Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Quetzalcoatl545
The Morrigan
Level 143
God Stats
2W - 3L
1,842 SR
Queue Stats
111W - 90L
1,559 Elo+
Solo
Horus
Horus
TheGamerTroller
Horus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,475 Elo+
Solo
Team Averages
Level 104
1,614 SR
1,511 Elo+

VS

Team Averages
Level 98
1,524 SR
1,627 Elo+
Kuzenbo
Kuzenbo
DeadlySnake1440
Kuzenbo
Level 102
God Stats
15W - 8L
1,714 SR
Queue Stats
118W - 108L
1,509 Elo+
Solo
Nike
Nike
Geckoheartz
Nike
Level 85
God Stats
1W - 0L
1,358 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Pausxx
Ix Chel
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 25L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 1 / 1
7,705
642
10,611
7,565
3,186
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Quetzalcoatl545
The Morrigan
11
1 / 5 / 1
8,007
667
6,794
8,208
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 1
7,771
648
4,408
13,353
12,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
8,348
696
6,872
13,745
14,507
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 4
9,207
767
6,873
9,021
6,603
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Pausxx
Ix Chel
13
5 / 1 / 3
9,659
805
11,416
9,134
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
9
9
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
W
0
0
7
3.5
W
4
1
4
6
W
Ix Chel
Pausxx
Ix Chel
5
1
3
6.5
L
The Morrigan
Quetzalcoatl545
The Morrigan
1
5
1
0.3
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,813
Damage
25,161
29,126
Taken
31,900
19,148
Mitigated
25,057
5,481
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,611
5,857
0
1,933
7,565
3,186
0
5,051
2,514
0
41,096
W
6,872
3,237
429
4,182
13,745
14,507
24
1,819
11,902
19,095
0
W
6,873
857
0
1,608
9,021
6,603
0
1,610
7,144
0
32,913
W
Ix Chel
Pausxx
Ix Chel
11,416
1,238
1,045
2,847
9,134
3,947
257
1,660
7,342
66,499
0
L
The Morrigan
Quetzalcoatl545
The Morrigan
6,794
1,452
34
270
8,208
3,195
0
4,643
3,565
30,035
5,628
L
4,408
1,441
422
2,822
13,353
12,767
0
8,861
4,492
0
10,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,483
Gold Earned
27,214
105
Minions Killed
156
0
Camps Cleared
0
606,381
Distance Traveled
685,903
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,705
642
51
4
0
202,994
2
W
Kuzenbo
8,348
696
27
2
0
227,600
0
W
Nike
9,207
767
31
3
0
229,639
1
W
Ix Chel
9,659
805
98
8
0
228,664
0
L
The Morrigan
8,007
667
46
4
0
178,526
2
L
Horus
7,771
648
8
1
0
224,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role