956,504
Distance Traveled
1,008,197
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,800
480
54
5
0
211,542
0
W
Anubis
6,272
627
80
8
0
188,936
0
L
Athena
5,158
516
28
3
0
199,157
3
W
Kali
6,696
670
76
8
0
229,721
0
L
Tiamat
4,988
499
72
7
0
156,928
0
W
Mulan
6,963
696
80
8
0
194,962
0
L
Danzaburou
4,357
436
35
4
0
178,281
0
W
Vulcan
5,659
566
78
8
0
201,488
0
W
Maui
5,700
570
11
1
0
193,090
1
L
Cu Chulainn
4,862
486
47
5
0
210,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role