Player Matchup

Izanami
Izanami
Cordobro
Izanami
Level 86
God Stats
1W - 0L
1,687 SR
Queue Stats
31W - 23L
1,465 Elo+
Party 2
Odin
Odin
Wicedude
Odin
Level 14
God Stats
5W - 2L
1,315 SR
Queue Stats
21W - 19L
1,438 Elo+
Party 2
Chang'e
Chang'e
wermane
Chang'e
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 31L
1,490 Elo+
Party 2
Team Averages
Level 47
1,501 SR
1,464 Elo+

VS

Team Averages
Level 75
1,509 SR
1,511 Elo+
Ah Muzen Cab
Ah Muzen Cab
Agmans
Ah Muzen Cab
Level 56
God Stats
2W - 3L
1,642 SR
Queue Stats
129W - 120L
1,502 Elo+
Party 1
Ra
Ra
CreaTviT
Ra
Level 42
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
reinaldo219
Ymir
Level 128
God Stats
8W - 8L
1,612 SR
Queue Stats
78W - 71L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cordobro
Izanami
15
11 / 1 / 3
11,839
911
16,308
10,050
4,338
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
13
2 / 0 / 12
9,979
768
4,771
8,803
7,451
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
wermane
Chang'e
13
2 / 3 / 10
9,733
749
8,809
12,362
4,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Agmans
Ah Muzen Cab
12
2 / 4 / 1
9,226
710
12,643
10,587
4,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
1 / 6 / 3
9,044
696
6,225
8,696
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 5 / 3
8,727
671
4,842
14,876
17,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
4
4
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Agmans
Ah Muzen Cab
2
4
1
0.63
W
Izanami
Cordobro
Izanami
11
1
3
12.5
L
1
6
3
0.42
W
Odin
2
0
12
8
L
1
5
3
0.5
W
Chang'e
wermane
Chang'e
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
23,710
31,215
Taken
34,159
16,599
Mitigated
25,649
9,580
Healing
2,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Agmans
Ah Muzen Cab
12,643
3,640
0
302
10,587
4,395
0
2,091
8,496
0
48,863
W
Izanami
Cordobro
Izanami
16,308
11,286
0
1,602
10,050
4,338
2,732
2,481
7,345
0
74,679
L
6,225
699
1,371
928
8,696
4,155
0
3,220
5,452
33,928
0
W
Odin
4,771
1,249
0
920
8,803
7,451
260
4,302
4,383
0
14,334
L
4,842
242
0
315
14,876
17,099
0
3,664
11,136
17,174
0
W
Chang'e
wermane
Chang'e
8,809
474
2,518
4,540
12,362
4,810
0
4,243
8,074
29,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
26,997
159
Minions Killed
137
0
Camps Cleared
0
734,630
Distance Traveled
647,549
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,226
710
67
5
0
204,996
0
W
Izanami
11,839
911
107
8
0
215,574
0
L
Ra
9,044
696
54
4
0
230,825
0
W
Odin
9,979
768
20
2
0
270,840
0
L
Ymir
8,727
671
16
1
0
211,728
1
W
Chang'e
9,733
749
32
2
0
248,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role