Player Matchup

Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ReeFrag
Ra
Level 87
God Stats
3W - 4L
1,585 SR
Queue Stats
84W - 89L
1,481 Elo+
Party 1
Serqet
Serqet
caxxm
Serqet
Level 122
God Stats
1W - 1L
1,660 SR
Queue Stats
59W - 60L
1,464 Elo+
Party 1
Team Averages
Level 116
1,582 SR
1,482 Elo+

VS

Team Averages
Level 66
1,470 SR
1,475 Elo+
Discordia
Discordia
II_CHAVA_II
Discordia
Level 87
God Stats
18W - 20L
1,483 SR
Queue Stats
60W - 58L
1,464 Elo+
Solo
Danzaburou
Danzaburou
ThatHappenedOnU
Danzaburou
Level 12
God Stats
5W - 1L
1,389 SR
Queue Stats
8W - 5L
1,481 Elo+
Party 2
Cerberus
Cerberus
iplaythog
Cerberus
Level 98
God Stats
2W - 0L
1,537 SR
Queue Stats
8W - 5L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 2 / 4
7,986
726
6,210
12,128
12,007
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 5 / 3
9,023
820
5,222
10,691
4,690
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
caxxm
Serqet
10
1 / 6 / 4
7,658
696
5,354
11,651
6,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
II_CHAVA_II
Discordia
13
7 / 3 / 4
9,321
847
15,498
6,035
1,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
ThatHappenedOnU
Danzaburou
13
5 / 3 / 6
9,484
862
10,362
8,657
3,205
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
iplaythog
Cerberus
10
1 / 1 / 8
8,095
736
4,233
10,471
8,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
6
Kills
13
13
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
4
2
W
Discordia
II_CHAVA_II
Discordia
7
3
4
3
L
3
5
3
0.9
W
Danzaburou
ThatHappenedOnU
Danzaburou
5
3
6
2.67
L
Serqet
caxxm
Serqet
1
6
4
0.5
W
Cerberus
iplaythog
Cerberus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,786
Damage
30,093
34,470
Taken
25,163
22,980
Mitigated
13,290
5,193
Healing
3,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,210
2,681
886
2,874
12,128
12,007
0
5,136
6,992
0
17,695
W
Discordia
II_CHAVA_II
Discordia
15,498
595
0
0
6,035
1,689
36
508
5,138
37,859
0
L
5,222
590
514
806
10,691
4,690
0
8,174
2,517
38,777
0
W
Danzaburou
ThatHappenedOnU
Danzaburou
10,362
6,374
0
1,307
8,657
3,205
162
2,144
6,513
0
42,388
L
Serqet
caxxm
Serqet
5,354
1,117
0
113
11,651
6,283
0
6,973
4,670
0
18,318
W
Cerberus
iplaythog
Cerberus
4,233
516
320
1,542
10,471
8,396
0
2,612
7,373
11,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,667
Gold Earned
26,900
98
Minions Killed
120
0
Camps Cleared
0
559,358
Distance Traveled
572,494
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,986
726
13
1
0
200,440
0
W
Discordia
9,321
847
44
4
0
189,481
2
L
Ra
9,023
820
62
6
0
169,184
0
W
Danzaburou
9,484
862
56
5
0
181,751
0
L
Serqet
7,658
696
23
2
0
189,734
1
W
Cerberus
8,095
736
20
2
0
201,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role