Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Brewcrew1990
Khepri
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
Vicious_Skillz45
Zhong Kui
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 97L
1,380 Elo+
Solo
Thor
Thor
awesomedude2015
Thor
Level 123
God Stats
2W - 1L
1,563 SR
Queue Stats
50W - 24L
1,653 Elo+
Solo
Bastet
Bastet
bbonekiller
Bastet
Level 116
God Stats
8W - 2L
1,558 SR
Queue Stats
125W - 117L
1,498 Elo+
Solo
Team Averages
Level 96
1,524 SR
1,491 Elo+

VS

Team Averages
Level 61
1,578 SR
1,454 Elo+
Bakasura
Bakasura
Bigmexican247
Bakasura
Level 17
God Stats
1W - 1L
1,744 SR
Queue Stats
17W - 22L
1,416 Elo+
Party 2
Tyr
Tyr
QCHEROES
Tyr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,568 Elo+
Party 1
Poseidon
Poseidon
Royaltwisttt
Poseidon
Level 65
God Stats
1W - 2L
1,647 SR
Queue Stats
22W - 34L
1,400 Elo+
Party 2
Zeus
Zeus
Swifon
Zeus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,548 Elo+
Party 1
Jormungandr
Jormungandr
Swigglly
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 1 / 7
9,182
918
11,469
6,281
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Khepri
14
1 / 3 / 11
8,203
820
4,969
13,460
15,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
16
2 / 1 / 12
8,351
835
8,717
9,005
13,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 3 / 4
8,898
890
11,112
8,286
4,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
12
2 / 4 / 7
7,396
740
7,020
8,866
4,049
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bigmexican247
Bakasura
16
2 / 3 / 6
8,159
816
4,933
11,493
11,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 8
7,588
759
8,717
14,282
13,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Royaltwisttt
Poseidon
14
2 / 7 / 3
7,971
797
5,120
9,672
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
Swifon
Zeus
16
5 / 2 / 4
8,889
889
15,385
6,099
2,197
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Swigglly
Jormungandr
12
1 / 3 / 5
7,413
741
3,449
7,392
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
18
Kills
10
12
Deaths
19
41
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
7
9.5
L
Bakasura
Bigmexican247
Bakasura
2
3
6
1.67
W
Khepri
1
3
11
2.17
L
0
4
8
1
L
Poseidon
Royaltwisttt
Poseidon
2
7
3
0.5
L
Zeus
Swifon
Zeus
5
2
4
3.5
L
Jormungandr
Swigglly
Jormungandr
1
3
5
1.17
W
Zhong Kui
2
1
12
8
W
7
3
4
3
W
Bastet
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,287
Damage
37,604
45,898
Taken
48,938
40,262
Mitigated
37,776
15,399
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,469
1,035
0
470
6,281
3,523
114
4,004
2,277
36,449
0
L
Bakasura
Bigmexican247
Bakasura
4,933
3,230
1,056
5,240
11,493
11,505
20
5,475
6,018
0
6,860
W
Khepri
4,969
192
645
2,089
13,460
15,114
28
5,719
6,838
11,005
0
L
8,717
867
702
2,222
14,282
13,908
0
7,566
6,628
0
11,817
L
Poseidon
Royaltwisttt
Poseidon
5,120
881
0
814
9,672
3,651
0
4,821
4,826
18,544
0
L
Zeus
Swifon
Zeus
15,385
1,387
684
2,005
6,099
2,197
0
2,372
3,682
31,033
0
L
Jormungandr
Swigglly
Jormungandr
3,449
940
0
487
7,392
6,515
0
4,996
2,148
9,306
0
W
Zhong Kui
8,717
618
3,740
4,803
9,005
13,428
186
5,299
3,559
19,117
0
W
11,112
694
646
1,122
8,286
4,148
0
5,216
2,742
0
19,309
W
Bastet
7,020
1,936
748
1,136
8,866
4,049
0
3,206
5,029
0
9,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
40,020
127
Minions Killed
122
0
Camps Cleared
0
1,010,994
Distance Traveled
959,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,182
918
57
6
0
199,767
0
L
Bakasura
8,159
816
31
3
0
215,717
0
W
Khepri
8,203
820
17
2
0
215,252
0
L
Tyr
7,588
759
6
1
0
214,908
0
L
Poseidon
7,971
797
30
3
0
159,333
0
L
Zeus
8,889
889
47
5
0
216,498
0
L
Jormungandr
7,413
741
8
1
0
153,467
0
W
Zhong Kui
8,351
835
38
4
0
210,896
0
W
Thor
8,898
890
13
1
0
189,417
0
W
Bastet
7,396
740
2
0
0
195,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role