Player Matchup

Hades
Hades
 
Hades
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ChawForYourJaw
Achilles
Level 98
God Stats
2W - 0L
1,762 SR
Queue Stats
58W - 33L
1,592 Elo+
Party 1
Shiva
Shiva
DatBoiJoe
Shiva
Level 29
God Stats
7W - 6L
1,269 SR
Queue Stats
404W - 386L
1,429 Elo+
Party 3
Izanami
Izanami
SamuriceLad
Izanami
Level 49
God Stats
38W - 25L
1,562 SR
Queue Stats
354W - 342L
1,426 Elo+
Party 3
Zhong Kui
Zhong Kui
SlimyChudBrain
Zhong Kui
Level 29
God Stats
2W - 0L
1,768 SR
Queue Stats
116W - 72L
1,601 Elo+
Party 1
Team Averages
Level 72
1,572 SR
1,510 Elo+

VS

Team Averages
Level 90
1,725 SR
1,535 Elo+
Xbalanque
Xbalanque
ItzRainzo
Xbalanque
Level 13
God Stats
4W - 1L
1,916 SR
Queue Stats
15W - 19L
1,433 Elo+
Party 4
Raijin
Raijin
JaG4227
Raijin
Level 102
God Stats
5W - 5L
1,868 SR
Queue Stats
398W - 344L
1,539 Elo+
Party 4
Athena
Athena
Johndoedough
Athena
Level 86
God Stats
6W - 5L
1,751 SR
Queue Stats
350W - 317L
1,558 Elo+
Solo
Susano
Susano
WondsZ
Susano
Level 119
God Stats
7W - 3L
1,733 SR
Queue Stats
288W - 256L
1,579 Elo+
Party 2
Mulan
Mulan
jonelcolombiano
Mulan
Level 129
God Stats
0W - 2L
1,357 SR
Queue Stats
375W - 347L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
2 / 3 / 3
8,700
621
11,250
15,286
11,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
14
4 / 0 / 4
8,215
587
5,123
10,959
10,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
DatBoiJoe
Shiva
12
0 / 1 / 11
7,834
560
8,347
13,642
9,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
SamuriceLad
Izanami
15
4 / 0 / 0
9,033
645
8,999
6,474
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SlimyChudBrain
Zhong Kui
15
5 / 0 / 3
8,645
618
13,040
12,031
10,889
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ItzRainzo
Xbalanque
12
0 / 3 / 0
7,016
501
3,801
11,685
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
JaG4227
Raijin
12
0 / 2 / 0
6,955
497
6,269
8,647
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
12
1 / 3 / 1
7,181
513
3,457
14,912
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
WondsZ
Susano
12
1 / 3 / 2
6,995
500
7,884
14,488
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 2
7,495
535
11,894
17,613
12,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
3
3
1.17
W
Achilles
4
0
4
6
W
Shiva
DatBoiJoe
Shiva
0
1
11
5.5
L
Xbalanque
ItzRainzo
Xbalanque
0
3
0
0
L
Raijin
JaG4227
Raijin
0
2
0
0
L
Athena
1
3
1
0.5
W
Izanami
SamuriceLad
Izanami
4
0
0
4
W
Zhong Kui
SlimyChudBrain
Zhong Kui
5
0
3
6.5
L
Susano
WondsZ
Susano
1
3
2
0.67
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,759
Damage
33,305
58,392
Taken
67,345
44,492
Mitigated
38,297
34,239
Healing
21,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,250
1,160
265
8,520
15,286
11,986
0
977
14,309
74,277
0
W
Achilles
5,123
762
0
6,501
10,959
10,163
158
1,492
9,467
62
56,447
W
Shiva
DatBoiJoe
Shiva
8,347
1,375
333
4,849
13,642
9,069
75
3,157
10,485
168
26,584
L
Xbalanque
ItzRainzo
Xbalanque
3,801
1,847
0
4,340
11,685
3,903
981
0
11,611
0
55,783
L
Raijin
JaG4227
Raijin
6,269
144
0
1,750
8,647
3,406
0
3,650
4,997
55,869
0
L
Athena
3,457
859
294
3,518
14,912
12,595
0
5,137
9,505
23,555
0
W
Izanami
SamuriceLad
Izanami
8,999
6,586
0
4,240
6,474
2,385
629
412
6,062
0
80,175
W
Zhong Kui
SlimyChudBrain
Zhong Kui
13,040
1,458
0
9,531
12,031
10,889
1,203
4,530
7,501
73,432
0
L
Susano
WondsZ
Susano
7,884
1,538
0
5,142
14,488
5,586
0
6,346
8,117
0
55,217
L
11,894
1,803
0
6,457
17,613
12,807
14
9,421
7,582
786
58,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,427
Gold Earned
35,642
499
Minions Killed
419
0
Camps Cleared
0
1,470,520
Distance Traveled
1,458,987
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,700
621
129
9
0
253,176
0
W
Achilles
8,215
587
77
6
0
349,517
0
W
Shiva
7,834
560
28
2
0
303,027
4
L
Xbalanque
7,016
501
97
7
0
278,977
0
L
Raijin
6,955
497
101
7
0
276,081
1
L
Athena
7,181
513
33
2
0
313,098
1
W
Izanami
9,033
645
136
10
0
281,681
3
W
Zhong Kui
8,645
618
129
9
0
283,119
0
L
Susano
6,995
500
93
7
0
337,805
0
L
Mulan
7,495
535
95
7
0
253,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role