Player Matchup

Thanatos
Thanatos
GOLD Rumply
Thanatos
Level 67
God Stats
7W - 2L
1,755 SR
Queue Stats
31W - 24L
1,504 Elo+
Party 1
Cliodhna
Cliodhna
King Kusch
Cliodhna
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
232W - 230L
1,415 Elo+
Solo
Janus
Janus
MarcoKill U7817
Janus
Level 41
God Stats
3W - 0L
1,562 SR
Queue Stats
38W - 25L
1,535 Elo+
Party 1
Izanami
Izanami
The_Crusade777
Izanami
Level 47
God Stats
9W - 6L
1,402 SR
Queue Stats
79W - 93L
1,254 Elo+
Party 2
Atlas
Atlas
Zamuli7521
Atlas
Level 18
God Stats
2W - 2L
1,384 SR
Queue Stats
10W - 21L
1,228 Elo+
Party 2
Team Averages
Level 59
1,521 SR
1,387 Elo+

VS

Team Averages
Level 69
1,527 SR
1,405 Elo+
Izanami
Izanami
Glitchxy-_-2k
Izanami
Level 64
God Stats
1W - 3L
1,503 SR
Queue Stats
93W - 85L
1,490 Elo+
Solo
Mulan
Mulan
IVTHEDEMON
Mulan
Level 104
God Stats
14W - 10L
1,631 SR
Queue Stats
124W - 119L
1,463 Elo+
Solo
Bacchus
Bacchus
N1rvanic
Bacchus
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 64L
1,458 Elo+
Solo
Kukulkan
Kukulkan
blondeinme
Kukulkan
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 109L
1,312 Elo+
Party 3
King Arthur
King Arthur
leah 444 x
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GOLD Rumply
Thanatos
15
13 / 1 / 4
9,578
639
13,886
15,159
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
King Kusch
Cliodhna
15
5 / 3 / 2
9,415
628
9,225
10,661
6,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 5
8,108
541
5,705
8,238
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 3
7,322
488
2,870
7,867
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
11
1 / 6 / 4
7,502
500
5,309
15,719
8,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
5 / 3 / 4
7,827
522
9,932
10,246
3,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
11
5 / 6 / 2
7,241
483
6,074
13,267
5,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
N1rvanic
Bacchus
12
3 / 4 / 5
7,980
532
7,336
14,779
15,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
blondeinme
Kukulkan
13
3 / 6 / 1
7,788
519
5,742
11,279
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
leah 444 x
King Arthur
10
1 / 4 / 0
6,580
439
3,462
14,004
11,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
22
Kills
17
17
Deaths
23
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
GOLD Rumply
Thanatos
13
1
4
15
L
Izanami
5
3
4
2.33
L
Mulan
5
6
2
1
W
Cliodhna
King Kusch
Cliodhna
5
3
2
2
W
1
4
5
0.88
L
Bacchus
N1rvanic
Bacchus
3
4
5
1.38
W
2
3
3
1.17
W
Atlas
1
6
4
0.5
L
Kukulkan
blondeinme
Kukulkan
3
6
1
0.58
L
King Arthur
leah 444 x
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,995
Damage
32,546
57,644
Taken
63,575
26,700
Mitigated
39,490
18,848
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
GOLD Rumply
Thanatos
13,886
4,459
0
10,865
15,159
5,781
41
3,382
11,561
0
53,280
L
Izanami
9,932
7,000
0
3,259
10,246
3,326
543
2,818
7,428
0
59,928
L
Mulan
6,074
157
0
2,108
13,267
5,463
140
1,214
11,951
0
38,545
W
Cliodhna
King Kusch
Cliodhna
9,225
2,210
29
2,652
10,661
6,373
394
474
10,187
0
71,936
W
5,705
595
0
1,066
8,238
3,261
604
4,114
3,908
57,101
0
L
Bacchus
N1rvanic
Bacchus
7,336
1,668
111
1,816
14,779
15,103
397
3,617
11,116
31,866
0
W
2,870
1,640
0
1,598
7,867
2,471
630
1,975
5,892
0
43,066
W
Atlas
5,309
2,287
84
2,554
15,719
8,814
0
2,792
12,927
34,158
0
L
Kukulkan
blondeinme
Kukulkan
5,742
787
0
1,360
11,279
4,303
54
2,016
9,117
52,391
0
L
King Arthur
leah 444 x
King Arthur
3,462
1,247
0
1,993
14,004
11,295
0
1,197
12,762
0
33,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,925
Gold Earned
37,416
381
Minions Killed
329
0
Camps Cleared
0
1,480,968
Distance Traveled
1,273,662
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,578
639
55
4
0
355,169
5
L
Izanami
7,827
522
105
7
0
233,103
0
L
Mulan
7,241
483
49
3
0
259,338
0
W
Cliodhna
9,415
628
118
8
0
300,860
0
W
Janus
8,108
541
95
6
0
266,998
0
L
Bacchus
7,980
532
42
3
0
295,910
0
W
Izanami
7,322
488
83
6
0
271,779
9
W
Atlas
7,502
500
30
2
0
286,162
0
L
Kukulkan
7,788
519
97
6
0
223,142
0
L
King Arthur
6,580
439
36
2
0
262,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role