Player Matchup

Gilgamesh
Gilgamesh
AKBlitz0
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
EmAngel0210
King Arthur
Level 69
God Stats
7W - 11L
1,516 SR
Queue Stats
141W - 139L
1,566 Elo+
Solo
Sylvanus
Sylvanus
KarmanP
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
SisTrail
Cupid
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
TheRiceCube
Merlin
Level 21
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 55
1,456 SR
1,513 Elo+

VS

Team Averages
Level 87
1,564 SR
1,510 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
FrankiesBalls
Cupid
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 95L
1,465 Elo+
Solo
Skadi
Skadi
JetForceGemini
Skadi
Level 63
God Stats
2W - 1L
1,599 SR
Queue Stats
231W - 269L
1,543 Elo+
Solo
Nike
Nike
Krimson8
Nike
Level 60
God Stats
5W - 4L
1,540 SR
Queue Stats
202W - 186L
1,501 Elo+
Solo
Tiamat
Tiamat
angeld11
Tiamat
Level 89
God Stats
20W - 14L
1,681 SR
Queue Stats
41W - 34L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AKBlitz0
Gilgamesh
9
0 / 7 / 1
5,806
415
6,152
15,299
6,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
EmAngel0210
King Arthur
7
0 / 2 / 0
5,398
386
2,984
6,761
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
KarmanP
Sylvanus
11
1 / 3 / 4
6,944
496
4,033
16,331
9,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
SisTrail
Cupid
10
3 / 4 / 1
6,498
464
8,021
11,990
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
10
0 / 8 / 0
5,819
416
4,461
9,504
3,303
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 2 / 6
7,432
531
5,312
11,570
5,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 1
7,342
524
8,371
9,445
3,271
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
9 / 1 / 4
8,800
629
10,780
12,315
4,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
14
3 / 0 / 8
8,720
623
8,575
10,010
6,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
angeld11
Tiamat
14
6 / 1 / 5
8,624
616
8,752
8,810
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
24
24
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
2
6
2
L
Gilgamesh
AKBlitz0
Gilgamesh
0
7
1
0.07
L
King Arthur
EmAngel0210
King Arthur
0
2
0
0
W
5
1
1
5.5
W
9
1
4
11
L
Sylvanus
KarmanP
Sylvanus
1
3
4
1
W
Nike
3
0
8
7
L
Cupid
SisTrail
Cupid
3
4
1
0.88
L
Merlin
0
8
0
0
W
Tiamat
angeld11
Tiamat
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,651
Damage
41,790
59,885
Taken
52,150
27,927
Mitigated
25,117
15,477
Healing
20,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,312
792
3,281
7,607
11,570
5,710
791
1,998
9,572
33,348
0
L
Gilgamesh
AKBlitz0
Gilgamesh
6,152
2,152
0
2,670
15,299
6,154
0
3,947
11,352
0
33,208
L
King Arthur
EmAngel0210
King Arthur
2,984
455
0
660
6,761
4,062
0
0
6,761
0
19,994
W
8,371
4,288
109
3,571
9,445
3,271
400
2,420
7,025
0
41,826
W
10,780
4,477
0
1,843
12,315
4,543
805
1,255
11,060
0
65,206
L
Sylvanus
KarmanP
Sylvanus
4,033
1,182
2,597
5,766
16,331
9,713
7
3,124
13,207
25,618
0
W
Nike
8,575
1,271
0
2,180
10,010
6,974
837
867
9,143
83
65,694
L
Cupid
SisTrail
Cupid
8,021
3,481
274
3,010
11,990
4,695
604
3,877
8,113
0
36,660
L
Merlin
4,461
224
0
500
9,504
3,303
693
3,239
6,265
28,912
0
W
Tiamat
angeld11
Tiamat
8,752
313
0
2,228
8,810
4,619
1,010
2,147
6,663
50,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
40,918
228
Minions Killed
394
0
Camps Cleared
0
1,087,135
Distance Traveled
1,331,451
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,432
531
47
3
0
242,825
1
L
Gilgamesh
5,806
415
53
4
0
263,793
0
L
King Arthur
5,398
386
35
3
0
149,723
0
W
Cupid
7,342
524
69
5
0
260,115
0
W
Skadi
8,800
629
96
7
0
293,821
0
L
Sylvanus
6,944
496
35
3
0
213,642
0
W
Nike
8,720
623
93
7
0
259,613
0
L
Cupid
6,498
464
54
4
0
246,649
0
L
Merlin
5,819
416
51
4
0
213,328
0
W
Tiamat
8,624
616
89
6
0
275,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role