Player Matchup

Loki
Loki
 
Loki
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CBxx29
Bacchus
Level 45
God Stats
6W - 2L
1,620 SR
Queue Stats
66W - 71L
1,426 Elo+
Party 2
Martichoras
Martichoras
IWDxBill
Martichoras
Level 69
God Stats
10W - 10L
1,452 SR
Queue Stats
182W - 193L
1,482 Elo+
Solo
Odin
Odin
MrBloodyBilly
Odin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 203L
1,469 Elo+
Party 2
Ra
Ra
robertcool1478
Ra
Level 101
God Stats
10W - 7L
1,840 SR
Queue Stats
275W - 242L
1,493 Elo+
Solo
Team Averages
Level 69
1,583 SR
1,474 Elo+

VS

Team Averages
Level 67
1,439 SR
1,438 Elo+
Fenrir
Fenrir
CharlesCowie
Fenrir
Level 126
God Stats
0W - 4L
1,112 SR
Queue Stats
21W - 32L
1,424 Elo+
Solo
Ix Chel
Ix Chel
Gskshadow
Ix Chel
Level 29
God Stats
2W - 4L
1,405 SR
Queue Stats
126W - 139L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
angxloiscool
Sun Wukong
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 51L
1,326 Elo+
Party 1
Martichoras
Martichoras
chuckyiscool
Martichoras
Level 67
God Stats
4W - 3L
1,680 SR
Queue Stats
298W - 287L
1,470 Elo+
Party 1
Pele
Pele
pwrzz
Pele
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 56L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
5 / 0 / 4
6,822
620
5,946
8,102
2,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
CBxx29
Bacchus
8
1 / 1 / 6
5,812
528
2,748
6,411
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
IWDxBill
Martichoras
9
6 / 1 / 0
6,457
587
9,228
7,429
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 3 / 0
6,111
556
3,752
8,466
7,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 4 / 3
7,402
673
6,637
10,029
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 6 / 2
4,364
397
687
9,017
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
Gskshadow
Ix Chel
10
3 / 6 / 0
6,222
566
6,616
8,179
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
angxloiscool
Sun Wukong
10
3 / 3 / 1
5,845
531
6,456
7,451
5,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Martichoras
chuckyiscool
Martichoras
8
2 / 2 / 0
5,045
459
6,557
7,422
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
pwrzz
Pele
11
1 / 3 / 3
6,026
548
3,526
11,425
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
19
Kills
9
9
Deaths
20
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
4
7
W
Bacchus
CBxx29
Bacchus
1
1
6
4
L
Fenrir
0
6
2
0.17
L
Ix Chel
Gskshadow
Ix Chel
3
6
0
0.5
W
Martichoras
IWDxBill
Martichoras
6
1
0
6
W
1
3
0
0.33
L
Sun Wukong
angxloiscool
Sun Wukong
3
3
1
1.17
L
Martichoras
chuckyiscool
Martichoras
2
2
0
1
L
Pele
pwrzz
Pele
1
3
3
0.83
W
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,311
Damage
23,842
40,437
Taken
43,494
24,637
Mitigated
18,884
9,793
Healing
4,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,946
1,802
0
845
8,102
2,799
0
1,421
6,681
0
52,869
W
Bacchus
CBxx29
Bacchus
2,748
794
0
655
6,411
6,575
0
182
6,229
13,779
0
L
Fenrir
687
214
0
290
9,017
4,095
0
1,655
7,362
0
3,444
L
Ix Chel
Gskshadow
Ix Chel
6,616
1,174
0
1,069
8,179
3,019
528
4,245
3,596
39,411
0
W
Martichoras
IWDxBill
Martichoras
9,228
4,629
0
3,337
7,429
2,921
883
56
7,317
0
46,708
W
3,752
1,092
0
1,495
8,466
7,984
0
0
8,466
617
33,710
L
Sun Wukong
angxloiscool
Sun Wukong
6,456
2,983
0
799
7,451
5,334
0
198
7,253
0
31,555
L
Martichoras
chuckyiscool
Martichoras
6,557
2,003
0
531
7,422
2,337
0
392
6,998
0
29,522
L
Pele
pwrzz
Pele
3,526
751
0
1,606
11,425
4,099
0
2,656
8,677
0
53,248
W
6,637
886
377
3,084
10,029
4,358
0
5,013
5,016
45,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
27,502
321
Minions Killed
220
0
Camps Cleared
0
1,079,562
Distance Traveled
1,028,413
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,822
620
89
8
0
251,239
0
W
Bacchus
5,812
528
26
2
0
184,205
0
L
Fenrir
4,364
397
1
0
0
188,003
0
L
Ix Chel
6,222
566
66
6
0
205,846
0
W
Martichoras
6,457
587
56
5
0
202,902
0
W
Odin
6,111
556
65
6
0
216,545
0
L
Sun Wukong
5,845
531
36
3
0
218,357
0
L
Martichoras
5,045
459
41
4
0
188,882
0
L
Pele
6,026
548
76
7
0
227,325
0
W
Ra
7,402
673
85
8
0
224,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role