Player Matchup

King Arthur
King Arthur
Cjlaboy24
King Arthur
Level 127
God Stats
2W - 6L
1,336 SR
Queue Stats
214W - 179L
1,525 Elo+
Solo
Cthulhu
Cthulhu
DreadKnight2255
Cthulhu
Level 110
God Stats
4W - 6L
1,384 SR
Queue Stats
9W - 8L
1,203 Elo+
Solo
Tsukuyomi
Tsukuyomi
alexrock6
Tsukuyomi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,519 Elo+
Party 2
Ah Puch
Ah Puch
vFinesse Kidd
Ah Puch
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,469 Elo+
Party 2
Skadi
Skadi
xEkle34x
Skadi
Level 126
God Stats
3W - 2L
1,588 SR
Queue Stats
28W - 15L
1,610 Elo+
Solo
Team Averages
Level 122
1,461 SR
1,465 Elo+

VS

Team Averages
Level 125
1,633 SR
1,505 Elo+
Apollo
Apollo
AlbinoPyroRhino
Apollo
Level 148
God Stats
5W - 5L
1,568 SR
Queue Stats
58W - 65L
1,498 Elo+
Party 1
Janus
Janus
LuNiX2Tank
Janus
Level 105
God Stats
8W - 8L
1,658 SR
Queue Stats
63W - 67L
1,531 Elo+
Solo
King Arthur
King Arthur
Precise5
King Arthur
Level 116
God Stats
44W - 51L
1,484 SR
Queue Stats
280W - 257L
1,494 Elo+
Solo
Cabrakan
Cabrakan
Toonamivibes
Cabrakan
Level 150
God Stats
2W - 0L
1,949 SR
Queue Stats
229W - 204L
1,542 Elo+
Party 1
Thor
Thor
zono2010mx
Thor
Level 106
God Stats
51W - 55L
1,507 SR
Queue Stats
189W - 179L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cjlaboy24
King Arthur
12
1 / 3 / 2
7,306
562
7,190
10,727
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 0
6,127
471
6,486
10,112
5,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
alexrock6
Tsukuyomi
13
2 / 4 / 1
7,393
569
8,421
14,992
5,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
10
1 / 3 / 0
6,594
507
6,579
8,757
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
xEkle34x
Skadi
13
1 / 1 / 1
7,466
574
3,967
6,550
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,169
551
6,559
8,695
3,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
12
3 / 2 / 3
6,961
535
5,947
7,132
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Precise5
King Arthur
14
5 / 2 / 2
8,104
623
9,016
12,304
11,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Toonamivibes
Cabrakan
12
3 / 1 / 4
7,028
541
4,672
11,427
12,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 5
6,620
509
5,119
9,101
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
13
13
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
King Arthur
Cjlaboy24
King Arthur
1
3
2
0.67
L
1
2
0
0.5
W
Janus
3
2
3
2.25
W
King Arthur
Precise5
King Arthur
5
2
2
3
W
Cabrakan
Toonamivibes
Cabrakan
3
1
4
5
L
Tsukuyomi
alexrock6
Tsukuyomi
2
4
1
0.63
L
Ah Puch
1
3
0
0.33
L
Skadi
xEkle34x
Skadi
1
1
1
1.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,643
Damage
31,313
51,138
Taken
48,659
24,361
Mitigated
34,055
7,899
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,559
3,089
0
4,864
8,695
3,777
0
3,592
5,045
0
59,934
L
King Arthur
Cjlaboy24
King Arthur
7,190
513
0
2,202
10,727
7,513
0
1,183
9,503
1,021
51,020
L
6,486
321
1,550
1,158
10,112
5,265
0
2,305
7,711
25,264
0
W
Janus
5,947
480
0
603
7,132
2,624
0
2,238
4,733
51,442
0
W
King Arthur
Precise5
King Arthur
9,016
739
0
2,207
12,304
11,316
0
1,232
11,026
555
57,044
W
Cabrakan
Toonamivibes
Cabrakan
4,672
752
0
2,143
11,427
12,503
0
4,421
6,749
15,858
0
L
Tsukuyomi
alexrock6
Tsukuyomi
8,421
1,494
0
1,500
14,992
5,684
0
2,228
12,622
0
64,621
L
Ah Puch
6,579
184
0
1,113
8,757
3,333
0
3,805
4,766
45,063
0
L
Skadi
xEkle34x
Skadi
3,967
2,195
0
376
6,550
2,566
0
1,190
5,360
0
60,505
W
5,119
772
0
481
9,101
3,835
0
1,636
7,370
0
43,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,886
Gold Earned
35,882
434
Minions Killed
358
0
Camps Cleared
0
1,321,133
Distance Traveled
1,341,293
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,169
551
104
8
0
250,207
2
L
King Arthur
7,306
562
94
7
0
275,031
4
L
Cthulhu
6,127
471
36
3
0
283,211
0
W
Janus
6,961
535
92
7
0
276,338
1
W
King Arthur
8,104
623
74
6
0
275,713
3
W
Cabrakan
7,028
541
22
2
0
257,634
1
L
Tsukuyomi
7,393
569
98
8
0
298,486
2
L
Ah Puch
6,594
507
86
7
0
231,174
0
L
Skadi
7,466
574
120
9
0
233,231
0
W
Thor
6,620
509
66
5
0
281,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role