Player Matchup

Gilgamesh
Gilgamesh
DomDimmaDome
Gilgamesh
Level 133
God Stats
2W - 3L
1,734 SR
Queue Stats
109W - 125L
1,529 Elo+
Party 2
Maui
Maui
DonnyDoo
Maui
Level 146
God Stats
14W - 21L
1,262 SR
Queue Stats
114W - 121L
1,567 Elo+
Party 2
The Morrigan
The Morrigan
ElevenFiftyFive
The Morrigan
Level 157
God Stats
5W - 6L
1,620 SR
Queue Stats
249W - 226L
1,561 Elo+
Party 2
Charybdis
Charybdis
Juggumis
Charybdis
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 51L
1,463 Elo+
Solo
Mercury
Mercury
Zoylerr
Mercury
Level 39
God Stats
4W - 9L
1,378 SR
Queue Stats
58W - 69L
1,431 Elo+
Solo
Team Averages
Level 103
1,499 SR
1,510 Elo+

VS

Team Averages
Level 106
1,404 SR
1,533 Elo+
Ix Chel
Ix Chel
Haku-maruwu
Ix Chel
Level 107
God Stats
21W - 18L
1,381 SR
Queue Stats
504W - 456L
1,523 Elo+
Party 1
Odin
Odin
Killapaint
Odin
Level 109
God Stats
1W - 1L
1,291 SR
Queue Stats
41W - 24L
1,645 Elo+
Solo
Fenrir
Fenrir
Like78Ninjas
Fenrir
Level 125
God Stats
2W - 2L
1,356 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Marowakjr
Izanami
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
255W - 217L
1,555 Elo+
Party 1
Yemoja
Yemoja
PutJesusInSmite1
Yemoja
Level 44
God Stats
2W - 1L
1,490 SR
Queue Stats
456W - 410L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DomDimmaDome
Gilgamesh
14
1 / 2 / 0
7,706
482
7,736
15,163
14,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maui
11
1 / 1 / 3
7,102
444
3,255
9,705
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
ElevenFiftyFive
The Morrigan
15
6 / 1 / 1
9,093
568
11,284
8,822
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Juggumis
Charybdis
14
0 / 2 / 2
7,679
480
3,791
11,361
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Zoylerr
Mercury
15
2 / 4 / 5
8,336
521
9,256
13,121
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Haku-maruwu
Ix Chel
14
0 / 4 / 1
8,179
511
3,558
9,547
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 3
9,116
570
9,552
13,224
11,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
15
7 / 3 / 1
9,124
570
8,381
16,142
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Marowakjr
Izanami
16
2 / 2 / 1
9,201
575
10,161
11,134
4,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 4
8,240
515
6,965
12,214
9,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
10
Kills
10
10
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DomDimmaDome
Gilgamesh
1
2
0
0.5
L
Maui
1
1
3
2.5
L
The Morrigan
ElevenFiftyFive
The Morrigan
6
1
1
6.5
W
Ix Chel
Haku-maruwu
Ix Chel
0
4
1
0.13
L
Charybdis
Juggumis
Charybdis
0
2
2
0.5
W
1
1
3
2.5
W
Fenrir
7
3
1
2.5
W
Izanami
Marowakjr
Izanami
2
2
1
1.25
W
0
0
4
2
L
Mercury
Zoylerr
Mercury
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
38,617
58,172
Taken
62,261
35,745
Mitigated
37,425
11,391
Healing
18,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DomDimmaDome
Gilgamesh
7,736
2,000
0
2,999
15,163
14,761
0
1,748
13,415
2,314
56,954
L
Maui
3,255
1,306
0
2,092
9,705
8,815
0
3,873
5,832
16,209
0
L
The Morrigan
ElevenFiftyFive
The Morrigan
11,284
2,691
0
808
8,822
3,937
0
3,899
4,802
72,473
1,184
W
Ix Chel
Haku-maruwu
Ix Chel
3,558
755
505
1,720
9,547
3,821
671
4,815
4,732
82,087
0
L
Charybdis
Juggumis
Charybdis
3,791
1,542
0
4,786
11,361
3,399
0
354
11,007
0
64,366
W
9,552
1,550
0
1,781
13,224
11,670
0
1,778
11,446
154
70,885
W
Fenrir
8,381
2,853
0
3,492
16,142
8,053
0
2,153
13,905
0
73,529
W
Izanami
Marowakjr
Izanami
10,161
6,917
0
3,647
11,134
4,570
1,750
216
10,916
0
96,968
W
6,965
1,348
3,259
4,410
12,214
9,311
338
5,491
6,723
35,589
0
L
Mercury
Zoylerr
Mercury
9,256
5,242
0
706
13,121
4,833
54
878
12,170
0
71,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,916
Gold Earned
43,860
450
Minions Killed
569
0
Camps Cleared
0
1,445,199
Distance Traveled
1,524,693
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,706
482
90
6
0
285,912
0
L
Maui
7,102
444
34
2
0
295,388
4
L
The Morrigan
9,093
568
121
8
0
295,871
5
W
Ix Chel
8,179
511
123
8
0
312,807
3
L
Charybdis
7,679
480
107
7
0
281,061
0
W
Odin
9,116
570
138
9
0
302,382
0
W
Fenrir
9,124
570
96
6
0
319,749
0
W
Izanami
9,201
575
158
10
0
290,880
0
W
Yemoja
8,240
515
54
3
0
298,875
3
L
Mercury
8,336
521
98
6
0
286,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role