Player Matchup

Chaac
Chaac
GumOnMyShoe
Chaac
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,570 Elo+
Party 1
Chang'e
Chang'e
RendStung
Chang'e
Level 64
God Stats
2W - 1L
1,804 SR
Queue Stats
154W - 146L
1,576 Elo+
Party 1
Thanatos
Thanatos
SuperSaiyanRosé
Thanatos
Level 108
God Stats
3W - 3L
1,577 SR
Queue Stats
231W - 206L
1,590 Elo+
Party 1
Team Averages
Level 88
1,627 SR
1,579 Elo+

VS

Team Averages
Level 120
1,495 SR
1,612 Elo+
Odin
Odin
Iambooker
Odin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 29L
1,610 Elo+
Solo
Rama
Rama
PringlesMaster
Rama
Level 139
God Stats
3W - 3L
1,435 SR
Queue Stats
127W - 116L
1,613 Elo+
Party 2
Sol
Sol
mOcKiNgSpOnGeBoB
Sol
Level 135
God Stats
2W - 2L
1,552 SR
Queue Stats
126W - 116L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 7
5,500
917
2,991
6,684
3,619
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
RendStung
Chang'e
8
0 / 1 / 7
5,235
873
2,561
4,431
1,332
Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
8 / 2 / 0
6,753
1,126
6,835
5,453
2,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
3
0 / 1 / 1
4,444
741
544
1,889
1,002
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 2
5,314
886
2,377
5,789
1,767
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 3 / 1
6,009
1,002
5,947
6,047
1,507
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
4
4
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Odin
0
1
1
0.5
L
1
4
2
0.5
W
Chang'e
RendStung
Chang'e
0
1
7
3.5
W
8
2
0
4
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,387
Damage
8,868
16,568
Taken
13,725
6,987
Mitigated
4,276
8,289
Healing
2,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,991
592
0
1,824
6,684
3,619
152
2,246
4,438
0
15,399
L
Odin
544
299
52
316
1,889
1,002
0
686
1,199
0
616
L
2,377
1,709
0
639
5,789
1,767
0
1,110
4,679
0
11,021
W
Chang'e
RendStung
Chang'e
2,561
363
1,428
1,974
4,431
1,332
308
2,049
2,382
14,924
0
W
6,835
2,749
0
3,063
5,453
2,036
351
1,947
3,506
0
15,531
L
5,947
1,896
0
1,108
6,047
1,507
0
966
5,081
18,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,488
Gold Earned
15,767
59
Minions Killed
34
0
Camps Cleared
0
379,101
Distance Traveled
240,581
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,500
917
21
4
0
124,619
0
L
Odin
4,444
741
0
0
0
36,106
0
L
Rama
5,314
886
17
3
0
100,955
0
W
Chang'e
5,235
873
20
3
0
126,647
0
W
Thanatos
6,753
1,126
18
3
0
127,835
0
L
Sol
6,009
1,002
17
3
0
103,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role