Player Matchup

King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Diamond V
Grіm
Set
Diamond V
Level 114
God Stats
0W - 1L
1,715 SR
Queue Stats
30W - 13L
2,079 MMR
Solo
Geb
Geb
Platinum I
Veloz247
Geb
Platinum I
Level 45
God Stats
21W - 21L
1,917 SR
Queue Stats
629W - 634L
2,120 MMR
Solo
Charybdis
Charybdis
Masters
Wecci
Charybdis
Masters
Level 220
God Stats
16W - 16L
1,682 SR
Queue Stats
849W - 743L
2,695 MMR
Solo
He Bo
He Bo
Diamond II
benandlola
He Bo
Diamond II
Level 138
God Stats
6W - 5L
1,686 SR
Queue Stats
500W - 494L
2,363 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,700 SR
2,151 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,610 SR
2,160 MMR
Hachiman
Hachiman
Platinum I
 
Hachiman
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Masters
Espada6TOPHAT
Guan Yu
Masters
Level 129
God Stats
45W - 31L
1,693 SR
Queue Stats
386W - 342L
2,665 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
KookoftheMonth
Zhong Kui
Diamond IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 93L
2,104 MMR
Party 1
Sobek
Sobek
Diamond IV
KookoftheNite
Sobek
Diamond IV
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
346W - 345L
2,172 MMR
Party 1
Fenrir
Fenrir
Diamond I
Rouguebody
Fenrir
Diamond I
Level 184
God Stats
10W - 7L
1,856 SR
Queue Stats
140W - 140L
2,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 0
5,604
560
2,893
8,646
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
Grіm
Set
9
1 / 4 / 0
5,325
533
3,789
8,056
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 1 / 1
4,784
478
2,414
6,720
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Wecci
Charybdis
10
1 / 2 / 0
5,909
591
4,667
7,827
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
10
0 / 5 / 1
5,365
537
2,617
8,092
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
RavanaAo KuangJanusKali

VS

Bans
KuzenboIx ChelMartichorasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 1 / 1
6,454
645
5,453
6,939
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
12
1 / 0 / 0
6,525
653
4,527
5,530
6,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Zhong Kui
KookoftheMonth
Zhong Kui
12
1 / 1 / 3
6,334
633
5,289
4,730
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 0 / 5
5,756
576
2,865
7,683
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Rouguebody
Fenrir
12
6 / 0 / 5
6,757
676
6,736
9,139
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
13
13
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Hachiman
 
Hachiman
3
1
1
3.5
W
Guan Yu
1
0
0
1
L
Set
Grіm
Set
1
4
0
0.25
W
Zhong Kui
KookoftheMonth
Zhong Kui
1
1
3
2.5
W
2
0
5
4.5
W
Fenrir
Rouguebody
Fenrir
6
0
5
8.5
L
0
1
1
0.5
L
Charybdis
Wecci
Charybdis
1
2
0
0.5
L
He Bo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,380
Damage
24,870
39,341
Taken
34,021
15,417
Mitigated
21,667
7,823
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,893
376
0
1,969
8,646
3,523
0
0
8,098
0
41,556
W
Hachiman
 
Hachiman
5,453
2,339
0
4,321
6,939
2,393
15
297
6,518
0
49,949
W
Guan Yu
4,527
742
74
3,439
5,530
6,118
0
5
5,525
0
50,858
L
Set
Grіm
Set
3,789
1,817
0
710
8,056
3,465
0
1,023
6,985
0
33,872
W
Zhong Kui
KookoftheMonth
Zhong Kui
5,289
917
0
1,566
4,730
3,925
0
1,510
3,140
60,673
0
W
2,865
504
0
3,043
7,683
5,762
0
1,793
5,665
13,220
0
W
Fenrir
Rouguebody
Fenrir
6,736
1,846
0
5,795
9,139
3,469
0
1,092
7,951
0
43,175
L
2,414
482
149
581
6,720
3,240
0
1,559
5,105
16,205
0
L
Charybdis
Wecci
Charybdis
4,667
2,402
0
3,798
7,827
2,414
218
948
6,879
0
46,742
L
He Bo
2,617
201
0
616
8,092
2,775
0
4,673
3,419
38,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
31,826
329
Minions Killed
356
0
Camps Cleared
0
1,037,289
Distance Traveled
1,102,442
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,604
560
84
8
0
223,883
4
W
Hachiman
6,454
645
90
9
0
199,212
0
W
Guan Yu
6,525
653
75
8
0
214,315
1
L
Set
5,325
533
53
5
0
187,268
0
W
Zhong Kui
6,334
633
111
11
0
212,537
0
W
Sobek
5,756
576
15
2
0
215,033
4
W
Fenrir
6,757
676
65
7
0
261,345
2
L
Geb
4,784
478
26
3
0
245,911
0
L
Charybdis
5,909
591
93
9
0
186,919
0
L
He Bo
5,365
537
73
7
0
193,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role