Player Matchup

Ao Kuang
Ao Kuang
Corp_CHLOROFORM
Ao Kuang
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,392 Elo+
Solo
Ganesha
Ganesha
M85RIPPER
Ganesha
Level 148
God Stats
5W - 3L
1,447 SR
Queue Stats
475W - 468L
1,436 Elo+
Solo
Bakasura
Bakasura
The Dog Man2832
Bakasura
Level 76
God Stats
4W - 3L
1,391 SR
Queue Stats
207W - 190L
1,436 Elo+
Party 1
Cernunnos
Cernunnos
tagheart77
Cernunnos
Level 105
God Stats
10W - 14L
1,387 SR
Queue Stats
379W - 386L
1,365 Elo+
Party 1
Zhong Kui
Zhong Kui
xLAZORUS
Zhong Kui
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
327W - 313L
1,396 Elo+
Party 1
Team Averages
Level 99
1,445 SR
1,405 Elo+

VS

Team Averages
Level 82
1,508 SR
1,418 Elo+
Ymir
Ymir
DaisyDaydream
Ymir
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 56L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
ElectricEYE13
Danzaburou
Level 59
God Stats
1W - 2L
1,721 SR
Queue Stats
42W - 48L
1,423 Elo+
Party 2
Chaac
Chaac
Gebzoola
Chaac
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
645W - 684L
1,415 Elo+
Solo
Medusa
Medusa
Pulpi Star
Medusa
Level 96
God Stats
5W - 10L
1,422 SR
Queue Stats
343W - 387L
1,376 Elo+
Party 3
King Arthur
King Arthur
kiseen8935
King Arthur
Level 143
God Stats
3W - 6L
1,396 SR
Queue Stats
546W - 551L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
3 / 3 / 9
8,933
744
4,503
9,292
8,980
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
M85RIPPER
Ganesha
16
0 / 1 / 16
9,758
813
11,854
11,285
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
16
4 / 1 / 9
9,682
807
5,419
10,648
7,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
tagheart77
Cernunnos
16
4 / 1 / 8
9,289
774
10,403
6,951
4,351
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
xLAZORUS
Zhong Kui
18
7 / 1 / 9
10,129
844
21,186
10,236
12,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 6
8,764
730
6,935
16,623
16,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ElectricEYE13
Danzaburou
17
3 / 7 / 4
9,628
802
15,818
18,288
8,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Gebzoola
Chaac
5
0 / 0 / 0
6,120
510
0
0
0
Medusa
Pulpi Star
Medusa
17
2 / 2 / 3
8,267
689
7,733
8,978
5,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
kiseen8935
King Arthur
15
1 / 4 / 1
7,739
645
2,440
13,558
13,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
18
Kills
7
7
Deaths
18
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
3
3
9
2.5
L
1
5
6
0.8
L
Danzaburou
ElectricEYE13
Danzaburou
3
7
4
0.71
L
Chaac
Gebzoola
Chaac
0
0
0
0
W
Ganesha
M85RIPPER
Ganesha
0
1
16
8
L
Medusa
Pulpi Star
Medusa
2
2
3
1.75
W
Bakasura
4
1
9
8.5
L
King Arthur
kiseen8935
King Arthur
1
4
1
0.38
W
Cernunnos
tagheart77
Cernunnos
4
1
8
8
W
Zhong Kui
xLAZORUS
Zhong Kui
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,365
Damage
32,926
48,412
Taken
57,447
48,997
Mitigated
43,568
24,569
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
4,503
1,338
1,887
1,768
9,292
8,980
166
1,080
8,057
7,400
0
L
6,935
856
658
1,384
16,623
16,844
0
9,703
6,736
14,520
423
L
Danzaburou
ElectricEYE13
Danzaburou
15,818
7,120
489
5,038
18,288
8,211
0
12,283
5,642
0
36,037
L
Chaac
Gebzoola
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
M85RIPPER
Ganesha
11,854
129
2,702
3,260
11,285
16,109
44
1,553
9,352
27,660
428
L
Medusa
Pulpi Star
Medusa
7,733
2,666
0
1,878
8,978
5,038
0
6,942
1,952
0
24,507
W
Bakasura
5,419
4,060
192
6,210
10,648
7,282
989
1,523
8,995
0
9,024
L
King Arthur
kiseen8935
King Arthur
2,440
438
276
1,411
13,558
13,475
0
8,029
5,030
0
7,147
W
Cernunnos
tagheart77
Cernunnos
10,403
5,430
160
1,397
6,951
4,351
1,215
1,519
5,367
0
22,368
W
Zhong Kui
xLAZORUS
Zhong Kui
21,186
1,943
1,485
5,508
10,236
12,275
706
618
9,618
41,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,791
Gold Earned
40,518
162
Minions Killed
109
0
Camps Cleared
0
1,173,362
Distance Traveled
736,692
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,933
744
12
1
0
233,800
0
L
Ymir
8,764
730
14
1
0
194,785
0
L
Danzaburou
9,628
802
60
5
0
153,280
0
L
Chaac
6,120
510
0
0
0
3,992
0
W
Ganesha
9,758
813
1
0
0
259,185
0
L
Medusa
8,267
689
26
2
0
196,931
0
W
Bakasura
9,682
807
40
3
0
276,974
0
L
King Arthur
7,739
645
9
1
0
187,704
0
W
Cernunnos
9,289
774
44
4
0
206,816
0
W
Zhong Kui
10,129
844
65
5
0
196,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role