Player Matchup

Pele
Pele
Anubis0039
Pele
Level 49
God Stats
3W - 4L
1,241 SR
Queue Stats
237W - 231L
1,510 Elo+
Party 1
Bacchus
Bacchus
Finch_Cringle
Bacchus
Level 47
God Stats
14W - 5L
1,542 SR
Queue Stats
405W - 380L
1,514 Elo+
Solo
Ra
Ra
MythoLoki
Ra
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,310 Elo+
Solo
Serqet
Serqet
Sloppyeric
Serqet
Level 26
God Stats
2W - 1L
1,506 SR
Queue Stats
30W - 27L
1,490 Elo+
Solo
Chiron
Chiron
lolman496
Chiron
Level 54
God Stats
4W - 2L
1,635 SR
Queue Stats
194W - 183L
1,540 Elo+
Party 1
Team Averages
Level 56
1,485 SR
1,473 Elo+

VS

Team Averages
Level 70
1,475 SR
1,521 Elo+
Hachiman
Hachiman
 
Hachiman
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Ill Alex III
Vulcan
Level 69
God Stats
3W - 5L
1,377 SR
Queue Stats
228W - 209L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
Pedronelpro
Gilgamesh
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,530 Elo+
Party 2
Bacchus
Bacchus
edragom
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,517 Elo+
Party 2
Terra
Terra
lordvander23rd
Terra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 6
6,183
773
4,422
6,340
2,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
13
2 / 2 / 7
7,492
937
7,049
11,110
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 1 / 6
7,014
877
6,665
5,276
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Sloppyeric
Serqet
12
1 / 1 / 6
7,275
909
3,307
8,720
8,597
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
lolman496
Chiron
14
5 / 1 / 2
7,964
996
12,353
6,313
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 3 / 2
6,407
801
7,673
6,959
3,146
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
10
0 / 2 / 3
6,022
753
7,613
4,580
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Pedronelpro
Gilgamesh
13
2 / 2 / 3
6,628
829
3,305
7,241
4,967
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
edragom
Bacchus
14
3 / 1 / 4
7,794
974
6,753
8,678
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 2 / 3
6,912
864
4,907
10,153
8,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
10
Kills
7
7
Deaths
10
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
2
0.67
W
0
2
6
1.5
W
Bacchus
2
2
7
2.75
L
Vulcan
0
2
3
0.75
W
2
1
6
5
L
Gilgamesh
Pedronelpro
Gilgamesh
2
2
3
1.75
W
Serqet
Sloppyeric
Serqet
1
1
6
4
L
Bacchus
edragom
Bacchus
3
1
4
5
W
Chiron
lolman496
Chiron
5
1
2
6
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,796
Damage
30,251
37,759
Taken
37,611
30,587
Mitigated
29,870
20,256
Healing
17,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,673
3,448
471
474
6,959
3,146
0
2,412
4,271
0
20,372
W
4,422
640
0
364
6,340
2,785
440
3,230
2,958
0
5,536
W
Bacchus
7,049
158
2,521
3,270
11,110
13,752
0
5,589
5,351
12,810
0
L
Vulcan
7,613
3,752
886
873
4,580
2,235
0
1,625
2,920
15,993
0
W
6,665
347
7,255
2,392
5,276
2,647
0
2,389
2,743
26,890
0
L
Gilgamesh
Pedronelpro
Gilgamesh
3,305
638
403
96
7,241
4,967
0
2,414
4,455
0
6,474
W
Serqet
Sloppyeric
Serqet
3,307
47
884
1,353
8,720
8,597
252
3,935
4,499
0
3,308
L
Bacchus
edragom
Bacchus
6,753
292
1,354
2,336
8,678
10,787
0
3,035
5,235
16,758
0
W
Chiron
lolman496
Chiron
12,353
2,480
893
1,324
6,313
2,806
306
3,201
2,904
0
28,270
L
4,907
318
7,216
3,823
10,153
8,735
0
4,033
5,539
7,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
33,763
97
Minions Killed
84
0
Camps Cleared
0
817,647
Distance Traveled
717,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,407
801
23
3
0
125,630
0
W
Pele
6,183
773
8
1
0
172,659
0
W
Bacchus
7,492
937
11
1
0
174,230
0
L
Vulcan
6,022
753
30
4
0
111,132
0
W
Ra
7,014
877
37
5
0
162,574
0
L
Gilgamesh
6,628
829
11
1
0
164,713
0
W
Serqet
7,275
909
0
0
0
156,662
0
L
Bacchus
7,794
974
18
2
0
179,923
0
W
Chiron
7,964
996
41
5
0
151,522
0
L
Terra
6,912
864
2
0
0
136,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role